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Fraggle (DayZ)

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Everything posted by Fraggle (DayZ)

  1. Fraggle (DayZ)

    Being a spy in DayZ

    I'm lovin your work, it's like we're long lost Brothers.
  2. Well here's how I see it. One of your main concerns seems to be that unless you're online 24 hours a day you base is at risk. That's precisely how I think it should be. When I used to play the mod a LOT nothing beats the sweaty palms you get when you're logging in hoping that your tent is still safe and hasn't been discovered, and nothing beats the feeling of reward or smugness when you've had a tent safely hidden on a busy server for weeks on end. Obviously the current system isn't ideal though for a few reasons. Tents basically are just lockers, not camps, there's no way of defending them (traps etc) and the ways of hiding them are very limited. Regarding getting trailed back to your base, well that should always be a legitimate risk and wise players should have to deal with that risk and do their best to ensure it doesn't happen. I used to spend hours tracking players and waiting for them to move on (or log out) before taking what I needed from their tents. I'd hate to see that aspect of the game removed. Secondly, you're worried about players finding it, getting hurt/killed by a trap you've set but just re-spawning and running back to loot it anyway. This overlooks how differently the SA will play compared to the mod. Players will have so much more to worry about in terms of basic survival, the old trick of just re-spawning and running in a straight line to where you died and carrying on as if nothing happened will be FAR less common (I think, time will tell). Currently in the mod survival is only really a very basic concern, the SA will add many layers of depth and players that aren't cautious and methodical aren't going to last long. You're right that there needs to be varied and interesting ways of safeguarding your base and from what I've read that is exactly what is planned but there's no point doing that if your base logs out with you anyway, so again that would remove yet another potentially interesting gameplay mechanic. Crafting will be a major part of the SA, so there will be many interesting options for the player in terms of home defence (hopefully) so your last sentence touches on exactly what I'd like to see introduced. That would add yet more game content and give the player yet more to think about/do. I guess really we'll never agree because I think your possessions should persist in the world and always be at risk (in fact I think it's critical to the way DayZ plays, especially in terms of stopping large groups becoming too dominant on one server) and you think they should be safeguarded when you log out. To get back to the original reason behind your posts, KOS mentality, I think there's 2 main reasons for it currently: Boredom and lack of risk when a player decides to engage another player. Of course there will always be players that will KOS as their chosen way to survive (as it should be) but there is definately a large part of the playerbase that choose to KOS purely for the 2 reasons I just mentioned. When those players are given much more to do in the SA as well as more limited ammo/weaponry that in itself will make them think twice before opening fire on another player. Currently there's no real rewards for having a player that's survived long-term, the SA should change that and a player that's managed to survive for a long period won't be wanting to put himself at risk by shooting anything that moves whilst a relatively "fresh" player simply won't have the means or resources to instantly start killing people as they can now as soon as they spawn and grab a gun. So really I don't think your approach is the right way to tackle the situation, not when you consider all of the aspects of the game it would potentially remove. In fact I think it could compound the issue, if a player feels too safe or the risk/reward for him becomes unbalanced because his gear is always safe (a la Origins magical storage system) then he won't think twice about getting into a firefight. As far as I can see, game development is all about trade-offs so there's never going to be the perfect answer just the one that suits their vision of the game best with least impact on authenticity to the experience.
  3. Fraggle (DayZ)

    Need some help

    Yup. Locked.
  4. Fraggle (DayZ)

    Towns are boring

    Do the ship and the prison count? I've seen the ship and it's massive, with multiple floors and corridors etc, not heard much about the prison or other planned structures recently though.
  5. Fraggle (DayZ)

    Item Textures

    That's what I was thinking. In essence though it's a really simple and nice idea but I think performance and the extra resources it would takes to impliment are the 2 reasons it will probably never happen.
  6. All I've heard so far is that it will solve world hunger and of course all of the bugs in DayZ.
  7. Have some beans for that idea. I guess the main problem with that is the fact that Cherno/Electro will be littered with pics of dicks, If there was some way of stopping that I'd be 100% with you.
  8. Fraggle (DayZ)

