Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Lol. I want a cookie for being a hero dammit. -
Giving up, to much stupidity.
Fraggle (DayZ) replied to schrapple's topic in DayZ Mod General Discussion
The same will happen in the SA dude, they're not re-writing the players.- 56 replies
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Standalone character animations!
Fraggle (DayZ) replied to Ovation's topic in DayZ Mod General Discussion
if you've watched many of the game clips and demo's you'll know that they're pretty much making the exact opposite of COD. The only thing you can compare is that they both have guns and people in. -
Well I read it all and the moral of the story is to take responsibility for your game key and don't make friends with twats.
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Come at me.
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Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
it's not been talked about for quite a while but I remember Rocket posting on the subject saying he'd like hunting and general survival skills to play a much bigger part of the game. -
Using a new, vailed CD key (steam)
Fraggle (DayZ) replied to Yoavgil's topic in DayZ Mod Troubleshooting
I don't understand? If you have a new key, the point of that would be that you don't need to buy the game again, when you buy the game you are effectively buying a new key. Can you clarify the issue please? -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
When it comes to the more technical side of things my knowledge sucks TBH. Regarding the cargo pants and different clothing upping your inventory slots I love the idea. It'd add a reason to hunt for certain clothing. -
Try the russian area of the forums for more help. Basically though, contact Battleye, we can't help you.
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Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
I think we'll have to wait for testing to check out all of that. If you want a good idea though you should try the Take On Helicopters Demo (or by the full game, it's good). It's free, uses the same base engine, and the weather system and heli sim elements from that are being ported into the SA. It's a good chance to learn to fly the helis properly before the SA release too. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Oh, your right. Hmmm, I honestly have no idea, I'll ask though. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Honestly, literally nothing. You guy's have access to all of the info now. When we did that interview with Matt Lightfoot, it was originally going to be a closed meeting but we decided to turn it into a Q&A session and make it public so that you guy's knew everything that we did :) I'd imagine it does. Matt said that with the new inventory, items now take up specific spaces in the inventory slots. I guess they could make cargo pants take up 2 slots for example where as a heavy coat or something more substantial could use 3 or 4. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
:blush: Anyhoo, let's talk about the SA and all of this exciting news!!!!!!!!!!!!!!!!! -
Replace JayArma2Lib pipes and Hive, HiveAuth with ArmA2NET
Fraggle (DayZ) replied to -KH-Jman's topic in DayZ Mod Suggestions
Holy mother of God. What sorcery has dug this post up from 7 months ago? I think it's safe to say this convo is past it's sell by date. Locked. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
At least 5000. 3000 are telling people to contact Battleye and 2000 are telling people this is a free mod. 500 are pointless memes and the rest are pure nuggets of wisdom. 1 was an awesome Karate Kid video. -
Yup, some servers allow side-chat.
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Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
FFS mate. read my last post please. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
We are only accepting testers with a 6 monitor set-up. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
FOR THE LAST TIME, TESTERS HAVE ALREADY BEEN CHOSEN. Nice set-up though. -
^^^^^ Typo :huh:
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Issue with Gotcha-Antihack.com
Fraggle (DayZ) replied to JessDOA's topic in Mod Servers & Private Hives
I really wouldn't worry, I've been kicked by it several times, once it thought I was trying to turn myself into a seagull. The best thing I can suggest (and this goes for any in-game issue you may face) is that you play on a server where you are able to contact the admins. That means you can resolve the matter quickly. They can check thier logs and will quickly be able to determine if it was a legit kick or not. -
Devblog update: Where is the Standalone?
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
Oh well, refer to my previous post on the matter. Let's move on instead of dishing out pointless insults. -
In the main Arma menu you can re-map your keys there. Not sure if that's what you mean but I hope it helps :)
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TBH, I think you should be ok, even better off maybe with the SA due to the better optimisation.
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I'm just glad Rockets the lead dev for this game. He's going to keep ignoring the constant demands to simplify or make the game easier and instead keep adding levels of detail and make it harder. My answer to the poll, no, keep Kamenka as a spawn point.