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Your DayZ Team
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Everything posted by Fraggle (DayZ)
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DayZ 1.8 Update
Fraggle (DayZ) replied to MrONEBADDUDE (DayZ)'s topic in DayZ Mod General Discussion
Montana. Can you try to put some more thought into your posts please, there's no need to throw insults around or make inflammatory posts just because you disagree with someone. Many thanks. -
DayZ Standalone... ...Let's Talk.
Fraggle (DayZ) replied to GoonSquadCentral's topic in DayZ Mod General Discussion
Don't feel like an idiot lol. It can be hard to keep up. To put your mind at rest here's a teaser: Remember that every new gun is being made from scratch, they're not just porting stuff in from Arma 2 or 3. -
DayZ Standalone... ...Let's Talk.
Fraggle (DayZ) replied to GoonSquadCentral's topic in DayZ Mod General Discussion
Well don't worry, weather will be a focus for the devs =) -
DayZ Standalone... ...Let's Talk.
Fraggle (DayZ) replied to GoonSquadCentral's topic in DayZ Mod General Discussion
And soz for the double post but I agree. Games designed by comittee simply don't work, history has proved that. We can of course offer our opinions and the devs can take them or leave them. When it's released we can vote with our wallets. -
DayZ Standalone... ...Let's Talk.
Fraggle (DayZ) replied to GoonSquadCentral's topic in DayZ Mod General Discussion
Regarding the weather, you're probably concerned because as of now there hasn't been a devblog that focuses on the weather itself. In the vids it's usually a bright sunny day. I can assure you though that when the new volumetric clouds roll in and the sun sinks in the sky Chernarus does indeed start to look quite atmospheric. It's worth remembering that in the devblogs, they are never showing you the whole game at once, they usually focus on one or two things that they are working on at the time. -
Will Dayz SA spend a year of development not fixing the two main issues from Dayz?
Fraggle (DayZ) replied to scaramoosh's topic in DayZ Mod General Discussion
Yeh that's true. Playing a game that is still in development isn't for everyone. It does take patience to play something that may have content missing or massive bugs/issues etc, that's why games released in alpha are released at a reduced price. I'd be very surprised if the initial launch goes smoothly tbh. I'm expecting all of the servers to crash and burn and players to immediately identify game-breaking bugs. It's how the devs handle these situations that I will judge them on. Pretty much every game that I've played in Alpha has forums full of people screaming "I JUST BOUGHT THIS F***ING GAME AND IT DOESN'T EVEN HAVE *insert feature here*!". I'd say as a potential buyer the responsibility is on you to first check exactly what it is your buying. Now days with YT and 100's of gaming forums there really is no excuse to buy something without having all of the information you need to know whether or not the game's for you. If in doubt just wait. Ignore the hype and just watch the YT'ers play it, read other players feedback and then make your choice, it really is as simple as that in my eyes. -
Will Dayz SA spend a year of development not fixing the two main issues from Dayz?
Fraggle (DayZ) replied to scaramoosh's topic in DayZ Mod General Discussion
The very way they're building the engine has a lot to do with optimisation but true optimisation with feedback from Nividia and AMD etc. comes later on in development as with any other game. -
OP - Stop spamming the suggestion area with one liners. It's pointless and annoying. Locked.
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OP - Stop making pointless one sentence topics. Please put some effort in to them. Locked.
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If you're going to make a topic, please put some effort into it to provoke discussion. If you have a suggestion, then explain your suggestion. Locked.
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Hi Dr Gonzo. I can't really speak for Inception but it looked like he locked it for "Necroing" or reviving an out of date thread. I wouldn't call it censorship tbh as the thread is still there and publicly viewable and has been for many weeks, it was just locked recently. He wasn't volatile either, he just said "thread locked, please don't revive old topics" :/ . Next time maybe it would be better to just PM one of us and ask if we could unlock it so that you can carry on discussing the topic. With that in mind, I'll go and unlock it now so that you don't feel that you're being censored any more =) You can find it here: http://dayzmod.com/forum/index.php?/topic/142591-arma-3-dayz-vs-standalone/ Edit - it is now unlocked and discussion can continue. I'll lock this now but remember, always at least try a PM first, we don't bite.