    Need some help

    Hi. I'm going to assume the ban message you received was a "Global ban" message. If that's the case it means BE has detected that you were running hack software whilst playing DayZ. If that's the case you are now permenantly banned and will have to appeal directly to Battleye if you wish to challenge the decision. Unfortunately for you BE can't detect what your intentions are, it will just ban you for using hacking software whilst running DayZ. As far as they're concerned I'd imagine they will call it a legit ban and it won;t be reversed. You could always try though. If that was not the message let me know and I'll be able to offer some more advice.
  9. Hmmm, I'm not sure about this at all. The reason I ask about clan bases is this: Base building will be a large part of the game for groups and clans. Organised clans love to have an HQ. It also introduces the possibility for medic groups such as TMW or trading groups to set up a base of operations and use their bases for much more than just storage. I honestly think that you're seeing bases simply as large storage boxes when the fact is they have so much more potential to open up the game and create some amazing scenarios. Give players the tools and it's always amazing to see what they come up with as many other games in the past have proven. Now if these instanced bases keep appearing and disappearing when the "owners" log in and log out you're instantly removing the potential for some insanely original gameplay mechanics that could drastically change end-game gameplay for long term organised players. Lets say for example that eventually in the SA we see underground base building introduced. The "owners" of that base could spend hundreds of man hours gathering supplies, rigging traps to protect it, customising it etc but all of that disappears when they log out. It just doesn't sound very exciting to me, fundamentally it means nothing is at risk and for me that's a cornerstone of the way DayZ plays out. You would be removing one of the fundamental things that makes DayZ what it is, risk and paranoia not to mention the reward and advantage players get for planning well and having patience. Using your system I just see a grind to build a base to hoard gear, doesn't really matter too much where you put it because when you log out it logs out with you. Then there's the other new interesting gameplay mechanic that bases could introduce, turf wars. I'd like to see groups able to take over someone elses base if they have the manpower and don't get killed by the carefully crafted and placed traps within. That now homeless group would either have to admit defeat and move on or regroup and try to take back what is theirs. Weighing up the pros and cons I just can;t see a good argument for missing out on all of that gameplay potential just to have what would essentially be glorified lockers a la Origins. Anyhoo, that's my thought on the matter, I did my best to read the thread in full before posting but I did skim some of it so appologies if I've missed a fundamental point or two about the suggestions being made here.
  10. Fraggle (DayZ)

    Towns are boring

    You could, but you'd be running past lots of doorways that you can now enter, most of which lead into buildings that now have multiple rooms and floors, each of which now have multiple spawn points such as in cupboards and under beds. Plus you're gonna have to be watching for peeps looking at you from the windows so if you go running down a street like you do now you're gonna have a bad time. Oh and there's thousands more places for loot to actually spawn with hundreds of items to collect (eventually maybe thousands) but the spawn rates will probably be lower so now I think about it you couldn't actually. You might do your usual Electro run and come out with a bottle of disinfectant, some electrical wire and a gas hob. Peeps that don;t change their habbits from the mod are gonna suck.
  11. Fraggle (DayZ)

    Towns are boring

    It's because the map was designed for military combined arms battles, in Arma individual buildings aren't too important, they're just used for cover etc. I wouldn't expect too much to change with the mod but the SA should improve a lot of things.
  12. Fraggle (DayZ)

    Better sights and telescopic sight for crossbow

    Hmmm, well scopes will be detachable for guns so I guess the same will apply to the crossbow. Your dreams could become a reality.
  13. Fraggle (DayZ)

    How Do i download DAYZ

    Yup, follow those steps above ^^^ but make sure to only download DayZ Commander directly from here: http://www.dayzcommander.com/
  14. Fraggle (DayZ)

    Better sights and telescopic sight for crossbow

    Something like this maybe?
  15. Fraggle (DayZ)

    Group system.

    I agree, you have to work with the tools you have. When you're in a squad clear communication is key, especially when we all look the same. When I play Arma in a squad everyone is dressed the same (usually) because we're all playing as soldiers and you quickly learn to keep your ears peeled and only speak to communicate important info or to confirm orders (when playing seriously). Obviously DayZ is different but if you want your group to do well the same rules apply, having said that when we all look a bit more unique it'll be a much nicer game to play because in DayZ the individual is more important than when you have a group of 40 soldiers and players that aren't used to mil-sims (which are many) will have a much smoother ride and hopefully kill less friendlies.
  16. Fraggle (DayZ)

    Group system.

    I'm hoping that further down the line in development character customisation will be looked at more closely. Initially it's going to help that we'll have loads more clothes to choose from and not be stuck with those same skins that many of us are sick of. Later on I'd love to see more options for when you spawn a fresh character. Dean has said he'd like players to really take ownership of the character so I'm sure at some point it may be possible.
  17. In DayZ anything over 30fps is good. Blame Arma's shit optimisation.
  18. Fraggle (DayZ)

    A creepy thing that happened to me.

    Speechless.
  19. Fraggle (DayZ)

    DayZ Fan Art Thread

    Yup, what Orlok said, you have to use one of our trusted sites (it stops the bots). Make a free account at one of the ones in his sig (I use Photobucket) then copy/paste the link it gives you into your post. If you press the button that looks like a little photo in the toolbar you can copy the image link there and then it will embed it intoy your post.
  20. Fraggle (DayZ)

    US2419 Ban?

    Case closed. Locked.
  21. Fraggle (DayZ)

    US2419 Ban?

    Cheers 7. Soz I thought you were the admin for some reason.
  22. I was using the past tense because it was appropriate. I'm sorry if I offended you :/ . But yes, you're quite right, it is feasible.
  23. Fraggle (DayZ)

    US2419 Ban?

    I may be wrong but I think that's a TMW server. They don't ban without reason and I think yours is an automated ban so the admins may not even be aware of it. I'll ask one of them to have a look for you, hold tight. Edit - I've PM'd one of their admins for you so keep your eye on this thread and they should be able to help you.
  24. Fraggle (DayZ)

    Your bad DayZ habits

    Agreed, there's no going back once you've tried it. DAMN YOU BIS.
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