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169 ExcellentAbout BelMarduk
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Survivor
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Gender
Male
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Location
Old Fields
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have the box open and listen... the ONLY moving parts in a computer are fans and hard drive (also CD/DVD drives but for obvious reasons don't need mentioned)... no moving parts (by definition) in a SSHD. Any how, its going to be one of your fans, case fan, CPU fan, or PSU fan. We can not completely rule out PSU as 'brand new outta the box' means absolutely jack sh*t. That said, prolly a case fan or CPU fan... actually troubleshoot a problem before you start throwing money around. EDIT: in all honesty, you'll be hard pressed to hear let alone be annoyed by 'coil hum' from a PC PSU.
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BelMarduk started following How Did They Know My Player Name?, What is Persistent Storage ?, Afraid to go on and and 5 others
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"persistent" in this context means "stays after server reset". Absolutely NO, tents (or any other 'persistent' storage device) will not carry over from one server to another... Example, you set up a tent on one server, and the tent has say 20 item slots. You can 'store' things, beans, bandages, ammo etc in the tent, and those items will stay safe (from server restart) not in your personal inventory. EDIT for clarification
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I found one yesterday in Zelenogorsk (or however you spell it) barracks... north of Kamenka. That was from a trek from fresh spawn north of Berezino, across the northern map, NWAF, the two military bases north west, and more west of Cherno, and finally over to Zele... it was way under a bunk, and I would have missed it except I hit z when I was going for x, after a c to get loot off the top bunk, and seen it when prone. TLDR? They are spawning... quick scans in the barracks will not do... gotta look way under the bunks B)
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Find a large building and jump off. Really. Ive been there before, all geared up, and scared to walk around as a high value target.
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until what implementation starts? You do know that for all intents and purposes we are playing on the 'new' engine right now? That its not so much a new engine, but a rework of the old engine...
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the 'post processing' provides the visual ques of your health. e.g. if you have post processing on the screen will get progressively worse the more your overall health deteriorates. I play with it on, until the times where I am really bad off and cant see anything. The 'best' graphics (with post processing on) are when you are healthy energized and hydrated bright green. As a new spawn you are none of those, so you dont get the 'best' graphics to start.
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double click left-alt.
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I know it can be difficult, however, you must realize, you are only "testing" a build. NOTHING you test is for your benefit per se. The actual (and most important) "Testing" is being done by the dev's. We the 'alpha testers' are simply working the code. The 'answers' for the 'tests' come from both the data collected (at weekly maintenance) and from 'feedback'. Without 'us' playing the game with all the 'game breaking' bugs and giving feedback the dev's have a much more difficult time. Thats what our jobs are...
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What's the current hacking status like in DayZ:SA?
BelMarduk replied to RadikulRAM's topic in General Discussion
or maybe the 'alphaness' of the game is seen as bugs/desync/lag etc by 'veteran' players, while new players think its all hackers and cheaters? -
How Did They Know My Player Name?
BelMarduk replied to Nastradamus87's topic in New Player Discussion
how many people were on the server? if it was low pop, you might have been the only one *not* in his 'group'... hitting 'p' will bring up the player list, and well if the list is short, then its simple deduction... -
I don't PoS, however, I dont allow myself to be too far outside 'fist range' when I come close to other players... A have way more fear of someone with an axe than someone with any gun... as long as I am close enough B)
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Rolling Changelog: Stable Branch: 0.32.114557
BelMarduk replied to rocket's topic in News & Announcements
again, from our point of view (we the gamers) the term 'test' is somewhat accurate. We are 'testing' a 'broken' alpher game. However, the term "test" in "alpher test" what we do is NOT the 'testing' that is alpher testing. Like I pointed out in the post you're referencing, the dev's are running the tests, they need the data on what changes they make/content added etc that we work the mechanics of. That data is of zero use to us, yet hugely important to the devs. We are workers/players NOT testers... as per the 'reason' tests need done in alpher. -
Rolling Changelog: Stable Branch: 0.32.114557
BelMarduk replied to rocket's topic in News & Announcements
because you (we) are not testing anything. The devs are doing the 'tests' we are just playing the game for the sake of data collection, the data THEY need (along with our feedback) to progress the game through alpher... -
grave yard...
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How can I make a armored vehicle in DayZ mod?
BelMarduk replied to golomer's topic in New Player Discussion
vanilla dayz mod, you can not. There is a mod of the mod Origins, There is some ability to armor vehicles. Epoch has some ability to add weapons to some vehicles.