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Fraggle (DayZ)

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Everything posted by Fraggle (DayZ)

  1. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    The first thing I'd do is lock the height of the 3rd person cam to keep it at eye level. Straight away that'd rule out looking over walls, up/down stairwells and over the edge of buildings etc. The context sensitive part could maybe involve closing the cam in tight to the player when they are against a wall. So in open spaces you can still enjoy looking at yourself running around but when you take cover of some sort or camp/hide etc. the view gets restricted appropriately. Maybe the cam would also then be locked or severely restricted in a position behind the players head. I'm honestly not sure really but I'm sure some brainstorming could come up with a fairly elegant solution that doesn't require a ton of development time.
  2. Not really sure what any of this has to do with the SA tbh :/ But, people using others work without permission/credit sucks big time and I'm getting seriously fed up with seeing it in these mods..
  3. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    Well, having seen Deans latest comments on it it's likely we'll see some sort of restricted or context sensitive 3rd person view. If they can do that well then that's good enough for me. There's 2 pages of this discussion purely about vehicles. Well, I don't really care about vehicles, they are not a massive part of the game and allowing 3rd person view in them doesn't suddenly give you magical abilities in a PVP situation. For me the 1 very reason to restrict or remove 3rd person is the way it's used as an exploit. Yes I know everyone can use it so it's not "unfair", that's not the point. The point is if I can just stand beside a tall wall without a care in the world and scan a whole area for other players by looking over it or lie on a roof basically being invisible because the cam allows me to use a magical periscope to scan the surrounding area it just detracts massively from the game. Go and watch any popular YTer play DayZ. Frequently you'll see them lie on a roof, spinning the cam around like a mystical all seeing God and then only actually exposing themselves to take a shot at someone. Well that's bollocks. To look over the edge of a building you should have to poke your head over. The same applies to looking around corners. If people can't see the MASSIVE tactical difference between the two then I'm lost for words. When you have to actually physically look over/around walls etc in 1st person view firefights suddenly become way more tense. Edit -@ Anubis Again - It's nothing to do with realism, as I said earlier, it actually improves gameplay believe it or not. Anyhoo, I do believe a restricted or context sensitive 3rd person view could be the answer. I'm personally in favour of removing as much choice as possible from server admins. We should leave all of that to the mods.
  4. Fraggle (DayZ)

    DayZ Developer Blog 3rd August 2013

    Dat transparency.
  5. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    It's got nothing to do with making the game harder for me. It just makes the game better. When you have to actually poke your head around a corner and risk it being blown off just to have a look the tension and tactics suddenly increase by roughly 764%.
  6. Fraggle (DayZ)

    Cherno caught on fire

    Just an old bug then, nothing to worry about.
  7. Fraggle (DayZ)

    Cherno caught on fire

    I think it's an old Arma 2 bug that can sometimes occur when a heli crashes. Did a heli crash in the area at all? I could be wrong but it looks the same, I haven't seen it for a long time though. Edit - lol at your cheat engine shortcut. Might wanna make sure that's not running when Arma is otherwise your next post will be regarding global bans ;)
  8. Fraggle (DayZ)

    Gamescom - August 2013 - Interviews/Gameplay

    Well I'm dyslexic so tbh his name's a fucking nightmare for me.
  9. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    It is! I enjoy a challenge. To me that's fun. When I want some mindless action I play something else.
  10. Fraggle (DayZ)

    Gamescom - August 2013 - Interviews/Gameplay

    Agreed. I think Dyslexis vid and the discussion following it both here and in testing has highlighted to the team how important it is to the players to get right.
  11. Fraggle (DayZ)

    Dayz Public Development

    Exactly, and you can't just grab random external programmers that aren't familiar with the engine or concept to hurry things along a bit, in fact it'd probably slow things down while they got them up to speed. Arma 3 is nearing release now with much of the work already done. It wouldn't surprise me if resources slowly get transferred from that project onto DayZ, in fact the timing is perfect.
  12. Fraggle (DayZ)

