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Read-Only Mode for Announcements & Changelogs
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Your DayZ Team
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Everything posted by Fraggle (DayZ)
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Never ask for a ring on your finger on the interweb. Good luck to the happy couple. Who wants to marry me?
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Rocket is intending to add ragdoll physics. Has he put them in already? We don't know, maybe not. Will they be in the final release of the SA? I would say 99.9999% yes.
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You can't be banned by Battleye for being near a hacker, talking to a hacker or accepting gear from a hacker. As already stated we can't help you. Please don't make another post on the matter.
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I loved OFP too and the Arma series is actually a continuation of that game which explains why you like the look of it so much. Many of the players here are old skool OFP players who then went on to play Arma. There's a lot of advantages to playing in a team and the SA will focus even more on making group play more beneficial. I won't recommend you any clans but we have a clan recruitment section on the site so you can browse through that, or just take your chances and see who you meet in-game. BTW, your set-up is fine and you won't have any issues.
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They do at Balotabuddies!!!
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Wow, sorry to hear it's so hard for you to play over there :( . Regarding hacking and so on, find yourself a well run private server, although that doesn't address the ping issue.
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Nice one. Bear in mind that OA is a full game in it's own right too so you'll have a LOT of game for you're money. As well as DayZ there's loads of other really well made mods too so once you're up and running you have literally hundreds of hours of gaming to look forward too.
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Have you tried Aussie servers?
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We can't do anything about it I'm afraid. The ban is issued by Battleye and it's rare for them to reverse it. Contact their support if you feel the ban is unfair. The script restrictions you've encountered aren't related BTW. It's more likely that you've either been caught running dodgy scripts or had you key stolen by downloading software from less than reputable sources.
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If you install DayZ Commander (it's free) it'll update everything for you and then allow you to find servers.
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If you like military sims/shooters then I would take advantage of the sale. If you buy Arma CO you're basically getting two full games plus all of the mods that are available (including DayZ). If it's only DayZ you're interested in then save your pennies and wait for the SA.
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What is a good goal to set for oneself when starting the game
Fraggle (DayZ) replied to zfleming12's topic in New Player Discussion
That's why it's important to play in a server with good admins. They can easily roll back the server after any major issues meaning players don't need to lose anything. It's a good point for the OP though, before you invest too much time on one server, make sure it's a stable one, even better if you can contact the admins and they have a presence. -
Bride: "Does my bomb look big in this?"
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Is my performance correct?
Fraggle (DayZ) replied to [email protected]'s topic in New Player Discussion
Yes, perfectly normal. -
I look forward to the bloodbath lovely day. Best wishes to the Bride and Groom. Satchel charges mwhahahaha!!
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Take On Helicopters (DayZ SA) flying adjustments!
Fraggle (DayZ) replied to finkone's topic in DayZ Mod Suggestions
Back on topic peeps, if this descends into a debate about auto-rotation it's going to bore the pants off of everyone. Regarding the actual idea, I love it. As Bribase said, making elements like this harder/requiring more practice should be the way DayZ moves forward for me. That way, someone that plays the game and becomes good at a specific skill will become a valuable player, and it negates the need for skill trees and grinding, once you have practiced and learned a skill it can't be unlearned. In DayZ Heli's should be rare and they should also be hard to fly IMO (thus more fun too if you master it). Of, course, if that's the case then the spawn system will need changing, but that's no major issue. -
Take on helicopters (DayZ SA)
Fraggle (DayZ) replied to finkone's topic in DayZ Mod General Discussion
OP I'll lock this so that the debate doesn't get too diluted. Peeps - OP has moved the debate here: http://dayzmod.com/forum/index.php?/topic/113864-take-on-helicopters-dayz-sa-flying-adjustments/ -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Ignore me. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Too late, the meme has spoken. -
Take on helicopters (DayZ SA)
Fraggle (DayZ) replied to finkone's topic in DayZ Mod General Discussion
yup, you can;t beat the intimidating noise a heli makes when approaching. Also, if they're super-rare and hard to fly (whuch they should be) it'd make these moments more special. i agree about the spawn time being sorted though. Most private servers have already done this (including ours) and it works well. -
We do them all the time to Whitelist our servers and keep hackers out. It's time consuming but it means the servers pretty much run themselves if you out the effort in at the start. We ask for Steam account addy's so we can check for VAC bans and and check other stuff too. It's super secret though and I don't want to make it too easy for them :)
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DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Wow, Dallas posted a meme. Thats a DayZ first right there! I can only assume that this is a sign from the gods and that the SA will be released by the end of January. -
Kicked Battleye Script Restriction: #41,45 "work around"
Fraggle (DayZ) replied to TwitchENs's topic in DayZ Mod Troubleshooting
Yup, the problem isn't at your end, it's the server files. -
You should never charge to let people play but you can always accept voluntary donations. If you run a good server and build a good community then people may donate to say thankyou, but it should never be expected of them.
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What is a good goal to set for oneself when starting the game
Fraggle (DayZ) replied to zfleming12's topic in New Player Discussion
Np. Once you've done that then you can start on project "heli". You may need some help though...