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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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It's all about the journey not the destination. Look deep inside yourself Luke.
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Imagine SA using the ArmA III engine
Fraggle (DayZ) replied to DayzForumer's topic in DayZ Mod General Discussion
I don't think I'm very well today. I'm reading threads as usual but nothings making sense. How on Gods sweet earth is Arma 3 not a vast improvement over Arma 2, even at this early stage? I don't see the issues with movement, I fail to see where the "dumbed down" hand-holding is, I just can't see these issues at all and I'm really trying to. The graphics and sound are leagues ahead of Arma 2, the guns handle better, and the content on the way (especially Altis) is looking amazing, so far the AI looks improved, it's far better in terms of optimisation, the list goes on. In almost every area of the game I can think of I see improvements, so much so that I can't go back to Arma 2 now. Is everyone smoking crack today? I think I'll go for a lie down. -
M&KB or xBox controller?
Fraggle (DayZ) replied to RollingLizard1's topic in DayZ Mod General Discussion
I bet the console version gets a flashy UI though QQ. -
M&KB or xBox controller?
Fraggle (DayZ) replied to RollingLizard1's topic in DayZ Mod General Discussion
Well, people get heated up over all sorts of things like controllers, inventory fonts, cans, the list is endless. I know a few people that play DayZ with a controller and they play well too, it's just a case of what you feel comfortable with. Personally I don't care if people use a potato to play DayZ, it really doesn't effect my own enjoyment of the game so they can do what they like. -
M&KB or xBox controller?
Fraggle (DayZ) replied to RollingLizard1's topic in DayZ Mod General Discussion
I'm confused as to the point of your post. Are you warning us that a console version if the SA is inevitable, wanting to discuss controllers or just wanting a good old argument that has already been done to death about consoles vs PC's? I have no idea. -
Yes. We (survivors) are a small percentage of the population that are immune to the infection.
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Kamenka is an awesome spawn, you can just head north and grab everything you need quickly. Some peeps do seem obsessed with the 2 main cities though. Hopefully in the SA there'll be more points of interest to spice things up a bit.
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No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
You both make great points but it's a bit of a moot discussion because vehicles WILL be in the game. The only thing we're unsure of as yet is if they will just port the old ones in and then remove them to overhaul further down the line or not include them at all to start with and then add them further along in development. -
TBH it's good to see people playing at night, seems so rare now days.
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Mr Death, where did you get those arrows from?
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No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Just to clarify we know it's all over the web and whoever wants to see it will go and find it but we'd just like to respect the devs work by not allowing people to post it here, it's their site so I think that's fair enough. Also it's very old so it doesn't really represent the current state of affairs. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
The new volumetric clouds do honestly look awesome so far and really step-up the feel of the envoiroment. I'd love to see more weather variation though and foggy/misty nights would be amazing. Regarding the vicinity part of the inventory I share your concerns, apparently only items that you have a direct line of site to will show in that part of the inventory so hopefully it doesn't negate completely having to scavenge/search an area properly. If you can just stand in an area and use that part of the inventory to search it basically seems to undo all of the work they've put into changing the way loot spawns. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
I don't think so, I was probably called Capt. Frag or basically anything with Frag in it :P(long story). If you could find a well organised server (and manage to enter it when a position came up) it was honestly one of the best mil-sim experiences you could ever have. The fact that BIS patched Arma 2 to support it (as well as other mods) is one of the reasons their core mil-sim fans hold them in such high regard. It's a shame that being a responsible developer for over a decade isn't enough to prove to many people that they're not in it purely for the money. Of course they need to make money as a business but history shows that it is not their sole focus, they've always been passionate developers. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Project Reality was fekkin amazing, I miss playing that. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
They patched Arma 2 to support the multiplayer aspect of DayZ. As far as Arma 2 was concerned there were no issues and multiplayer was always the main reason people played it. They've done this in the past too in order to support other popular free mods and their specific requirements. -
And on that note I'm locking this. It's being discussed widely in various other places ATM. Locked.
