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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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Need Medical Assistance in the Mod? Find a medic here!
Fraggle (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Fraggloid!!!!!! The cheek! -
Yeh you should be sorted then (if you're formatting everything). It's a pain in the ass but I guess you've learned the hard way only to download files from sites you trust. There's many ways people try to steal keys but they always entail you having to instal a keystealer on your system. Sometimes they're disguised as fps boosters, maps, hacks, you name it. Anyhoo good luck.
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DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Journalism at it's finest. Next week we delve into the secret world the "Lizardmen" and learn how they plan to take over the world by wearing rubber face-masks and entrenching themselves within governments the world over. Stay tuned for more exclusives. -
iv never played this game before so how do i pay
Fraggle (DayZ) replied to number12344321's topic in New Player Discussion
24. Attempt to get a new key for 2$ from a dodgy hack site and infest your system with malware. 25. Ragepost here about how Rocket and Bohemia are in cahoots to steal all our moneis. 26. Rinse and repeat. -
Yeh it's harsh but you have malware on your system, until you can be sure your system is clean you run the risk of having your keys stolen in the future.
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I dunno. I get a bit fed up of seeing them in almost every game.
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battleye initialization failed
Fraggle (DayZ) replied to nickmum100's topic in DayZ Mod Troubleshooting
Try this. I'm gonna assume you're using Steam, if not the same principle applies. Got to C:\Users\YOUR USER HERE \AppData\Local\ArmA 2 OA and delete everything in that folder. restart steam as admin (right click and select run as administrator) Start arma 2 oa and sit in a low ping batteye enabled multiplayer game and wait for battleye to update. -
Haha! That's awesome, made me chuckle.
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.50s gone? Add the Lapua! (with 2 changes)
Fraggle (DayZ) replied to -Gews-'s topic in DayZ Mod Suggestions
Lol! You have your own stalker now, Enjoy. -
DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
^health-bot? Where's the link? -
Crafting Suggestions (no discussion)
Fraggle (DayZ) replied to r4z0r49's topic in DayZ Mod Suggestions
Don't forget to give beans to the ideas you like peeps! -
It's many private servers that are catering to casual players, not the mod itself. If you read some of the many recent change-logs you will see that if anything the mod is getting harder. Spend some time browsing and find yourself a decent server, it really is as easy as that.
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Why'd the zeds ignore you?
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Crafting Suggestions (no discussion)
Fraggle (DayZ) replied to r4z0r49's topic in DayZ Mod Suggestions
Trizzo, Razor asked for every suggestion to be kept to a separate post, that is what Box is doing, please keep the thread neat and tidy, either make a suggestion for the crafting or move on. If Box wants to make multiple suggestions then he is entitled to do so, it's for the devs to judge their quality, not you. Just post suggestions in the format Razor has asked for, don't make his life any harder by making him have to sift through pointless discussions. -
^Only by 10 hours though Orlok. You nearly made it. Here's the perfect Chernarus survival tandem bike. Please note how the silly zombie chasing them poses no threat and the rider at back has a perfect view of everything to the rear:
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No proof, wrong mod (not DayZ), and private hive. Nothing can be done. In my opinion you you just got shot. Locked.
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DayZ Alpha won't launch until launched !
Fraggle (DayZ) replied to [email protected]'s topic in Mod Announcements & Info
That's what they will be doing :/ -
DayZ Important Ratios
Fraggle (DayZ) replied to TheBambiAvenger's topic in DayZ Mod General Discussion
Yup, just to clarify, all of this info is taken from public hives so although interesting I'd say it doesn't give a very reliable over-view. Private hives are very different and arguably attract a different type of player too, it's a shame that data can't be collected from them but because of their nature it's impossible. -
Fog system from Arma 3 -> DayZ standalone?
Fraggle (DayZ) replied to theonlytom's topic in DayZ Mod Suggestions
It'd be a bit silly for the same company to develop the same thing twice. The SA will be using some elements from Arma 3 so I see no reason they wouldn't use the fog unless performance was an issue. Most companies do the same, Bethesda is a good example. -
Same peeps that said support for the mod wouldn't continue after SA was announced.
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Battleeye not updating to 1.20
Fraggle (DayZ) replied to boxman80's topic in DayZ Mod Troubleshooting
I concur. -
Battleeye not updating to 1.20
Fraggle (DayZ) replied to boxman80's topic in DayZ Mod Troubleshooting
At least if it corrupts his game we know who to blame now B) -
Battleeye not updating to 1.20
Fraggle (DayZ) replied to boxman80's topic in DayZ Mod Troubleshooting
Lol, it basically is your answer, I checked another thread and there you were. I had this same problem months ago and it's a pain in the fekkin arse. -
Battleeye not updating to 1.20
Fraggle (DayZ) replied to boxman80's topic in DayZ Mod Troubleshooting
Try this Box. I'm gonna assume you're using Steam, if not the same principle applies. Got to C:\Users\YOUR USER HERE \AppData\Local\ArmA 2 OA and delete everything in that folder. restart steam as admin (right click and select run as administrator) Start arma 2 oa and sit in a low ping batteye enabled multiplayer game and wait for battleye to update. -
PAX East - March 2013 - Presenation/Q&A/Interviews/Articles
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
I agree with you to a point but it's worth remembering that they're trying many different ideas. That doesn't mean that we'll see these ideas in the final release. They will evolve during testing and the alpha phase which will rely heavily on user feedback, as the mod did. Having a terrible inventory inherited from Arma 2 was not a highlight of the mod although I agree with you about having to take time to go through your stuff and not just press a key for a hotbar is better. It's worth remembering that in the SA there will be many more items (potentially hundreds) to sort through plus a crafting mechanic. Having a managable inventory will be key. I think the point of empty cans being produced by the player is that the junk items the player produces may carry information about that player, potentially allowing dogs to track people or allowing the spread of disease, it's a big deal because no other game has done that before. I don't like the sound of the new trading system too much either but again, it's early days and we'll have to see where it goes. I know peeps get sick of hearing it but we'll have to see what they come up with, there's a long way to go yet.