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Fraggle (DayZ)

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Everything posted by Fraggle (DayZ)

  1. Survivor GameZ 3 Will be on May 25th (Saturday), at 1PM PST/4PM EST/9PM GMT Sponsored by Astro, Razer and Vilayer Survivor GameZ Public Rulebook: http://www.survivorgamez.com/SGZIIIRulesPUBLIC.pdf Main Camera 1: http://www.twitch.tv/survivorgamez Main Camera 2: http://www.twitch.tv/survivorgamez2 FIRST PRIZE 2x A50 Systems 2x A30 Headsets 2x Scout Backpacks – 2x Razer Deathstalker Keyboards 2x Shirts/Hats(or beanies) - 2x Misc Game Related Products (NOT ANNOUNCED) $500 Cash Contribution (250 per player) SECOND PRIZE 2x A40 Systems 2x Razer Deathadder Mice 2x Shirts/Hats(or beanies) $300 Cash Contribution (150 per player) THIRD PRIZE 2x A30 Systems 2x Shirts/Hats(or beanies) $300 Cash Contribution – (150 per player) Contestants: Puddn: http://www.twitch.tv/puddn Lirik: http://www.twitch.tv/lirik 5Hizzle: http://www.twitch.tv/5hizzle Rezt: http://www.twitch.tv/rezt_ PsiSyndicate: http://www.twitch.tv/psisyndicate Sacriel: http://www.twitch.tv/sacriel Matt Lightfoot: http://www.twitch.tv/mattlightfoot AtomicPenguin: http://www.twitch.tv/anatomicpenguin Downfall: http://www.twitch.tv/d0wnfalll Crream: http://www.twitch.tv/crream Deagen: http://www.twitch.tv/deagen Waffle: http://www.twitch.tv/giantwaffle Larzi: http://www.twitch.tv/notlarzi DudeLPs: http://www.twitch.tv/dudelps GoldGlove: http://www.twitch.tv/goldglove For anyone that hasn't seen the Survivor Games before, you're missing out, it's great fun to watch and this time there's some of your fav Youtuber's and Matt Lightfoot taking part. Check out the website for full tournament details and a full explanation of the rules. In the highly unlikely event that Matt crawls out of his hiding place and shoots someone or even wins he will be donating any prizes to charity.
  2. Fraggle (DayZ)

    [SA]Trees with moss

    Yup, I think in the norhern hemisphere moss etc. grows on the north side of trees where it's cooler/damper etc. I like the idea though, would be a good quick way of getting your bearings.
  3. Fraggle (DayZ)

    November Round-up

    @Shadowman - Please stop posting your specs on this thread, your current rig and your future build have nothing to do with the SA. Next time = temp posting ban, you've already been told once.
  4. Fraggle (DayZ)

    elf cakes account permabanned.

    Hi, no need to make a whole thread about it. Just PM Boneboys and he'll have a look for you. Regarding swearing, it's all about context. Personally I've never warned for it unless it's directed at another member and is abusive but contact Boneboys, let him have a look and see how you get on =) Locked.
  5. Fraggle (DayZ)

    Addon Author's Rights

    Locked. As has been mentioned many times in this thread already the people you are taking issue with (and their mods) have nothing to do with this forum or the official DayZ mod. For any issues regarding content permissions please contact the authors of the relevant mods, many of them have their own forums.
  6. I want to discuss this within the context of the SA but really it's a larger subject concerning games in general. Does presentation matter? When I say presentation, I mean menu's, screen art and really the whole package. Many people probably think it's superfluous to the game itself but as an artist myself (of sorts) when I boot up a new game and the initial menu looks like it was made by a programmer without an artistic bone in his body my heart always sinks a little. To me it sends a message. It tells me that the devs don't have an eye for detail. Of course I'm often proven wrong, some of the best games I've played have appalling menu screens and a really bad UI but it still frustrates me. Designing a good UI for a game is an art-form in itself. Often console games have far slicker menu's than dedicated PC games, I think that's because they have to be designed to work well with a controller but probably also because they like to give their games a sexy image and the UI can help with that. Far from being just eye-candy though it can make the game more fun to play if time and effort has been put into creating a slick UI. Nowadays we rarely buy games off the shelf and I miss the box art, manuals and everything else you used to get when buying a hard copy, I'd like to see the presentation of some games replace that. Some big budget games do a good job of that (Batman for example). So.... Later on in the development of the SA (I'm talking much later on) would you like to see time and effort spent on making it look nice or to you as a player does it not matter at all as long as the game itself is solid?
  7. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    I like that idea too. A while ago somebody posted a suggestion about putting maps on bustops etc in the towns. I know veteran players learn the map after a while but it'd still be a nice touch.
  8. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    It's ok, Gummy knows exactly what he's doing. It's beyond tedious. I love the UI in Far Cry, it's a shame the two sequels were nowhere near as good as the first gameplay wise but I did enjoy the way they made you feel like you were actually playing as the character with animations and the UI you showed above. I know in the SA they said the map will now be found in segments but in the long run it'd be great to see some more work done with that, tbh I can't remember if they've ever spoken about it.
  9. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    Gummy, if you have nothing to offer this thread apart from your usual rubbish then please move on. I've created a perfectly harmless topic for discussion. The reason I say that the most recent picture you've seen is outdated is because it is, as part of the testing group I get to see the daily progress of the game and as I've already said the game is in heavy development so things change frequently. I'm deflecting nothing, I'm trying to steer a harmless topic that has somehow offended you back on course. If you carry on trying to dominate the thread with what I can only deem to be trolling I'll act accordingly.
  10. Fraggle (DayZ)