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new dayz series. check it out have a giveaway going for 100 subs
Fraggle (DayZ) replied to joeyo246's topic in DayZ Mod Gallery
Hi, in future please just post your DayZ related vids. We don't allow sub-begging tied to giveaways etc. It's nothing personal it's just that if we allow it our site gets spammed with random YT'ers begging for views etc. If peeps like your vids, they will subscribe. Also, your second link is broken :/ -
Any news on the Standalone?
Fraggle (DayZ) replied to rebelofdominator's topic in DayZ Mod General Discussion
Hi. Best to look here: http://dayzmod.com/forum/index.php?/topic/147089-september-round-up-devblog-dayzdaily-pax/ for all latest SA news and here: http://dayzdev.tumblr.com/ for all of the info so far released. Regarding pricing it's too early to say although it's being released as an alpha build and the price will reflect that.- 1 reply
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Haha, no hate here =) I just think some peeps forget they don't get paid for doing this and have to juggle it all around their jobs/lives etc...
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It's worth remembering that the devs do all of this for free in their spare time. They have jobs, families, kids and a life in general to worry about too.
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Devblog 7 september thoughts
Fraggle (DayZ) replied to jianu81's topic in DayZ Mod General Discussion
Hi OP, as Chabowski said, it's best to use one of the existing threads to discuss the devblog and to see what others think about it: http://dayzmod.com/forum/index.php?/topic/147089-september-round-up-devblog-dayzdaily-pax/ Locked. -
How Vilayer reacts to customers these days.
Fraggle (DayZ) replied to kichilron's topic in Mod Servers & Private Hives
Go to bed. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Now that is interesting, tbh I thought they'd just dropped the idea. I'm genuinely looking forward to the next blog/batch of info because the they're taking on new people and it should open up some interesting possibilities. -
On that note, locked.
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Probably Done playing DayZ Forever Until This awful bug is fixed....
Fraggle (DayZ) replied to leviski's topic in DayZ Mod General Discussion
Have the devs ever responded as to why it continues to be an issue? If not it may be worth posting on the latest patch thread to make them aware and maybe get an explanation. -
Probably Done playing DayZ Forever Until This awful bug is fixed....
Fraggle (DayZ) replied to leviski's topic in DayZ Mod General Discussion
I haven't played the mod for a while but are you 100% sure the bug is related to DayZ itself and not the customised server (Musty) for a different mod (Epoch) you're playing? I guess others can post here if they have the same issue and at least we can highlight it to the devs then. If it's specific to that mod though (Epoch) or the customised server you're playing on then the Official DayZ devs can't help. -
Video highlights from the lengthy stream. This is a transcription of some of the questions from a live streaming Q&A session with RAZOR49. Thank to TMW Se7en for typing it up. First question answered by TMW Se7en on Razors behalf: Q. Will we ever see base building in the mod? TMW Se7eN: Yes, im not allowed to give much info but razor has confirmed we will see a sort of base building in the future of DayZ mod. (From what I've seen, it looks like they'e throwing a lot of effort into it too). From this point on razor is back and answers the questions from the 20 min highlight video. Q. What is the biggest change planned for the mod? R4Z0R49: The two biggest changes we have planned are the "Base System" and the "Journal", the Journal will take time as ultimately we want that to be the crafting system, also built in with the gear menu, the base building will also take time as we want to make sure the system cant be abused, not only that but this base building system will work differently to anything we have seen in current ARMA 2 mods, and because of this we want the mechanics to be right. Q. Can you change the size of a weapon in storage? (E.g given was 2 pistols shouldn't equal and M107 in size) R4Z0R49: Yes we can, in the next few patches we plan on redoing the entire class system, as right now when ever ArmA updates its beta patch, it changes how the weapons in DayZ work, for instance the m107 was updated in ArmA to have Auto Lock On, and this dragged over to DayZ, the way we plan to fix that is by redoing all the weapons so were no longer relying on ArmA's beta patches to not mess around with the weapons in DayZ. (As a side note, id asked Razor about this earlier, and he was saying that's why in DayZ right now you might see 2 variants of the DMR, there exactly the same but there running off difference configs, that's why they will take up different weapon slots instead of stacking.) Q. In future updates will you be adding bigger Jerry Cans? R4Z0R49: Basically no, at the end of the day were playing a zombie survival simulator, there is no way you would be able to carry 4 20 liter Jerry cans attached to each other with other survival gear, we want to keep the game