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Everything posted by Fraggle (DayZ)
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As far as I know Reinforcements is a standalone expansion pack for Arma2. OA is a separate SA expansion pack for Arma2. DayZ is a mod that requires files from both Arma 2 and OA to run. Without those titles you won't be able to play DayZ.
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How to be "friendly" without getting killed?
Fraggle (DayZ) replied to adunato's topic in New Player Discussion
Make sure you're in a safe position before making contact. Don't try and befriend everyone you see. Most of the friends I've made have been through random encounters. Sometimes it'll be because I helped someone by killing some zeds for them, sometimes it's through a chance meeting in a supermarket. Just remember everyone is VERY paranoid. Even people that don't want to shoot on site will do so out of panic or paranoia. If you run around shouting friendly it'll end in tears 99% of the time. Just play the game, try to survive as best you can and you will learn when to make contact and when to avoid it. Much like real life the words you choose and how you judge each situation is important. There is no "right" way to go about it, you'll have to rely on common sense and instinct. -
Beaten only by your pointless shitty comment. Lovin your work Derps!!!!!!!!!!!
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PNG is fine but you need to upload the image to one of our trusted sites like Photobucket. It's free, then you just need to copy the HTML link into your sig and Bob's your Uncle.
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<3
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Do not fall into her trap. She will lure you in with her pink SUV and then her and Dead Cert will eat you alive.
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When posting in troubleshooting it's often worth posting the "bunch of other stuff". It can be pretty useful.
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You are wrong. Parts of the world have different prevailing weather which is the direction the weather generally comes from but different weather systems can affect this greatly. I think you're thinking of the jet-stream. I know a weather guru will now arrive and make me look silly.
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Your just angry cos nobody liked your DayZ on mobile phones idea.
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infected or zombles (yes zombles)
Fraggle (DayZ) replied to Rekli's topic in DayZ Mod General Discussion
They are very ill people with a mystery infection. Call them what you like. -
Buzzards flying over dead bodies.
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
I'd like it if it was used more for atmospheric reasons than anything else. Meaning that occasionally a dead body would attract the birds but not all of the time. If it was kept pretty random and infrequent then I think it'd be a nice touch to the game. -
Good question actually. I'm hoping that'll be looked at. I haven't really noticed in TOH but I'll have a look later. I guess in Arma it's always from the west because 1) it saves a hell of a lot of programming and 2) they decided that was where the prevailing weather comes from, also in Arma finding your direction using the envoironment wasn't really an issue because you always had a map so the clouds and weather were purely for atmosphere and didn't really effect gameplay.
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I've been playing a bit of TOH to have just to have a look and the skies look awesome, it's really going to add some extra atmosphere.
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That's the one of the main reasons I'm looking forward to the SA too. Just a nice consistent experience with none of this messing around.
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I don't think I said anywhere that there was anything inherently different about BB from the rest. Over the last few months I've played on many well run private servers with some amazing admins, Byrgesen over at Planet Dayz for example. That was the first Private server I ever tried and it was because of them that I didn't give up on DayZ. There's tons of well run private servers and BB happens to be doing a fine job too ATM. The one thing that all of the well run servers I've played on have in common is that they have knowledgable admins that take their role seriously, it's the same for public servers too. I'd rather this thread stayed on topic though TBH.
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I'm looking forward to telling him he's commited an error by spamming the forums :)
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Let me know what happens, he posted the same thing on another thread the other day.
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What other benefits apart from slightly enhanced graphics does buying the combined operations give that using arma 2 free & operation arrowhead doesnt
Fraggle (DayZ) replied to Disisrwss's topic in New Player Discussion
It'll run exactly the same but as said above using the free version you have MUCH lower quality textures on most of the envoironment, weapons and so on ans the sound files are lower quality too. -
What are your reasons for choosing a Private Hive?
Fraggle (DayZ) replied to klesh's topic in Mod Servers & Private Hives
Pretty simple for me. If you find a good one you can kiss goodbye to hackers and concentrate on enjoying the game :) I personally don't like too many customisations and I'm not a big fan of the different maps either. I think I'm just getting old and grumpy though. -
As with any server, it's only as good as the admins running it. There's 100's of terrible private servers but the ones that are run well and responsibly really do allow you to play DayZ as it was originally intended. It really is worth taking the time to find one and then supporting it. For me it changed my whole experience of DayZ for the better. There was a point in the past when I nearly gave up playing entirely and then I found a good private hive and I've never looked back.
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@Bad-mojo - I agree with you in parts and we share your frustrations. The fact of the matter is that the system was set up a long time ago when server issues could be handled by a small team of volunteers. There is now many more servers and to police them properly by looking at each case individually just isn't possible anymore. It would be a full time job for whoever is involved. This has actually been the case for quite a while and I'm actually relieved that people are now clearer as to the situation and are no longer under the illusion that there is a team working behind the scenes to deal with each server report. It takes the pressure off of us (I get a lot of PM's asking me to look at server complaints) and people now know where they stand. It's a far from ideal situation but it's just how it is I'm afraid. When Rocket made a statement on these forums to endorse private hives he accepted that private hives were able to fix many of the issues plaguing the public ones. He said the rules would be relaxed but action would still be taken if public admins acted in a way that harmed the name or public image of DayZ. We could of course try to rebuild a team of people to police these servers but it's not as easy as it sounds. Finding people willing to stick with it is not easy, it was not easy when the project was much smaller and it would actually require a pretty big operation to do it properly now considering the amount of servers available. When it's this close to the SA release I just can't see that happening.
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Whoever made Tavania needs to stop with the WALLS!
Fraggle (DayZ) replied to scaramoosh's topic in DayZ Mod General Discussion
Nope. Criticism is fine (as is calling me an asshole), I've got issues loads of the maps and the way they're designed. I guess I just get frustrated when that criticism boils over into entitledness (if that's a word). -
Which hacks did you experience so far?
Fraggle (DayZ) replied to lorneagle's topic in New Player Discussion
Yup. I think it's a combo of luck and the fact that I don't just cross my fingers and jump onto random servers. -
Which hacks did you experience so far?
Fraggle (DayZ) replied to lorneagle's topic in New Player Discussion
I've only experienced hacking twice since I first started playing. Once I got teleported and logged out instantly, the other time I was given a golden AKM. I got given the golden AKM on one of my first ever plays of DayZ and it was because of that I made my first ever post on these forums asking if it was legit lol. -
Whoever made Tavania needs to stop with the WALLS!
Fraggle (DayZ) replied to scaramoosh's topic in DayZ Mod General Discussion
Yeh, we need a refund section. This is outrageous! I demand that the map designers who spent their precious free time making these maps work harder.