Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Nothing wrong with being critical, it's what keeps the devs on their toes and drives them forward. -
DayZ airplane spawn time?
Fraggle (DayZ) replied to ProGamerGov's topic in DayZ Mod General Discussion
Stop bumping/spamming your thread. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
lol, I look forward to your next nugget of info. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Think of it as a pre-announcement just to let us know everything's ok and no one has died :) -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
I think the one thing Rocket has always been clear on is that he wants the initial release to be as stable as possible and to have enough new content so that people that bought Arma to play the mod don't feel ripped off (hence the delays). The main focus is to release a stable foundation that the sexy new stuff can be added to. BIS have guaranteed him at least 12 months of development support after the initial release to get things perfect, and knowing BIS they'll continue to support it for a lot longer than that. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
And with one post peace is restored (for now). -
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You can actually use the Arma in-game menu itself to bind keys to a control pad but I wouldn't reccomend it. The game is designed for use with mouse and keyboard, trying to use it with a controller just doesn't work very well.
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A not-announcement announcement for the forums!
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Patience will result in a better game :) -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Lol, well he's on the other side of the planet and then there's jet-lag to contend with. -
I'd like a ladder slide mechanic with a 5% chance of breaking your legs when you reach the bottom.
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A not-announcement announcement for the forums!
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Stay on topic please, this isn't the place for this discussion. -
A not-announcement announcement for the forums!
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Ignore that mate, it's a link to the to a discussion we were having in the mod section where we all spat our dummies out about the lack of info ;) -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Rocket has just made a post here: http://dayzmod.com/f...s/#entry1093353 Please read it and try not to harass the guy, as he said in his post, all the info you want is on the way, let him get back to the offices first and then we can harass him ;) -
A not-announcement announcement for the forums!
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Nice one Rocket, don't stress about it. I read the forums a lot and for the most part people are happy to wait and they understand it's for the better of the game. Even the people that haven't been particularly happy still understand that patience is key to a project like this. To everyone else, cheers for your patience and understanding (and being nice to us mods) that it's the long-term goal that is the most important thing here.- 254 replies
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Beans for you my friend. If you believe in Karma then you should be safe and sound for a little while now ;)
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DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Welcome to DayZ. Rule #1: don't get attached to your gear. -
Agreed, it's really just a case of trying a few. It can be confusing when you're new but once you find a server to call home the fun begins.
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DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
That's addressed in the handy info I posted above. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
There is no confirmed date. They were aiming to release it in time for Xmas, they've missed that target and people are waiting for news. Anything else you hear will be pure speculation. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
It's probably easier for you to read this: http://dayzdev.tumbl...umblr.com/ and then have a look at the information section of the forum than it is to answer loads of specific questions about it. In the info section there's loads of interviews with Rocket you should have a look at, it'll give you a good idea of what to expect, or at least what the plans are :) -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
Nobody knows. Within the next month or two would be lovely. -
DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
They are/will be completely separate things. The mod will continue to be developed by community devs, the SA will/is being developed by Rocket/BIS. -
Yup, the SA will be a full game in it's own right. As of now DayZ is a free mod for Arma2.
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DayZ Standalone Discussion
Fraggle (DayZ) replied to griffinz's topic in DayZ Mod General Discussion
You've been trolling me and latching on to my posts for a while now, I suggest you find another hobby.