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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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DayZ standalone should not be TOO cheap
Fraggle (DayZ) replied to dasd2516's topic in DayZ Mod General Discussion
OP - I strongly disagree. Hackers will hack whatever the price the SA is released at, why punish the legit (and patient) community further by making them pay more? In fact a higher price will exclude some people and may even make them consider hacking when they never would have done so to begin with. -
As a programmer yourself I'm sure you can understand the limitations involved with creating a mod. As an example, the zombie AI is using modified soldier AI, hence the strange behavior sometimes. All of the issues raised are being addressed in the SA so no need to worry ;)
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Cannabis, Cannibalism and Carnage
Fraggle (DayZ) replied to Dankine's topic in DayZ Mod General Discussion
Well, that's relief. -
Cannabis, Cannibalism and Carnage
Fraggle (DayZ) replied to Dankine's topic in DayZ Mod General Discussion
Jesus Christ. That was painful. -
Nope, it uses the files from Arma and requires Arma to run because it's a mod.
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Lol, it's an English term for small issues or similar. OP - Glad to see you found the forum useful.
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Ban's from Script restriction 45
Fraggle (DayZ) replied to nomad98's topic in Mod Servers & Private Hives
We aren't able to deal with global bans, they are issued by Battleye, you will need to contact them. Please read the stickies. -
... worried about standalone :(
Fraggle (DayZ) replied to glasscasket's topic in DayZ Mod Suggestions
My personal opinion is that it's a tad early to start getting worried about a concept (disease) that is at a very early stage in the thought process. The key to getting anything right in DayZ will be balance. OP - It sounds like you think these ideas are are going to be introduced at the expense of others. Quote: "OH THE DAYS WHEN ROCKET WOULD TALK ABOUT COOLER BASE BUILDING AND BEEFING UP VEHICLES" - He was discussing the amount of work they've been doing with vehicle customization very recently on these forum's and base building is possibly one of his most discussed subjects and one of the main things he intends to spend a lot of time on. We'll only know how it's all going to pan out once we get to play it but nothing I've read about the development process so far makes me worried at all. -
BattleEye Restriction #45
Fraggle (DayZ) replied to PopeUnleached's topic in DayZ Mod Troubleshooting
Agreed. -
I'm going to live Dayz
Fraggle (DayZ) replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion
lovin your work! What country are you in? I'm in London, we don't have Frank & Beans but there's a few very similar tinned delights. -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
<<<<Page-boy. -
BattleEye Restriction #45
Fraggle (DayZ) replied to PopeUnleached's topic in DayZ Mod Troubleshooting
With some recurring issues (like this one) there's not enough hours in the day to keep merging multiple posts on the same topic, hence the search bar. -
topoftheGAMES - Nov 2012 - Interview (German) + screenshots
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Jesus, that's like Bridezilla. Turns out wedding dresses don't make everything better. Back on topic! -
Friday Night is Wireworld Fight Club - Introducing our new weekly Server Event
Fraggle (DayZ) replied to wireworld's topic in Mod Servers & Private Hives
It's a Russian spambot. Cheers for the report, he's outta here! -
Standalone december release is alpha or full game?
Fraggle (DayZ) replied to despair (DayZ)'s topic in DayZ Mod General Discussion
Thanks for the info but you're wrong, hence this discussion. -
Or use the many tutorials that are installed with Arma. They'll take you through all of the controls you need including driving and flying.
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Return to DayZ worth it?
Fraggle (DayZ) replied to xwhitemousex's topic in DayZ Mod General Discussion
Don't forget you supplied me with my first ever MK 48 mod 0. Happy day's! -
(whispered) shouting to reveal your position/presence
Fraggle (DayZ) replied to Razmataz (DayZ)'s topic in DayZ Mod Suggestions
Sorry but I still don't like it. The zombies don't speak, they're just generic scary noises. I just really don't understand the need for this when we can already communicate everything you've mentioned by speaking ourselves. Don't let it put you off thinking of suggestions, the devs are regularly looking at the forums for ideas so it's always worth trying :) -
I like this thread, it feels a bit like an AA meeting.
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Mine was a nickname I had years ago. I can't even remember why TBH (although Fraggle Rocks was an amazing show). A couple of years ago when I had to choose a user name for a game I was called Capt. Frag. Then I remembered my old nickname "Fraggle" and went with that. Plus I just like the sound of it. I'm waiting for Steak and Potatoes to make an appearance, that should be interesting. I hope it's not just his favourite food.
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What do you call that noise a goat makes? A mew? It's not a neigh or an oink. Maybe it's a baa but that doesn't sound right either :/
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Don't stress Angryofficer, we'll worry about where things go ;)
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It's the goats that tug on my heart-strings. Bless em' with their square little pupils and their little chins.
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OP, make one more post on this subject and I'll block your posts for a week.
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The whole zombie design is pretty flawed.
Fraggle (DayZ) replied to Anarki (DayZ)'s topic in DayZ Mod General Discussion
Agreed. I want tears of frustration pouring out of my eyes as I rage-quit vowing never to play the stupid game again.