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Your DayZ Team
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Everything posted by Fraggle (DayZ)
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Insanity System, combating banditry
Fraggle (DayZ) replied to CraigWazHere's topic in DayZ Mod Suggestions
or you could use you imagination and use your skills and gear to help noobs, do mercenary work and so on. -
Insanity System, combating banditry
Fraggle (DayZ) replied to CraigWazHere's topic in DayZ Mod Suggestions
That's just it. If that's what you want to do, then you should be allowed to do so. -
ROCKET, Too many hackers. let me password protect my server!
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Yes, it's sarcasm. -
No starting weapon or global chat encourage player killing too much?
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Sorry, I still disagree. The situation with bandits has become tough but instead of changing the gameplay mechanics we should deal with it by starting groups, hunting them down and killing them all/destroying their bases. It's this kind of approach that the game encourages. Search through the threads, theres people already planning how to deal with bandits without changing the game at all. -
Insanity System, combating banditry
Fraggle (DayZ) replied to CraigWazHere's topic in DayZ Mod Suggestions
Your right that being a bandit is possibly more logical if you want to accumulate loot or murders. Luckily, people play for many different reasons and that's why DaZ is thriving. At the risk of repeating myself, if you get fed up with bandits, do something about it. The mechanics are already in the game to allow you to do this. Join a group, start a group go it alone, take the bandits on, it's up to you. A lot of people that get fed up with bandits insist on repeatedly going to Cherno or Electro and have never seen half of the map. If I spent all my time in Cherno, I'd get fed up with being shot too. The game is what you make of it and gives you more freedom than any AAA rpg out there. I think some people are just so used to having their hand held or guided down a path by a narrative that they find it uncomfortable. -
DayZ should become a stand alone game using a different engine.
Fraggle (DayZ) replied to Harris (DayZ)'s topic in DayZ Mod General Discussion
The guns are all the same but with different skins? Are you mental? -
Now that's how to run a server, nice one.
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What's the point of asking for peoples feedback when you've got no intention of listening to the responses. Also, do a search it would have saved you a lot of time.
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Banned from UK 25 for server hopping??
Fraggle (DayZ) replied to MiniGoold's topic in Mod Servers & Private Hives
This is basically Admin abuse, you should report them. -
ROCKET, Too many hackers. let me password protect my server!
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
I PM'd this dude to get a response after the "hacker" made a post. It's all gone a bit quiet over there. -
How much would you pay for a standalone?
Fraggle (DayZ) replied to Zexis's topic in DayZ Mod General Discussion
Please god NoOoooooooooooooooooooooooooooooo!!!! I'll pay 150 cans of beans for it not to have a story or single player. Thats the point of the game. -
How much would you pay for a standalone?
Fraggle (DayZ) replied to Zexis's topic in DayZ Mod General Discussion
Nope, not when Rocket already is. -
ROCKET, Too many hackers. let me password protect my server!
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
It's ok , by the sound of it he's gonna kill his own server. -
Insanity System, combating banditry
Fraggle (DayZ) replied to CraigWazHere's topic in DayZ Mod Suggestions
He's just making a suggestion, in the suggestion area. That's what it's for. Add something usefull or fuck off. -
Your specs are fine. Try the suggestion above.
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Characters!: Creation & Management of different characters
Fraggle (DayZ) replied to guyb790's topic in DayZ Mod Suggestions
The point of the game is that you are the character and you have to survive with that one character. It makes your decisions more important. And yes, it's open to way too many exploits. -
About an E3 interview and "radio towers"
Fraggle (DayZ) replied to hammerfistxi's topic in DayZ Mod General Discussion
Radios are definatley on the way as far as I know. Probably not until the final game is released though.:( -
A first day in Day Z.
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
That's a much better start than I had. I broke my legs crawling through a doorway. You should make a note of the coords where the tents are if your going to use that server again. Might be worth checking them for more gear in the future. Good luck! -
Short suggestion about the future of helis.
Fraggle (DayZ) replied to Nex (DayZ)'s topic in DayZ Mod Suggestions
Yup, I agree. -
How much would you pay for a standalone?
Fraggle (DayZ) replied to Zexis's topic in DayZ Mod General Discussion
100 tins of beans. -
Do you want me to come and do your ironing as well? Really though, you'll probably develop your own style over time. If you can get a tent, even better, then you can start a stash of essentials.
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Cheers dude, I tried it the other day because I was low on ammo, it worked better than I thought it would.
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Insanity System, combating banditry
Fraggle (DayZ) replied to CraigWazHere's topic in DayZ Mod Suggestions
It's just my opinion but I think what makes this game unique is the fact that there is no classes, no levelling and so on. It leaves people completely free to create their own story. Anything that punishes/rewards a player for acting in a certain way hurts the simple game mechanic. If I choose to help someone, my reward is that I know I've helped them, or even better they may become a friend. If I choose to become a bandit then my experience of DayZ will be a pretty anti social one. This game encourages imagination and problem solving. Eg. Take a look through the Bandit/survivor threads. People are already starting to form different groups with different goals. Theres a medical group offering their sevices for free on some servers. There's vigilante groups who make it there business to enforce a kind of law on other servers. It's because DayZ is so unrestrained with no guidance that people are taking it upon themselves to deal with any issues as they see fit. I don't think we need any false gameplay mechanics to deal with banditry. Just a bit of imagination and a backpack full of ammo is all I need. -
I would just add that another good way to approach a heli site is to use a smoke grenade. The Zeds love em. They'll run after it giving you just enough time to loot.
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Insanity System, combating banditry
Fraggle (DayZ) replied to CraigWazHere's topic in DayZ Mod Suggestions
Your missing the point completely. "it should be kept for the best of players". No. Anyone can play how they want. If you don't like it you need to adapt. Fed up with bandits? Form a group and hunt them down. The game doesn't need to change, maybe your approach to playing it does.