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Everything posted by savedbygrace
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1.-------------------------------------------------- One thing that is certainly needed is the ability to refill your canteen in any water source. Why not do this by gathering the object id's for each water source(for example:Ozerko dam is at grid reference 108068 and it's object ID is 336767). You then check the clients distance to that object id number and if within a specific distance an ASL position check is performed to determine if the client is on the same section of the terrain grade that the water line is on(for example: The water line of the pond at Ozerko dam is close to 197ASL. When they get to that ASL or lower while within the distance of the object number, you conduct your standard canteen check and empty/full stat check to determine if the refill action should be added, Other examples are the small pond at grid reference 113077, it's object ID number is 338026. It's waterline is close to 47 ASL Another shallow and marshy pond at grid reference 119077, object id number is 341780. Waterline is close to 5.2 ASL. With these additional checks, you could add further features such as infectious water in certain areas. 2. ------------------------------------------------ Some melon models would be great with GUI images for gear dialog. The melons could spawned in gardens, harvest-able pumpkins spawned among the pumpkin gardens and each melon could work to restore a vitamin deficiency inflicted by exposure to the infected. Perhaps even add an exposure meter. 3.------------------------------------------------- Add a fishing pole as obtainable gear and fish variant images for the gear GUI which allows players to catch fish near water sources. This of course induces its own random chance of catching and makes the watering holes that much more valuable. It also takes time and patience.
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1.-------------------------------------------------- One thing that is certainly needed is the ability to refill your canteen in any water source. Why not do this by gathering the object id's for each water source(for example:Ozerko dam is at grid reference 108068 and it's object ID is 336767). You then check the clients distance to that object id number and if within a specific distance an ASL position check is performed to determine if the client is on the same section of the terrain grade that the water line is on(for example: The water line of the pond at Ozerko dam is close to 197ASL. When they get to that ASL or lower while within the distance of the object number, you conduct your standard canteen check and empty/full stat check to determine if the refill action should be added, Other examples are the small pond at grid reference 113077, it's object ID number is 338026. It's waterline is close to 47 ASL Another shallow and marshy pond at grid reference 119077, object id number is 341780. Waterline is close to 5.2 ASL. With these additional checks, you could add further features such as infectious water in certain areas. 2.------------------------------------------- I've been carrying around an M1014 from the NW airfield and have encountered no ammo in the south. I understand the absence of military ammo in residential areas but it would be great if you would spawn military weapons/ammo/items to the humvee wrecks or dead soldiers that you place in editor or spawn. 3.-------------------------------------------- Why limit loot spawn positions to open structures? Insert a random placement modifier in there so that the loot has a chance of appearing outside of structures to resemble folks dropping items. 4.-------------------------------------------- The build fireplace feature needs some minor tweaks to allow for slope placement. I think you should add the ability to build a fire in the barn/warehouse/hangar classes on ground level and the castle class on top level. 5.-------------------------------------------- Other great features to consider adding * Syphon hose to extract fuel from disabled cars. * melee animation with damage variable *melon models and gui images for garden raiding *molotov cocktails that ignite units(playable and AI) and spread when contact is made. *fishing pole for catching fish with fish gui variants
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Lost all items in previous backpack when changing to a new one
savedbygrace replied to Dr_Rocktipus's topic in DayZ Mod Troubleshooting
If I drop a the bag, will it appear across every server or just the server I am currently on? -
Lost all items in previous backpack when changing to a new one
savedbygrace replied to Dr_Rocktipus's topic in DayZ Mod Troubleshooting
Mod version 1.5.6 Similar occurrences have plagued my game play for a few versions now. I can drop a weapon and not be able to pick it up again. Most of the time, dropping food or other items works as it should but nearly every time I drop a rifle of some type or a backpack, I can not pick it back up again. This last time I set down my Alice pack that was stuffed with food and supplies as well as my Ak47 with 6 mags to grab my buddies gear from his rotting cadaver to hold it for him while he re-spawned and made his way back to our position. I could not access any of it once it was on the ground. I tried waiting for a while to see if it would register later but still nothing. I disconnected from the server and reconnected promptly in hopes that I would be able to grab it then, but it was gone on spawn. Certainly an issue that needs correction. Thanks for the mod and the potential it possesses.