Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
11834 -
Joined
-
Last visited
Everything posted by Fraggle (DayZ)
-
Welcome aboard! Playing OA is actually a pretty good idea. It'll get you used to the controls and so on before you jump in at the deep end. If you ever tire of the music you can turn it off in the audio menu. It might help you hear people sneaking up on you. If you have any questions then fire away.
-
The point here is that they're not dead, they're "infected" so it could take any number of forms not necessarily relating to slowly decaying. Anything else I offer would be pure speculation but I'm looking forward to seeing how they implement the cycle of illness and how that transfers to players. They're also going to tie it in with a backstory for the game along with things like diaries, radio messages and so on to help us understand what the hell is going on. P.S - I still don;t like the idea of different modes or players having difficulty options. It kind of goes against what helped make DayZ so popular to begin with.
-
DayZ Atrifacting Getting out of Hand
Fraggle (DayZ) replied to Matt The Survivor's topic in DayZ Mod General Discussion
If I change the video memory and then restart the game it sorts it out. Works every time for me. -
Zombies should be removed from DayZ
Fraggle (DayZ) replied to Professional N00b's topic in DayZ Mod Suggestions
With a name like that you'd actually be pretty popular in the gay community. Maybe you should give it a try. -
Zombies should be removed from DayZ
Fraggle (DayZ) replied to Professional N00b's topic in DayZ Mod Suggestions
Are you studying philosophy? If not you should look into it. Your comment is only one step away from an award winning dissertation. -
The only time I need to use heatpacks is when I swim to Skalisty island at night. The temp. icon get's visibly bluer and a heatpack restores it.
-
A boring afternoon in Stary Sobor...
Fraggle (DayZ) replied to Professional N00b's topic in DayZ Mod General Discussion
It's zeroed at 400m with each dot down from that representing another 100m (ish) It's actually my favourite sniper scope because once you get used to it you can shoot on the fly. BTW, nice story Noob. Have some beans. -
Yup, that'd be a class addition.
-
Yay, let's hug. Or not.
-
The tweaks your friend managed to implement were on a private server. My point still stands. Also, a couple of months really isn't a very long time when you consider that many of the big budget games nowadays take years to complete. I don't mean to play the Alpha card (I know you hate it) but it really is a relevant response to some of your criticisms. Alpha testing phases aren't usually open to the public, maybe now we know why. I mentioned the "corporate bollocks" because I prefer the open approach used by Rocket. I do think they could communicate better on the forums sometimes but some of his more flipant responses to criticism was when this was a very small mod running on a few servers. I'd rather they spend their time working on the game than answering the endless drivel spewed across these forums by people that don't understand what it is they're even playing (I'm not including you in that BTW). Rocket spends hours reading the forum's but if he was to get involved in the debates on here he'd have no time to do anything else. The last thread he made about a hotfix had to be locked in the end after he spent hours answering irrelevant questions and responding to trolls and whiners. Anyway. The Alpha has done it's job. A standalone is on the way. When that is released and we have paid for it then we will be in a position to complain if bugs, hackers and so on are not dealt with.
-
Need Medical Assistance? We can help.
Fraggle (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
That player is looking to trade here: http://dayzmod.com/forum/index.php?/topic/79045-looking-for-rangefinder/ Just thought someone might like to know ;) -
That's more like it. It's probably better you post here as you can't be trusted: http://dayzmod.com/forum/index.php?/topic/78969-player-called-cruwlity-asks-medic-for-help-and-then-kills-him/ Bandits killing bandits during a trade sounds like much more fun.
-
More competition for the stand alone?
Fraggle (DayZ) replied to Shag's topic in DayZ Mod General Discussion
That's not a multiplayer game. Also it's being developed for the Xbox. lot's of new sandbox zombie games will be released over the next couple of years, it's to be expected. -
Oh hello Cruwlity (aka Sargon. Steam ID: daniel.rox88) You must be the guy mentioned on this thread : http://dayzmod.com/f...then-kills-him/ Good luck with the trade.
-
Player called Cruwlity asks medic for help and then kills him
Fraggle (DayZ) replied to Sula's topic in DayZ Mod General Discussion
If anyone wants to kill him then he's looking to trade here: http://dayzmod.com/f...or-rangefinder/ And here: http://dayzmod.com/forum/index.php?/topic/79045-looking-for-rangefinder/ -
?
-
The moderation team are separate from the development team. If you don't like how the forum's are run then that's a separate issue from disapproving of the development process. Most posts that I see get locked or removed is simply because there are already many posts discussing the points raised. The fact that the people posting the threads seem unable to use the search function means that they are creating a pointless thread rather than contributing to an existing one discussing the points already raised. Some of the major bugs that persist will remain a problem until the standalone because of the issues with the Arma engine. The same issue goes for hacking. I'm not sure what mods your referring to that have dealt with these issues because you seem to have omitted them from your post. Is it that these mods run on private servers? If so, there's your answer. Many of the issues faced by the DayZ team stem from trying to allow players to have persistent characters across multiple servers, something Arma was never created to allow, it's another issue that can only really be dealt with when they have access to the engine and more. Rocket has recently spoken openly in interviews about the problems with the mod (hackers/bugs ect.). He has always been honest about his intentions and communicated openly with the "fanbase", which your part of BTW. If you can't be bothered to read the many articles or watch the many Q&A sessions given on the topics you've raised then that's up to you. Maybe you'd prefer the comforting corporate bollocks usually spouted by the major labels during the development process. Maybe you should just take a break from the game for a bit, come back in a couple of months and then see what you make of the progress. Better still, if your not happy then just wait for the release of the standalone, problem solved.
-
Zombies should be removed from DayZ
Fraggle (DayZ) replied to Professional N00b's topic in DayZ Mod Suggestions
Are the guns still too dangerous there too? What about other players, will they still kill me? -
Not Directly Related to DayZ, but Volume issue?
Fraggle (DayZ) replied to GhostPressure's topic in DayZ Mod Troubleshooting
Sorry dude, I'm not sure what else to suggest, good luck. Edit* - I'm not sure if your on a desktop or laptop but have you tried unplugging your speakers to see if that directs the sound to your headphones? -
Player called Cruwlity asks medic for help and then kills him
Fraggle (DayZ) replied to Sula's topic in DayZ Mod General Discussion
Cheers for the heads up. What server was he on? I'd like to go and take a look. -
No probs. BTW, I think you took my comment the wrong way. I was just informing you of the intentions of the developer in case you weren't aware. I thought that the "life cycle" would mean that some of your ideas were going to be implemented (sort of) without needing different modes and thought you might like to know. Also, read my post again. I was simply suggesting that different "modes" was not in the style of a progressive, persistent world that DayZ is aiming to achieve. To me your idea sounded a bit "arcadey", like many other zombie games that already exist. I didn't mean to offend, I hope I made myself clearer this time.
-
No, you'll lose the mask.
-
It's similar to before. If your humanity drops below 5000 you get the bandit skin. You can wear the ghillie or camo though and the skin is removed. The same is true of the Hero skin. I think they're still tweaking it for the next update.
-
He shouldn't kick you just for carrying a hacked weapon without giving you a warning first. I'm not sure if he would have seen your response though.
-
I mean like an actual infection. Rocket's brother is a virologist and has joined the project. They are looking at implementing a realistic virus with it's own life cycle that spreads naturally. If you want to choose different modes or zombie types then you can play one of the other 1000 zombie games that already cater to that.