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Your DayZ Team
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169 ExcellentAbout BelMarduk
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Survivor
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Old Fields
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"persistent" in this context means "stays after server reset". Absolutely NO, tents (or any other 'persistent' storage device) will not carry over from one server to another... Example, you set up a tent on one server, and the tent has say 20 item slots. You can 'store' things, beans, bandages, ammo etc in the tent, and those items will stay safe (from server restart) not in your personal inventory. EDIT for clarification
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BelMarduk started following How Did They Know My Player Name?, What is Persistent Storage ?, Afraid to go on and and 5 others
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Find a large building and jump off. Really. Ive been there before, all geared up, and scared to walk around as a high value target.
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the 'post processing' provides the visual ques of your health. e.g. if you have post processing on the screen will get progressively worse the more your overall health deteriorates. I play with it on, until the times where I am really bad off and cant see anything. The 'best' graphics (with post processing on) are when you are healthy energized and hydrated bright green. As a new spawn you are none of those, so you dont get the 'best' graphics to start.
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What's the current hacking status like in DayZ:SA?
BelMarduk replied to RadikulRAM's topic in General Discussion
or maybe the 'alphaness' of the game is seen as bugs/desync/lag etc by 'veteran' players, while new players think its all hackers and cheaters? -
How Did They Know My Player Name?
BelMarduk replied to Nastradamus87's topic in New Player Discussion
how many people were on the server? if it was low pop, you might have been the only one *not* in his 'group'... hitting 'p' will bring up the player list, and well if the list is short, then its simple deduction... -
I don't PoS, however, I dont allow myself to be too far outside 'fist range' when I come close to other players... A have way more fear of someone with an axe than someone with any gun... as long as I am close enough B)
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Rolling Changelog: Stable Branch: 0.32.114557
BelMarduk replied to rocket's topic in News & Announcements
again, from our point of view (we the gamers) the term 'test' is somewhat accurate. We are 'testing' a 'broken' alpher game. However, the term "test" in "alpher test" what we do is NOT the 'testing' that is alpher testing. Like I pointed out in the post you're referencing, the dev's are running the tests, they need the data on what changes they make/content added etc that we work the mechanics of. That data is of zero use to us, yet hugely important to the devs. We are workers/players NOT testers... as per the 'reason' tests need done in alpher. -
Rolling Changelog: Stable Branch: 0.32.114557
BelMarduk replied to rocket's topic in News & Announcements
because you (we) are not testing anything. The devs are doing the 'tests' we are just playing the game for the sake of data collection, the data THEY need (along with our feedback) to progress the game through alpher... -
grave yard...
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How can I make a armored vehicle in DayZ mod?
BelMarduk replied to golomer's topic in New Player Discussion
vanilla dayz mod, you can not. There is a mod of the mod Origins, There is some ability to armor vehicles. Epoch has some ability to add weapons to some vehicles. -
well, first we need to define the parameters of server hopping. Server hopping to ghost, or otherwise meta-game a contact/conflict scenario is just plain cheating (which is what the devs are looking to fix). Server hopping to gear up on the other hand, I believe at this point in the alpher is completely acceptable. Later on when loot tables/ loot respawn works? maybe not so much. Right now, a person logging in to a server 30 minutes before server restart is at a markedly huge disadvantage to a person that logged in 5 minutes after restart. As loot does not respawn (as it did in the MOD, upon the player entering the area), there is no mechanism for all players having equal chance to find loot. Server hopping is the only mitigation to that overwhelming stripping of base game equity/equality.
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give it time, realize that there are three levels of things going on with the devs... First monitoring whats been released, analyzing that data. Thats what we play and they test. Second, the known bugs and the bugs we find... Thats 'us' griping about bugs and content suggestions. Third, what they are planning on putting in. Thats them changing priorities based on first and second and what the data says. Now all three of these things are separate, yet flow together... Separate as much as our perspective of only getting the 'released' part. in other words... ALPHER.
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replacing battleye with some other anti cheat program
BelMarduk replied to hattukauppias's topic in Suggestions
well, why dont you contact steam, and find out the IP address that was using your account at the times in question (while you were sleeping). BE is (at this point) absolutely correct in their actions. Of course they wouldn't tell you anything, nor would it be a good idea in any *legit* world to act any differently. Have steam support find out who was using your account... Now this is giving you the benefit of the doubt. All your credibility will be lost if you do not update this thread, and your points all rendered invalid, and be forever labeled as a scriptkiddie if you do not post here those communications with steam... -
Sure will, you won't be disconnected from the server until the timeout, once the server knows there is a server timeout, it checks against the 'rules' for the timer, if in combat, or near another player, the server keeps the toon there and alive for no less than 30 seconds (after server gets the client time out), but as much as 40 seconds. It works.
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I really think what was done in the MOD is about the best 'solution'. A 10 second 'logout' timer. When you hit 'escape' a timer starts counts down from 10 before you can press 'abort'. coupled with a 'combat' timer, cant logout if a bullet came 'x' meters around you. If you're being fired upon you can't log out. Not sure if its in 'vanilla' MOD, but Origins had a 'logout dance' where if you logged out near another player, your toon hangs out and dances a jig for like 30 seconds. None of these things cause any issues if you log out legit, but pretty much ensure your death at the hands of your prognosticator if you log out by any form in any hostile/combat situation.