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Your DayZ Team
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Everything posted by Fraggle (DayZ)
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Kicked for Wrong Signature File - The Saga Continues
Fraggle (DayZ) replied to Calanen's topic in DayZ Mod Troubleshooting
Is this happening to you just in the Breaking Point mod or normal DayZ too? -
1) lolno he he won't. He has discussed this at length and explained why. In fact it's very important to the very core of the DayZ experience that any "Quests" are player driven/created. Traditional MMO style quest have been discussed a LOT over the last few months and an overwhelming majority of players hate the idea. DayZ is successful because it's different, not because it copies other games. 2) Who says? Zombies are fictional entities and it's up to the creator of the fictional world being created how they behave. In classic zombie lore/books/films, sometimes zeds are head-shot only in others they're not. In DayZ they are just people with an infection, not "undead" magical zombies so anything that will kill a human will kill a zed.
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If you could revenge kill the first guy who spawn killed/betrayed you in this mod...
Fraggle (DayZ) replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
^^now that really is a punishment. Scary stuff. I'll send my enemies her Marijke's way to be "cared for". -
Just save yourself a lot of pain and find a good server to play on. I know many players that literally haven't encountered a hacker for months now.
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If you download anything that isn't from an official source then you always run the risk of it being a keystealer.
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Disappearing vehicles, the short story.
Fraggle (DayZ) replied to coltonlong's topic in DayZ Mod General Discussion
Tis a glorious story of butthurt. Is this regarding the Wasteland mod? -
Everybody too lazy to get whitelisted?
Fraggle (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
It's a tricky balancing act. You need to find a way to advertise your server whitelisted or not. For starters you should make a good advert on here in the private server section listing your features etc. Give it a cheeky bump once a day with new info etc and you should be able to start drawing a few peeps in. The first bit is the hardest because nobody wants to play on an empty server.. -
Everybody too lazy to get whitelisted?
Fraggle (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
Balota Buddies. People get sick of hearing it because we always bang on about it but it's one of the best IMO. The admins are knowledgable and can be trusted (many of them are moderators here so are answerable for their actions) and they now have a solid and fun community. I've also heard really good things about the BMRF servers although I have no personal experience with them. They do get mentioned a lot though and their users seem to hold them in high regard. -
Rezzed - June 2013 - Developer Session
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
I guess it is really. I have a feeling we'll be seeing a few more things that weren't shown at E3 -
Everybody too lazy to get whitelisted?
Fraggle (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
Yup, most people really are too lazy to get whitelisted. That's why building a popular whitelisted server takes a lot more time and effort than others, you have to shout it from the rooftops and let people know why they should join your server. Having to make an effort to join is one of the main reasons whitelisting works so well IMO. It only takes 5 mins but that's 5 mins that scripters can't be arsed with. Hackers/scripters are inherently lazy, they can't even be bothered to figure out a game properly and would rather use shortcuts to get all the leet gear they want so getting whitelisted is just something they can't be bothered to do. -
Not at all. Rocket has talked about giving the modders the resources and training they need to add new maps to DayZ in the future. People need to chill out. Just because initially we will be playing on Chernarus does not mean that DayZ SA will only ever have Chernarus as a map. For now it's suits their goals and time-frame. In the future we will be seeing exciting new things.
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E3 Expo - June 2013 - Interviews and Gameplay
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Steam. -
Why do you chose Dayz over Origins
Fraggle (DayZ) replied to linuxas21's topic in New Player Discussion
It's ok, I've edited my post, I think I'm safe now. -
Why do you chose Dayz over Origins
Fraggle (DayZ) replied to linuxas21's topic in New Player Discussion
I think Origins has made some great additions to DayZ. I also think they've completely misunderstood what it is many of us enjoy about DayZ. That's pretty apparent by the fact they've added NPC's and magical loot storage. There is also the whole "thing" about them being the only mod that makes money from DayZ whilst the DayZ community devs themselves such as Razor work for free and then there's the using code without permission issues and so on (which has broken a tradition modders of Arma games have had for a decade) but it's probably better I don't get involved in that. INB4 the Origins devs PM me a copy/pasted legal notification from the interwebz about my slander and force me to remove this message- 66 replies
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Will standalone see DayZ Origins like features?
