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Everything posted by Fraggle (DayZ)
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Zombies are back in charge - good job
Fraggle (DayZ) replied to grrinc's topic in DayZ Mod General Discussion
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I'm not sure I understand?
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It is meant to be a bit long. If you dont kill your target on sight' date=' then the firefight will last really long. You know, Flank maneuver etc.. 30 sec doesnt allow this. I would just jump behind a wall, begin to deco and pray for the guy to hesitate just 10 sec. Plus if this guy is at 150 meters from me, he would have to approach me carefully wouldn't he? 30 sec timer isnt enough time and then allow too much exploit. It doesnt stop Firefight DC nor Server Hopping for loot. 3 MIN HOURGLASS EACH TIME YOU DECO. Please. For the sake of this brilliant game i can wait 3 minutes. AND A 7 MIN TIMER EACH TIME YOU CHANGE SERVER. This would fix the "deco and repositionning" issue. Bere ninja'd me a bit... [/quote'] Your right that a 20 second timer doesn't address the problem of people DC'ing during a more drawn out firefight but I also feel that a 3 min timer is too long and would start to become an issue for legit players. I'm a legit player but I'm not sure if I wan't to wait a few mins every time I want to log out. It's not game breaking but would just become a pain in the ass. Although I agree that a shorter timer doesn't address all of the issues it does seem to be the simplest and least invasive solution for the time being. The main problems I've had with people DC'ing is that they do it as soon as they realise they are in danger almost as a refex reaction. I was watching a guy from the distance crawling into a warehouse for some loot when he alerted all of the zombies. He grabbed the loot, DC'd and left some other poor guy to get killed buy them. It's also happened where I've shot at someone and they've DC'd before I can even get my second shot off. I know people will say I should be a better shot but if he wasn't cheating then I'd have probably finished him or at least had a decent gun fight. In the short term, a 20 second timer would solve so many issues. Sever hopping is a separate debate. This thread is about DC'ing to avoid death.
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This is my first suggestion and I'm fairly new to Day Z so sorry if it's already been said... After getting a Golden AKS today, and seeing all of the doubters and discussion surrounding it I thought it would really spice the game up if occasionally a rare spawn was randomly generated or put on the map. Unique/rare guns would be a good start and would quickly become valuable items.
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I didn't say the place should be littered with golden guns. I used it as an example because of the amount of attention it got when they popped up on a server. A developer wouldn't be wasting their time putting in a few unique/rare items. Firstly, re-skinning an already existing 3d model only take a few minutes (more if your adding unique artwork as opposed to just a texture). It could easily be something in keeping with the game, it doesn't have to be as brash as a golden gun. Secondly, if you knew anything about games you'd know that people love collecting things. It wouldn't change any of the mechanics of the game and for people that spend hours playing, it would give them something interesting to hunt for. Or if you just found it by chance it would add some excitement. Thirdly it would also allow the player to feel like they were a bit more unique if they found clothes or a hat with a rare design.
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Your character switching stances faster.
Fraggle (DayZ) replied to Omni123's topic in DayZ Mod Suggestions
Because they've never played Arma 2 before Day Z. Well that really adds to the debate. Nice trollin! -
Not a bad idea but I still think a timer is the most logical solution. It works well in other pvp games.
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n-sec 'logout-timer' + n-sec 'login-freeze'
Fraggle (DayZ) replied to Max Planck's topic in DayZ Mod Suggestions
I think your initial suggestion is the simplest to implement and would go a long way to solving a lot of these problems. I made the same suggestion myself and had loads of grief from people saying it's too risky to be unguarded for 15 - 20 seconds. Like it's hard to find a safe spot on a 225km map covered in forest. -
Your character switching stances faster.
Fraggle (DayZ) replied to Omni123's topic in DayZ Mod Suggestions
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I KNOW you're an exploiter if you disagree
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
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The reason why it's "shoot on sight"
Fraggle (DayZ) replied to SillySil's topic in DayZ Mod General Discussion
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Your character switching stances faster.
Fraggle (DayZ) replied to Omni123's topic in DayZ Mod Suggestions
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I KNOW you're an exploiter if you disagree
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Uh-huh. And how does that make you feel? That comment from Rocket you used is out of context. He wasn't talking about people disconnecting, he was talking about the whole moral system Bandit/survivor thing. Stopping people disconnecting to avoid death will be addressed. -
Your character switching stances faster.
Fraggle (DayZ) replied to Omni123's topic in DayZ Mod Suggestions
And that pretty much wraps up that debate, nice one Omni123! P.S - It's dynamics like this in Arma that make the combat a more measured experience rather than the usual running and gunning, it's why I loved the game in the first place and am now enjoying DayZ. -
Agreed, it's the biggest problem at the moment and will really change the game for the better when it's sorted.
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Your character switching stances faster.
Fraggle (DayZ) replied to Omni123's topic in DayZ Mod Suggestions
The COD remark is just the default comment people make on every forum nowadays when they haven't got anything constructive to say (although the first part of his comment was constructive). Even Rocket has said how fed up he is with this. -
The reason why it's "shoot on sight"
Fraggle (DayZ) replied to SillySil's topic in DayZ Mod General Discussion
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This is my first post, sorry if it's in the wrong place. I found a Golden AKS on my travels and wonder how common they are?
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Ok, cheers for the heads up. I'd have been more concerned if the AKS had extra range, mag size or power. As it is, as far as I know it was purely cosmetic, and I actually quite liked it, it was hard to give up. Just out of interest, how long will a weapon stay on the ground after I've placed it there. I'm just interested to know the chances of someone else finding it. I put it on a country track in a pretty remote place just for fun...
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The reason why it's "shoot on sight"
Fraggle (DayZ) replied to SillySil's topic in DayZ Mod General Discussion
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I KNOW you're an exploiter if you disagree
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
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Your character switching stances faster.
Fraggle (DayZ) replied to Omni123's topic in DayZ Mod Suggestions
Like Enforcer said. This is all stuff you should address Bohemia about as it's all part of the Arma game engine, not the DayZ mod. -
The reason why it's "shoot on sight"
Fraggle (DayZ) replied to SillySil's topic in DayZ Mod General Discussion
In a world where nobody has a regard for human life or compassion or conscience, yes. I see what your saying but I disagree. The system is fine as it is and I hate the thought of introducing a "Moral" system of any type. Probably 90% of people will shoot on sight (I do myself sometimes), maybe more maybe less. I think your missing the reason DayZ became so popular so quickly. It's because of the harshness of the system and the need to think quickly that has helped make DayZ what it is. If you read any of the reviews or stories from within the game then you'll realise that it's much more intricate than people just shooting on site. I've been helped (and I've helped) many other people. Of course there is the chance of being tricked or misled but it's exactly this dynamic that creates tension within the game and almost turns it into a social experiment. And it makes it much more rewarding if you do manage to make a friend you can trust. It's a rare event and so becomes more special. Many people in the game do act with a conscience and naturally want to help others. One guy even set himself up as a doctor just to help people. Creating a system that rewards/punishes or sends you down a certain path based on your play style is the worst thing that could happen to DayZ. From what I've read so far, thankfully Rocket agrees. The system works because of it's simplicity and messing around with it will just begin to give us a contrived experience. -
I KNOW you're an exploiter if you disagree
Fraggle (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
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I think I'll leave you two alone for a bit. Have fun! P.S - This really is the bitchiest forum I've ever encountered.