Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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ArmA 2 for DayZ or StandAlone edition?
Fraggle (DayZ) replied to reinuss's topic in New Player Discussion
locked at the request of the OP. -
I'm downloading the Lego designer thing now and will attempt to build something straight away. If we pool our resources we can create Chernarus in lego. Let it be! (I'll probably just get frustrated and rage-quit)
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ArmA 2 for DayZ or StandAlone edition?
Fraggle (DayZ) replied to reinuss's topic in New Player Discussion
Lol, the best thing would be for you to read some independant info on all of the above and make an informed choice. Arma 3 is awesome and miles ahead of Arma 2 but it's also still in Alpha with limited content ATM.. It's a decision only you can make and depends largely on how much disposable income you have. -
Why is dean more active on Reddit then on the official forums?
Fraggle (DayZ) replied to Felixthefriendlycat's topic in DayZ Mod General Discussion
He's banned from Reddit too, oh well. -
We have Playmobil too but that's like large chunky peices for younger kids i think.
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DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
I guess the main difference with radios and side-chat is that firstly you'll have to find a radio, secondly to listen to it without the sound giving away your position you'll need to add headphones (confirmed by Rocket). Then you'll have to scan frequencies etc to find different stations or other survivors. Fingers crossed I guess! It'll probably be one of those things some people completely ignore and others use all of the time. -
What is this shit? That's not Lego!
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Actually Redrumrhy - 99% of the time they're lying. Anyway, it's nothing we can help with. OP - Read my sig, contact Battleye. Locked.
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DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
I'm not sure how being able to tune into any radio station can be abused or used for trolling? I guess people could blare out shitty music and follow you around. As I say though, I'm yet to be sold on the idea but is does have massive potential. Don't forget that nothing's written in stone at this point and it's feedback from us that will shape the game during the alpha period. I'm sure there's many more crazy ideas to come that some will love and others will hate. If Radios become a pain in the ass and end up being abused or ruining the game for many I'm sure it'll be addressed in the future. Like most things we're gonna see in the SA I guess we just have to see where it goes, it could evolve into something unlike we've never seen in a game before or it could fail and end up being removed/toned down. -
Dayum that's good! I'm cynical and jealous, it looks to me like it was originally a pic that had nothing to do with DayZ and the beans were an afterthought, hence tha cat with a cabbage leaf on it's head. Either way, that's one talented artist and I'm green with envy.
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DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Agreed, people will always use those but radios offer something different IMO. If you're using TS to keep in touch with your team for example you still have no way of contacting others on the server, something people frequently use the side-chat for currently. A good example of radio usage could be to arrange a trade with a stranger. Trading is something I think we'll see a lot more of in the SA considering crafting and the amount of new gear we'll eventually see. I don't think it's main purpose is to replace TS,Skype, Mumble etc. -
DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
I think iniitialy many will see it as a pointless or novelty addition to the game but over time (if it works well) then we'll start to see some interesting stuff going on. -
DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
I'm not sold on the internet radio idea yet but it does open up lot's of potential which I guess is what they want in the SA. If the SA is successful I can imagine a few DayZ radio stations being set up, clans could use them to advertise etc. One thing we know from gaming in the past is that if you give people the tools they'll never cease to amaze you with the things they come up with. Minecraft is a good example, if you look at some of the effort and imagination that goes into some of those creations it's mind-boggling. -
Stop spamming. Haha! Only kiddin, they're really nice images.
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SOMEONE STOLE MY KEY INGAME
Fraggle (DayZ) replied to khawk3lite's topic in DayZ Mod General Discussion
No they didn't. You're a hacker, goodbye. *User banned - Confirmed hacker*- 1 reply
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People can't just steal your key whilst your playing. It doesn't work like that. Contact Battleye, we can't help you. Locked. Edit, interestingly, your IP is located in Kentucky, the same place as that account on a well known hacking site claims to be from with the same name. Stop waisting everyones time.
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What he said.
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Pay a development company to make DAYZ
Fraggle (DayZ) replied to dashx73 (DayZ)'s topic in DayZ Mod Suggestions
Before this thread I just wore jeans and a t-shirt to moderate the forums but now I wear a suit. I was so sloppy back then! Now I'm organised, efficient and look like a tool. -
SPAM AWAY! Lovin ur work! Like Orlok said, post up as much as you want, don't be shy, if there's loads of them use "spoiler" tags but if there only 4 or 5 then fire away.
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Needs more beards. It's all awesome BTW.
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DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Sounds like things are coming along nicely. -
I love looking a models like that for some reason. I've never really got into modelling, the nearest I got was as a 12 year old painting Space Marines but I always enjoy seeing what others do. If you could make a DayZ scene that would be truly epic (if not quite hard :/ ).
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DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
Lolno. -
DayZ Double Developer Blog 14th May 2013
Fraggle (DayZ) replied to mattlightfoot's topic in Mod Announcements & Info
RICE! Finally. -
Gamasutra - May 2013 - Interview with Rocket
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
I read everything in Morgan Freeman's voice, it's far more engaging.