    Looking for a Server

    Have a browse here: http://dayzmod.com/forum/index.php?/forum/64-private-hive-discussion/
  13. Fraggle (DayZ)

    gamescon update? today

    Follow this thread for the latest news. There's not much yet but we're starting to get some info now: http://dayzmod.com/forum/index.php?/topic/145937-gamescom-august-2013/#entry1444638 Locked :)
  14. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    I think the hands are far better now! Arma 2's hands did look like a pack of sausages trying to hold a gun though.
  15. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    DayZ SA isn't Arma2. Just sayin'. The player skeletons are completely different (newer than Arma 3's) and there's other improvements too so hopefully that old clunkiness won't be an issue when moving around in tight spaces. I agree with you though, if it's as bad as Arma2 it'll be a problem.
  16. I haven't seen any hate either. People just want to see things mixed up a bit instead of the same names every time. No harm in that.
  17. Fraggle (DayZ)

    DayZ Developer Blog 3rd August 2013

    It's become a bit diluted tbh because since this thread there's been some more recent stuff. The best place to look now would probably be SmashT's Gamescom thread for the most recent info and here: http://dayzmod.com/forum/index.php?/topic/144748-august-round-up-dayzdaily/ to catch up on all of the info posted since the last devblog. Not much info from Gamescom yet but there will be soon.
  18. Fraggle (DayZ)

    Dayz Public Development

    So Jackall - What is your top priority in terms of what you want from DayZ? It seems to be how quickly they can get it done so you can play it. Maybe that's why there's so many conflicting views here. I personally don't want a game "pushed out" by throwing either money or people at it. Every other week a game is released that has had many more times the budget and staff that DayZ will ever have and 9 times out of ten they're pretty forgettable and offer nothing more than a quick fix with the depth of a puddle. I personally just want DayZ to live up to it's potential and I think Rocket and the team can do that. I'm also happy to wait for as long as that takes. The dev team is currently fairly small (not as small as 5 peeps though) but that's what's needed at this early stage to put the basics in place, when they have that solid foundation and clear development path planned out they can then expand (which they will) to get artists/content creators etc. to start churning out content, technically that's the easy bit. When I read your post, all I really see is somebody that wants the game hurried along. Well we can't have our cake and eat it. ANY game with the sort of scope DayZ has takes a fair while to develop, throwing people at it won't change that. As for the actual "public" development part, well that's just silly for the reasons already mentioned above. DayZ has already made money for BIS, that puts them in a unique position, they don't need to rush. As fans of the game we should be pretty happy about that.
  19. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    Couldn't have worded it better myself.
  20. Fraggle (DayZ)

    DayZ Developer Blog 3rd August 2013

    No offence to the guy that created Cherno in Minecraft but it has nothing to do with game development. It's just building using blocks in a game somebody has already created. Anyhoo - Jackall has kindly made his own thread on this so further discussion can take place there.
  21. Fraggle (DayZ)

    Dayz Public Development

    If we could make our points in a mature way without any insults that'd be great.
  22. Fraggle (DayZ)

    DayZ Developer Blog 3rd August 2013

    They have more than 5 guys (plus external members) and the team is likely to expand. Maybe Deans relaxed nature of communication has led you to believe they're not following a proffesional process or are just "fucking around". There are people working on DayZ that would simply leave if that was the case. Anyhoo, many of us don't want the game to be "pushed out", we want it do be done properly.
  23. Fraggle (DayZ)

    DayZ Developer Blog 3rd August 2013

    Couldn't agree more, back on topic please gents.
  24. Fraggle (DayZ)

    First vs Third Person Discussion (Dslyecxi video)

    Don't worry, Dean considers Dyslexi a personal friend and he also now has access to the testing as well as the discussions surrounding that, the YT'ers don't. My two cents: 3rd person view should either be removed or restricted to minimise the way it's used for exploiting, playing only in 1st person dramatically changes the tactics you need to use and adds to the game. We now have a 3D model of the player and all of the gear in the inventory so checking out your new raincoat can be done there. If some players decide they're not happy with that then they'll need to go and find another game, trying to make a game that suits everyone never works, tough decisions need to be made at the top in order to avoid DayZ becoming yet another game that tries to please everyone to maximise sales. In those situations, everyone loses out. The issue with giving players too much choice is that many choose the path of least resistence, hence the popularity of servers with silly amounts of starting gear and hundreds of vehicles. The SA will be a more focussed/standardised experience and some of these decisions need to be taken out if the admins hands to avoid the watered down version of the game most people are now playing.
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