Saiyad
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What if they camped all day at that spot killing multiple people. You still don't see that as a problem??? wtf is wrong with you people... Do you know how frustrating it would be to everyone if players would just keep dying at spawn points?
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So you would rather have a system where you need to wait 30 seconds to log out, even if you have just started off at the coastline while being shot at???
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I really hope some thought will be taken into there being a threshold before someone can have these pvp oriented restrictions on them. Since most players like to pvp I find that ok but there are a number of people who just want to play the game and imposing these restrictions on them is ridiculous. If you have a high powered weapon and a secondary weapon with over 10 kills on your player then you should be considered a pvp player and then have the restrictions placed on them. That means the player is capable of playing the game with pvp in mind and also they have the intention of playing with pvp since they have made an active decision to kill people. While I know at a certain point of time people can get 10 kills by just defending themselves but this can all be revised and hopefully better implemented into the game. I know there are other mmo's where you need to meet certain requirements before you can pvp. So why not this game?
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4) Server can not start the game if there is less then 20 players on it. If there is less then 20 players you should select another server with more than 20 players on it. It prevent players to use empty servers to move to long distances and fill safe. Why would this be benficial to people who don't want players dcing on them? Players who don't have guns are still at even greater risk at this point and laying on the ground with no gun being shot at the coast line for 30 seconds is more than enough time to get killed by someone with a high powered rifle. Joining servers with a low player count at this time is the only counter productive way to not get yourself shot at while being spawned and starting off. Also there is still a possibility of someone still killing you with only 4 players in the game. My point is to eliminate the likelihood from being spawned camped by people who just want to see others die, none of these solutions here stop that from happening it only gives an alert ....
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I know this is a huge problem in the game for people who pvp, but what about players who just want to enjoy the zombie experience. My gf is by no means an FPS player but she likes the concept of this game and is willing to give it a try. So far now she has been shot and killed without provocation and with no weapon just trying to enter a barn that's no way near any of the big cities. The only option she has was to log off if she was being attacked and I know everyone can relate to the feeling of working hard for your stuff only to get shot and killed soon after. So to cut things short, it would be great and all for people who just want to kill others but can there be a certain threshold you have to pass before this log out implementation be placed in the game. (i.e you have a high powered rifle with a secondary weapon with x amount of kills under your character) This will be exploited by people who just sit out there and kill noobs at the shore all day and I know that will cause an uproar in the community, so I hope some consideration would be taken to those who don't want to go around killing everyone.
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Saiyad started following Disconnecting to avoid death
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Well on my recent excursions with my two friends and I. We came upon a barn where one of us was engaged by someone with a handgun. Who promptly died soon after since he was running on the road making himself pretty obvious he was hostile. I brushed that off as just someone who wanted to kill for no reason. The second time we were just coming out of a hospital not too far from orlo and we meet up with this guy coming in. My friend and I backed away to let the guy through and he followed us and began to shoot us with his shotgun. We then killed him after sustaining injuries that were thankfully mended after our recent hospital raid. Now I don't know if it's abit jaded of me but I have been in contact with other foreign survivors about three times now, one other instance earlier in game where I was followed and shot with a handgun by someone. Even though I saw him first and choose not to shoot him. So now the debate comes into play where we should still announce that we are friendly. I for one has had enough of that and will fire a warning shot along with voice confirmation that we will retaliate if someone shoots or aims their gun at us. My friend still wants us to give them a chance to decide whether they are going to shoot at us or not. I think that idea is folly , since there will be a time where we will get killed for our beans and that will be the end of it. So the question that comes to mind is that should we still announce that we are friendly and wait for the unidentified survivor to choose their course of action or should we fire a warning shot and tell them to turn around and back away?