Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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Mod reached it's peak... See ya in full game
Fraggle (DayZ) replied to FrostDMG's topic in DayZ Mod General Discussion
Like I said, they have, YESTERDAY. -
Nice! Out of the feedback so far I'd have to agree with M14 AIM and also the M16. Both great gun's, both underrated.
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My M4A1 CCO SD rifle won't accept 30Rnd. STANAG?
Fraggle (DayZ) replied to [email protected]'s topic in New Player Discussion
Yup, you need the SD rounds. -
Being a hero is MUCH more fun than banditry
Fraggle (DayZ) replied to chris p. bacon's topic in DayZ Mod General Discussion
Welcome to the team! -
Mod reached it's peak... See ya in full game
Fraggle (DayZ) replied to FrostDMG's topic in DayZ Mod General Discussion
Matt Lightfoot updated everyone about the upcoming patch yesterday. -
Am I a Hero now, or just another grubby Bandit?
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Your a grubby hero. -
Recruiting For DayZ Squad/Suggestions for name
Fraggle (DayZ) replied to reedyy's topic in DayZ Mod General Discussion
You'll have more luck if you sort your font out, it's really dark.... -
Understanding Mil Dot Rangeing
Fraggle (DayZ) replied to jdan0327's topic in DayZ Mod General Discussion
Nice chart. Have some beans! -
I CANNOT play DAYZ no matter what I try
Fraggle (DayZ) replied to sammybusby's topic in DayZ Mod Troubleshooting
Hi Godly, Try this guide: http://kodabar.blogspot.co.uk/2012/05/how-to-install-dayz-with-arma-2-free.html Also, are you getting any specific error messages? -
LtChicken. How about you learn to use forum's before you start telling devs how to develop. This is not a thread about game development. Please post your suggestions in the correct place or start a new thread regarding your issues.
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Err, news flash. WarZ isn't looking like anything at this point. In gaming development terms Dayz is moving rather quickly.
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@Devs/forum staff. Scripting and the future of Dayz
Fraggle (DayZ) replied to RaysGoodLiquor's topic in DayZ Mod Suggestions
Ssshhhh..... I don't think they've got out of bed yet. -
Creator of battle eye...
Fraggle (DayZ) replied to random_stuff's topic in DayZ Mod General Discussion
Please contact them directly regarding this matter (http://battleye.com/support.html) rather than starting a whole new thread about it. Much love. *thread locked. -
@Devs/forum staff. Scripting and the future of Dayz
Fraggle (DayZ) replied to RaysGoodLiquor's topic in DayZ Mod Suggestions
I see your point. The plan is to keep the mod running as a separate project, eventually opening it up to other modders. With the reputation some of the Arma modders have I find that as exciting as the prospect of a standalone version of DayZ. For me it's a win-win situation. We get a finished version of DayZ (eventually) plus a thriving mod community all able to throw their own ideas onto the pile. The good ideas can then be adopted into the standalone. It's going to be a frustrating process for people that want to see a finished game right now but in terms of general game development it's actually moving pretty quickly. -
Interesting. The game is dying before it's even been created.
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Just a thought, you should put "3 monitor setup" in your title to attract the right people.
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@Devs/forum staff. Scripting and the future of Dayz
Fraggle (DayZ) replied to RaysGoodLiquor's topic in DayZ Mod Suggestions
I read your post and it's well thought out. I won't respond directly to you points about the development, that's not for me to do. It's refreshing to see a post addressing these points without the typical whining. If there's one thing many of us have in common it's that we all want to see the end result that a game like this deserves. The devs have a massive challenge here, it's a pretty unique situation and it'll be interesting to see it develop. I still have plenty of faith that Rocket and the other devs are the right people for the job, they are under a lot of pressure right now and have a big project on their hands. It's inevitable that they can't continue to communicate on the forum's as frequently as they used to. I've watched /read most of the interviews/articles regarding the future of DayZ and I remain optimistic. It's going to be a bumpy ride. -
I think the average life time has increased a bit because of the respawn button being removed. Player attitudes remain the same.
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Fuck that hurts..... I agree but I doubt we'll see anything like that being changed until the standalone.
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Consider my vote in the bag. Ooohh. We've managed to stay on topic....
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I'd be happy if you didn't even start with a backpack. Just your pants and your enthusiasm.
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Is there a COOP version of this mod?
Fraggle (DayZ) replied to sostronk's topic in DayZ Mod General Discussion
DOMINATION! -
looking for mature over 18 uk players to join my clan
Fraggle (DayZ) replied to xX DeKz Xx's topic in DayZ Mod General Discussion
I think this has gone a tad off topic. Let's all find something better to do. *Thread locked. -
Please don't post player IP's on a public forum.
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3 Scripters as Dogs on US2209 - Screens, Names, Logs
Fraggle (DayZ) replied to highwind's topic in Mod Servers & Private Hives
Please don't post players IP's and GUID's publicly, it's open to abuse.