Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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I use an ATI HD5700 and have never had any of the above issues. The SA will be generally better optimised all round though, the Arma engine that DayZ is running off is pretty old now and was never very well optimised to start with. Edit - I did have micro-stuttering issues once but it was an overheating problem, not a GFX one, I used compressed air to clean out the inside of my rig and it sorted the issue.
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Will standalone get new forums?
Fraggle (DayZ) replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
Yeh, I know they're preparing for a massive increase in traffic, I don't really know the details though. -
From what I've read on the subject, that is what they're aiming for :)
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Will standalone get new forums?
Fraggle (DayZ) replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
No, don't forget the forum database as it is can easily be migrated to a new domain and then tweaked. That would make sense rather than starting from scratch and deleting the whole database. -
Will standalone get new forums?
Fraggle (DayZ) replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
The forums will remain the same although they will be for the SA. It'll be tidied up a bit, old posts will be cleared out and the mod will have it's own sub-section. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Oh well, too late. Like him or loathe him he's bought DayZ a lot of attention and that can't be ignored. Same goes for the other Youtubers. In fact it's because of these Youtubers that anyone has even heard of DayZ, it's never been advertised. -
Well I guess Darwin had a point.
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Busy I guess :)
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Cool guys never kill. A true story.
Fraggle (DayZ) replied to James D. Jones II's topic in DayZ Mod General Discussion
During my brief stint as a bandit my fave hobby was watching a player aggro zeds and then shooting him in the legs from a safe distance and watching him being eaten. My bandit days didn't last for long though, it's boring and and made me feel bad :(. Now I shoot bandits in the legs after they've aggro'd some zeds and watch them get eaten, much more satisfying. -
Negative. You are never alone as long as these brave men roam the skies.
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Keep getting banned from random servers
Fraggle (DayZ) replied to MrLeon (DayZ)'s topic in DayZ Mod Troubleshooting
We need the ban messages to be able to offer advice.... -
Nicely done chaps, in and out, no messing around.
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RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Yes Smash, please type up every word that was said in the interview. Cheers. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Typical DayZ SA tester: -
RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Maybe just put mattresses around the walls of your room to muffle the echo. I'm sure you can just nick a decent mic from the BIS offices when nobody's looking. Or just stick it on expenses. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
I'm sure you'll find them easily enough. If there's one thing Youtubers and streamers like, it's attention. It'll probably be hard to miss. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Nope. Testing will last as long as is needed until the devs are happy that they can release it. Honestly, that is all we know. -
We need some assholes on US46
Fraggle (DayZ) replied to fathairybeast's topic in DayZ Mod General Discussion
Np - The Aussie server that is more established and using the same rules has frequently been ranked number 1 server in Australia, so it's tried and tested :) Also, you only have to be connected to TS whilst playing, you don't have to talk to anyone. You can sit in an AFK channel. It just makes it easier for admins to deal quickly with any issues. -
We need some assholes on US46
Fraggle (DayZ) replied to fathairybeast's topic in DayZ Mod General Discussion
Not really. Once you're in you play as free as a bird. The whitelisting keeps the idiots out so that you can enjoy a hack free server and play DayZ how it's meant to be played. All of the rules are common sense. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Don't worry, Demon only made it in due to equal opportunity laws in Australia. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Sexiness is subjective. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Testers have already been selected. BTW, there's a new interview here for anyone interested: http://dayzmod.com/forum/index.php?/topic/117774-dayzgame-rhinocrunch-interview-with-matt-lightfoot/ -
RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Niiiice!!! I'm gonna buy Matt a new microphone for his next Birthday to replace that cheap £20 knock-off he insists on using. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Imminently. -
They gave me keys to a US server, Whitelisted come in
Fraggle (DayZ) replied to Steak and Potatoes's topic in Mod Servers & Private Hives
Steak living off the land: