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Your DayZ Team
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Everything posted by Fraggle (DayZ)
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dayz evolution in SA: [1] the loot system
Fraggle (DayZ) replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
I think info on how looting in the SA will be a different experience is fairly limited ATM but here's my interpretation of how things will change based in the little info we have. Firstly, we know that items will spawn in much more interesting places (under beds, in cupboards ect.) which means searching for gear will be much more of a challenge than just running into a room and looking at the floor for 2 seconds. That in itself means that even searching one building thoroughly could take a lot more time meaning that you have to make the choice to search every corner of a building properly or run through quickly knowing that you may be missing valuable items. Combine that with the fact that 80% (ish) of the buildings now have multiple rooms in making both major cities feel much more complex and you already have a bigger challenge on your hands. Even running through the cities will be much more dangerous knowing that you can be shot at from the windows of the newly opened buildings, ATM that's rarely a concern. Secondly we know that there's going to be a crafting system and MANY more potential items to scavenge. This means that many items that you find may be seemingly "junk" items, at least until you know what to do with them or have a need for them. Again, this will make looting for the things you want take longer, all the while meaning you are more vulnerable whilst doing so. It also means you'll be constantly weighing up what it's worth carrying and what you have to leave behind as there's no way you'll be able to just grab everything of value as you can now. Thirdly (and this is pure speculation because nobody really knows how it will work) there will eventually be a complex disease/infection system in the SA, meaning that potentially, high traffic areas could become more dangerous because they will carry a higher risk of disease meaning that until you have the right gear you may want avoid high traffic areas like the cities altogether. If you combine these new mechanics with the fact that zeds will now be able to run indoors I can already see how running through Cherno/Electro to get instantly geared is already going to be much more of a challenge, if not just plain impossible. I personally hope that the way items spawn isn't completely random, it'll be interesting to see how they go about it. Rocket did mention that the new system will potentially make it almost impossible to generate loot maps (hopefully) but I guess we just have to wait and see if this is the case. -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
*calls a taxi* -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
:/ I'll leave you guys to it then, you seem very angry, you're putting words in my mouth and then replying to these imagined words. I didn't say tthe OP's points aren't valid, in fact it's good to have a discussion about it, so do carry on. -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Chill out. I'm making a fair point. Since last August the OP hasn't made one positive post about the game. Every single post is "f**k this and f**k that". I'm saying it may not be the game for him, that's not a personal insult. -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
The whole point for me is that it's way too early to see if it will reach that potential or not. The reason I highlighted the fact that the OP made a post saying he feels it's ok to hack because the game is too frustrating for him is because maybe the game isn't aimed at people like him and he'll never like it whatever they do. It's a niche game that appeals to a very specific type of gamer, it's never going to please the masses. -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
He/she has another account with a lovely angry topic called " I use hacks -this is why" and then goes on to rage about how shite the game is basically with classic lines such as "So if people wanna be assholes I thought shit, why not level the playing field?". Turns out OP is just a generally angry person. I'm not saying it detracts from the points made in this thread but looking at the posting history of both accounts it does seem OP just generally really doesn't like anything about DayZ (especially Rocket) which makes it hard to take anything they have to say too seriously. -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
OP - Care to explain why you have another account in which you admit to being a hacker and explain in boring detail why you think hacking is ok in DayZ? -
No. That's not what this forum is for. Your issue is with Steam or your 2 previous global bans. Locked.
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Ok then. So, in order to get help you need to be specific. That means you need to tell us exactly what has happened, exactly what you've tried and EXACTLY the error messages you get, word for word. Without that, nobody can help you. If you've been using a key generator though (your last thread made it sound like you have) then you need to stop asking for help. I'm off but someone may help. You need to be honest though otherwise you're wasting everyone's time.
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New patch coming soon to dayz
Fraggle (DayZ) replied to leviski's topic in DayZ Mod General Discussion
Rocket also said he'd love variation in the zombies to show the different stages of the infection. What's your point? -
Well not a cattle prod (although they'd be cool to find in farm areas) but those electric batons riot police use. Pepper spray would be a nice find there too.
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Yup, that's what I was thinking. If it was on Utes it'd give the more organised or skilled players something to aim for (it's a very long swim, I tried it), especially if there was some items that you could only pick-up from the prison like a stab-vest, riot helmet, taser or cattle/prisoner prod.
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Failed to contact key server
Fraggle (DayZ) replied to connor111's topic in DayZ Mod Troubleshooting
Globally banned for no reason twice already? Wow that is against the odds, uncanny even. Use Google or search the forums. This has been talked about a lot so all the info you need is out there somewhere. Locked -
I only started watching the Walking Dead a week or two ago. It's pretty good.
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It's the new DayZ SA animations. I think we can all agree it was worth the effort.
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DayZ Developer Blog 15th April Highest one ever
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
I'm gonna play both, best of both worlds! -
DayZ Developer Blog 15th April Highest one ever
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
We could add a massive banner to the site explaining why the one and only release date ever mentioned (December) was missed and peeps would still ignore it :/ -
Same, that looks great. I'd love a compund like that placed on the new island (Utes). Utes could prove to be tricky to get to without the right gear and putting something like that on it maybe with some gear that can only be found in the prison (riot gear?), would create some interesting gameplay choices.
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Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Nonononononoooo, no. That isn't what I meant. I meant that history tells us that threads like this tend to end up being buried because they usually turn int a flame war between the OP and others. Would be nice if we could keep it running for 5 mins before that happens. -
Why DayZ will fail as a standalone game
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
It won't get buried as long as peeps manage to discuss the topic without insulting each other which is usually the way these things tend to go. So with that in mind, carry on and keep the personal insults to yourselves. On topic. OP - I can't really take your predictions seriously I'm afraid considering you've been continually proven wrong many times in the past. You've given us many classic predictions over the last year including "The Mod is dead - Roll on DayZ SA" or something similar. That was in August last year and I'd say you were spectacularly wrong. In the past you've said that development of the mod would stop as soon as SA is announced (wrong), you've said that by this point another company would have stolen DayZ's thunder by releasing a better version of DayZ (wrong) the (very long) list goes on. My point being that your abilities to read the future seem a little off to me. -
DayZ Developer Blog 15th April Highest one ever
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Nyeeeeessss. No. -
If you put camo on something your swag levels go through the roof. Fact.
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People shooting freshspawns
Fraggle (DayZ) replied to Sem4ever's topic in DayZ Mod General Discussion
Sure you can! I do it all the time! -
Double thread, the answer is in the other one. Locked.
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Why are there still OFFICIAL servers if the problem is so bad?
Fraggle (DayZ) replied to hogscraper's topic in Mod Servers & Private Hives
Agreed :).