Fraggle (DayZ) replied to Sixsillysins's topic in DayZ Mod General Discussion
The SA will be moving forward quite substantially over time, it's very early days. The mod and all of the variations of it have one thing holding them back, they are mods of Arma 2. With that comes many problems, even if ported into Arma 3 for improved visuals these problems will remain or even get worse as Arma 3 is still in heavy development itself and it will introduce many more issues that the modders aren't familiar with, that's why DayZ is using it's own variation of the RV engine. Seemingly "small" things being added to the SA will change the overall gameplay immensely. Some mods have basic crafting but it will always be fighting against the engine because as a mod, the developers can't change that, they can just tweak code. The SA devs can actually re-code the engine itself to suit the needs of a game like DayZ, they have people on the team that helped make the engine itself so understand it better than any modder could ever hope to. For the SA the devs will eventually be adding THOUSANDS of new items ranging from survival equipment, crafted melee weapons, weapon modifications such as butt-stocks and fore-grips, vehicle parts to hundreds of new items of clothing all of which will have their own advantage/disadvantages and not just be there to look nice.. The new server architecture means that the scripting/hacking you see in the mod will literally no longer be possible although of course hacking will always be present as with any other mutiplayer game. It also adds the possibility of GLOBAL loot tables. The new disease mechanic that's been discussed by Rocket has never been attempted in ANY other game. Ever. It will be complex and a gaming first, it will dramatically change the way we play. The weather will become more important too. There's so many "small" things being changed that when added together form to make a very different game in terms of how we will approach survival within the game. I haven't even mentioned the plans he has for base-building, vehicle customisation, in-game streaming of live official radio stations or new maps yet but they're ambitious and a million miles beyond anything you've seen in the mod or any of the variations of it. For me it's pretty simple, the mod and all of the variations of it are going to be left far behind the SA. It will take time though, intitially the public alpha will be released and some my not see the fundamental differences because content WILL be limited. As content gets added over time it will become apparent that the mods just won't be able to compete or keep up, they won't even be close they'll be forever trapped in their constant cycles of patching and bugfixing where adding the simplest thing or making the smallest changes can break the whole mod. -
Most of the additional stuff you'll see on Commander is different maps etc. I wouldn't worry too much about those to start with but it's up to you. The classic "vanilla" DayZ is played on Chernarus which in many peoples opinions (including mine) is the best map to play DayZ on, it's also the largest. Some of the other maps are great though so you should check them out in the future. Things like "Origins" are mods of the mod. So they've taken DayZ and added things, tweaked things, removed things and so on, some of those are really good too but honestly, to start with I would recommend just playing standard DayZ on Chernarus and learning the game that way then once you're comfortable with it (which will take a while) you can start messing around with the alternatives. If you've never played Arma before I'd suggest booting up the game and playing some of the tutorials to get to grip with the basic movement and gun handling etc without the pressure of people trying to bury an axe in your face. It's a good way to learn the basics, you can even learn to fly a heli or try some sky-diving if you want, it's good fun.
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If you're in Scotland you'll still get great ping on the US BB servers. I even managed to play on the aussie one for a bit although that was stretching it a bit.
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Hi Merek, welcome to the forums. It sounds like you're good to go so try what Bwob said and you should be playing in no time. Prepare to die. A lot.
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Camera should "zoom in" on your murderer when you die
Fraggle (DayZ) replied to Zentrom's topic in DayZ Mod Suggestions
As already said, if you're playing as part of a team and one of your guys gets sniped, the rest of the team will then know his position via the kill-cam so although it's a nice idea it's a bit of a gamebreaker. -
E3 Expo - June 2013 - Interviews and Gameplay
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Nothing concrete yet, although Dean sounds optimistic about progress, it sounds like they almost have everything in place to go public. -
*DAYZ SA SKIN SUGGESTIONS*
Fraggle (DayZ) replied to SgtSneakyBastard's topic in DayZ Mod Suggestions
Yeeehaaaa! No. I'm not convinced being a cowboy really suits the geography of the game. -
Dean has talked about this in the past as well as your character developing or degrading visibly in other ways too. Whether it'll get implimented or not is another question.
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Bottle up that anger and unleash it on the first goat you see. You'll feel much better for it.
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My Dayz won't load properly, help!
Fraggle (DayZ) replied to JasonSabotage's topic in DayZ Mod Troubleshooting
It looks like you're missing a file. TBH I'd just reinstall DayZ fresh using Commander to ensure you have all the files in the right place. -
I'd pretty much echo what these guys are saying. In my many hundreds of hours playing DayZ I think I've only ever fixed up a vehicle at it's actual spawn point once or twice, TBH I've never even bothered using the DayZDB to learn the spawn points or bothered looking for them. If I decide I need/want a vehicle I just stock up on food and water and start hunting for camps. I find it more fun too with the added bonus that you'll usually find some tents on your travels with some sweet gear and you can't beat the rush of driving off in someone elses car. I pretty much usually do what Steak suggested. Head into the woods/hills west of Zelengorsk and zig-zag your way north trying to cover as much ground as you can. You're pretty much guranteed to find something, it honestly works every time on almost every server. If by any chance you don't have any luck then head up to Pobeda Dam and the surrounding area. Looking up there can take a lot longer because there's more ground to cover and lot's of places to hide camps etc but there's ALWAYS a few camps and usually a vehicle or 2. If you play on the same server frequently (which you should) start noting down coords of tents you find and so on. By sticking to the same server (if you play a lot) you can start to build up a really good picture of player habits and clan activity meaning that even as a lone wolf you can even the odds by using their camps to stock up when moving around. The key is just to take one or 2 things from each tent and only when you need it, that way they don't get suspicious and you can return there at a later date to check for new vehicles etc. Once you've got the locations of a few camps dotted around the map noted down you won't even need your own, you can be free as a bird and stop off at their tents whenever you need something.