realistic. Q. Can we make zombies not make you bleed as quickly as they do in the current patch? R4Z0R49: Its all about how hard the zombie hits you and the amount of force they hit you with. (He basically goes on to explain that there is alot more behind the zombie damage system then meets the eye, there is alot of functions that calculate the amount of damage you take.) Q. Would it be possible to add a fuel hose or something? Something that can be linked from the refuel canister to the helicopter for a faster refuel. R4Z0R49: This has been brought up before with the dev team like a manual fuel pump or something, so yes its something were thinking about. Q. Would it be possible to add Melee or Hand to Hand combat in the game? R4Z0R49: Melee will always be hard, ArmA 2 has no Melee weapon system, we are looking at creating a new melee system altogether so axes are not just re-skinned shotguns and such but for us to get a hand to hand system, that's going to be tough. (He then goes on to explain that when a zed attacks you, the zed isn't actually attacking you, it simply does an animation, and if the animation is successful within a particular range of the player, you character adds damage to them self, this is why a hand to hand system would be difficult). Q. Are there any plans to change the spawn rate of Antibiotics? R4Z0R49: Well is there a problem with there spawn rate at the moment? There alot more common than some seem to think, so we wont be changing there spawn rate no, However we have now changed the medical box and where it spawns, the med box will now spawn with 3 Antibiotics in it and can now be found at both Hospitals and Infected Camps. Also hospital spawns have been buffed a little. Q. Will there be a hotbar like in minecraft? so you can switch and use items faster and such. R4Z0R49: To be honest, No. Id actually rather decrease the amount of icons on the screen, if we had more control over the character id like to remove the UI completely. Q. Can we make it so over time blood regenerates? R4Z0R49: We can but we would rather not, seen as how all server have different restart times and such it would make this very exploitable and make the game a little to easy. (The person asking the question then points out that it could work like the humanity system were you get a small boost of blood over time to fit game time, and then another person within teamspeak point out that this would take from the realism). Q. What happened to the Dogs idea? R4Z0R49: We want to implement them, but for what they do in the game (which isn't all that much) they cause a lot of problems, sure alot of mods have implemented the dogs that we had but they didn't address alot of the issues we was running into that the ArmA engine is causing. Q. Is it possible for the DayZ dev team to make a list of all the ingame models that they need so the community can help create some of the art work to take some of the weight off the dev teams shoulders? R4Z0R49: Unfortunately if we was to do this may mods would take the work created by the community and use it in there own mods without asking for permission, not only that but if we do list all the things we would like in the future it will ruin the surprise for what we have instore, and that also brings us back to other mods could steal the ideas and implement them differently. Q. How come you cant give yourself a blood bag? R4Z0R49: I knew someone would ask this, Blood bags as we know them right now are going to be changing, you will in the future be able to find the items to make a blood bag and you will have to drain blood from yourself and put it into the blood bag, (You will be able to choose how much blood you want to add to the blood bag) and then you can give blood to other players, this may mean we have to implement a blood type system and that could get kinda complex. More questions were asked that night as the Q&A lasted over 3 hours. These are the most significant ones but this list will be updated. Some quick shout outs. Thanks to R4Z0R49 for agreeing to live stream with us and giving us the information about the mod that he has. Please go check out his live stream link that can be found here: http://www.twitch.tv/R4Z0R49/ to see what he's up to on the test server. Thanks to TMW MaldorLevr for Livestreaming And thanks to a friend of TMW. "Bushwookie" or "Crunchmoo" for recording the stream with us.
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Video Card crashing when I play Arma
Fraggle (DayZ) replied to Skat3rat's topic in DayZ Mod Troubleshooting
For me it's not a temp thing, it's driver related but no idea why my drivers roll back every time I switch my PC off. It only takes me 2 mins to reinstall the latest ones but it's becoming a pain in the ass :/ -
How Vilayer reacts to customers these days.
Fraggle (DayZ) replied to kichilron's topic in Mod Servers & Private Hives
Well considering he's supposed to be the Support Manager, it doesn't say a great deal about the rest of the team. Managers are supposed to lead by example. Maybe he doesn't actually have anyone to manage though, it's probably two kids working out of their Mums basement. That's not the sort of response I'd expect from a professional with any experience of dealing with customers.