1.-------------------------------------------------- One thing that is certainly needed is the ability to refill your canteen in any water source. Why not do this by gathering the object id's for each water source(for example:Ozerko dam is at grid reference 108068 and it's object ID is 336767). You then check the clients distance to that object id number and if within a specific distance an ASL position check is performed to determine if the client is on the same section of the terrain grade that the water line is on(for example: The water line of the pond at Ozerko dam is close to 197ASL. When they get to that ASL or lower while within the distance of the object number, you conduct your standard canteen check and empty/full stat check to determine if the refill action should be added, Other examples are the small pond at grid reference 113077, it's object ID number is 338026. It's waterline is close to 47 ASL Another shallow and marshy pond at grid reference 119077, object id number is 341780. Waterline is close to 5.2 ASL. With these additional checks, you could add further features such as infectious water in certain areas. 2.------------------------------------------- I've been carrying around an M1014 from the NW airfield and have encountered no ammo in the south. I understand the absence of military ammo in residential areas but it would be great if you would spawn military weapons/ammo/items to the humvee wrecks or dead soldiers that you place in editor or spawn. 3.-------------------------------------------- Why limit loot spawn positions to open structures? Insert a random placement modifier in there so that the loot has a chance of appearing outside of structures to resemble folks dropping items. 4.-------------------------------------------- The build fireplace feature needs some minor tweaks to allow for slope placement. I think you should add the ability to build a fire in the barn/warehouse/hangar classes on ground level and the castle class on top level. 5.-------------------------------------------- Other great features to consider adding * Syphon hose to extract fuel from disabled cars. * melee animation with damage variable *melon models and gui images for garden raiding *molotov cocktails that ignite units(playable and AI) and spread when contact is made. *fishing pole for catching fish with fish gui variants