    October Round-up: #DayZDaily

    Peeps, seriously. Get back on topic.
  11. Fraggle (DayZ)

    October Round-up: #DayZDaily

    WTF is that? I wondered why you were PMing me making no sense. PS has a lot to answer for. Has everyone here actually gone mental? Oh well, was only a matter time. Anyhoo, keep it up, so many wrong assumptions here based on very limited info. I guess something has to fill the information vacuum.
  12. Fraggle (DayZ)

    October Round-up: #DayZDaily

    Either way, you get the point. Let's all play nice.
  13. Fraggle (DayZ)

    October Round-up: #DayZDaily

    SmashT is just idling on the server to get his Steam trading cards.
  14. Fraggle (DayZ)

    need to change my display name

    Hi Hawk, unfortunately we had to remove the ability for users to change their names because it was being abused by spammers etc. If you PM Boneboys I'm sure he'll be happy to change it for you. Locked.
  15. Fraggle (DayZ)

    Time to rid the idlers!

    Yup, sorry Hydronic, this is one seriously outdated topic. Locked =)
  16. Fraggle (DayZ)

    Just saw Rocket again.

    It's a stereogram! STARE AT IT!
  17. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    And as I said, already it's outdated. The game is in heavy development and it will continue to change frequently, atm their focus is the functionality. You know this. That's why in my initial post I said "much further on in development". Anyhoo, moving on... I don't want this discussion to focus purely on the inventory but oh well. I actually hated the Arma2 inventory. It looked ok (although even back when it was released it looked dated) but was a mess to use, it was anything but intuitive and that's what this topic is about. It doesn't have to be function vs looks, you can have both. Usually the first complaint new players to the game have whether it's the DayZ mod or Arma 2 itself is regarding how hard the inventory is to figure out. It's fine when you've spent some time getting used to it (although still clunky) but a well designed UI shouldn't be that hard to figure out. Arma 3 has made some great improvements (in my opinion) and the whole thing is cleaner, quicker and easier to use but I know there's some that don't like it. PC gamers don't just accept hard to navigate interfaces, they seem to like them. Maybe it's an ego thing and makes them feel superior to thier console gaming counterparts.
  18. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    You seem to be missing the point of my initial post again... :/. Firstly you're showing me an already outdated pic of the inventory screen for the SA, as you know it's still heavy in development and will continue to evolve over time. Secondly, I'm asking about the overall presentation of the game including the option menus, splash screens, UI, the whole package. I'm also wondering about what people think about games in general and how important presentation is to them. If that sounds ridiculous to you then I'm terribly sorry, I thought it was a fairly harmless topic. It's not a complicated subject to grasp, I just thought it would be interesting to discuss. Sorry for making you so angry.
  19. Fraggle (DayZ)

    October Round-up: #DayZDaily

    Errrr..... I'll get back to you on that one.
  20. Fraggle (DayZ)

    TWM Recruiting [Hero's & Bandits]

    Hi. This is now your 5th recruitment thread giving exactly the same details. Please read the rules for this section of the forum and keep your recruitment posts to ONE THREAD. I'll now go and delete your others and leave you with one thread to use, if you continue to make a new thread each time you post I'll consider it spam and act accordingly, many thanks. Locked.
  21. Fraggle (DayZ)

    October Round-up: #DayZDaily

    There so is a spoon. On topic, it'd be really nice to get some sort of devblog at some point, even a mini one but I'm not holding my breath. I doubt we'll be getting one any time soon :/
  22. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    Sorry but wtf are you even on about? Why is it absurd to discuss it? That's what forums are for you you silly duck.
  23. Fraggle (DayZ)

    DayZ SA/BIS games. Slicker presentation?

    Haha I guess that shows ho hard it is to please everyone. I may be wrong but I think Codemasters actually won some industry awards for their UI design, I think it was quite a while ago though. I like the OTT graphics/presentation for a game like that, but yeh that Ken dude needs to shut up.
  24. Fraggle (DayZ)

    October Round-up: #DayZDaily

    It's worth remembering that the map overhaul is an ongoing process too and will likely continue for many months. I think they now have 4-5 full-time people working on it.
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