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1. Nothing is concrete yet. It's a possibility but don't take that to mean it's a fact. 2. Hopefully it'll be optimised far better than the mod. The work they've been doing with the client/server architecture etc addresses that directly as well as other things they've been doing. Remember though that the intial release is for alpha testing and there is a long way to go until it will be considered a finished game. Alpha testing is an important part of the optimisation process.
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DayZ Alpha won't launch until launched !
Fraggle (DayZ) replied to [email protected]'s topic in Mod Announcements & Info
I'm hoping nearer release we'll see a solid statement from the devs of what's to be expected in the initial release as well as of course via the Steam page it will be for sale on. At that point I think that would be a great idea. Regarding hype, we'll know about it when they want to hype the game up via advertising ect. Now is not that time. -
DayZ Alpha won't launch until launched !
Fraggle (DayZ) replied to [email protected]'s topic in Mod Announcements & Info
That's a good example of Rocket not hyping the game up, in fact he is frequently trying to keep player expectations in check. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
I'm not assuming anything, I have no idea the if the game will do well or not although of course I hope it does. BIS have promised to develop the SA for many months after release (12 months I think) and they have a good track record of supporting/developing their games for long periods after the initial release. That's why many Arma fans hold them in high regard as a developer and have done for over a decade. They've yet to just release a game and drop it due to poor sales. -
*GUIDE* What You Need To Head North! (list / description of items)
Fraggle (DayZ) replied to carbine781 (DayZ)'s topic in New Player Discussion
I wouldn't call it misleading at all. There's as many different approaches to playing DayZ as there are players. The OP is just offering some of his advice based on his experiences/playstyle. -
DayZ Alpha won't launch until launched !
Fraggle (DayZ) replied to [email protected]'s topic in Mod Announcements & Info
I agree hype is a good thing but if a game is hyped to such a point that any release by the devs will fall below expectations then that can't be a good thing. Most of the hype for the SA so far has been from within the community itself, not from the devs and it's usually based on misinformation or a misinterpretation of comments made by the devs. E3 is a good chance to show what they have achieved (and not achieved) so far. It's important because it reaches out to a truly massive audience, most of the potential playerbase has probably never visited this forum or read a devblog, and it's a chance for the devs to "speak" to the whole playerbase via all of the the YT'ers and journo sites that will be covering it. Sure it will generate some hype but it's also a good chance for them to address much of the speculation directly and deliver some facts. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
I think there's always going to be some confusion when discussing what we can expect from the initial alpha release (limited content) and what the plans are for the finished product. A good example is cars. For the initial release they may just port in the cars/mechanics we all know and love/hate, they've also discussed leaving them out all together. Further down the line they will be removing those and giving them a complete overhaul to allow for customisation, damage of separate body parts and so on to better suit DayZ. -
No DevBlog this week but here is some screens
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
I've never heard a dev say there will be no choppers. In fact when I asked Matt directly about it during a Q&A he said they were considering using the TOH flight mechanics for added complexity/realism. -
Standalone modding support
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
That's because of the nature of the Arma 2 set-up which allows custom scripts (to encourage custom missions, modding etc). It was never much of an issue when Arma was a niche mil-sim with a relatively small (in comparison to DayZ) and loyal fanbase. The SA has a completely different set-up, that's what the devs have invested a majority of their time "fixing/developing" so far. It's not very sexy to read about but don't under estimate how important it is to the future of the SA or how much of an undertaking it was to achieve that. Almost everything now will be handled server side, this rules out the injection of scripts and makes hacking a nightmare (many of the common "hacks" we've become accustomed to in the mod will now simply not be possible) because every action or script will need to be authenticated by the server, previously it was a case of anything goes and then trying to deal with retrospectively, that was a side-effect of it being a mod and any future mods (including Arma 3 ports) will face the same issues. Now they've done that they can focus on adding content.