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Your DayZ Team
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Everything posted by Fraggle (DayZ)
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DayZ Game Giveaway - powered by Qtbear
Fraggle (DayZ) replied to Qtbear's topic in New Player Discussion
Hi. I've removed the details from your post for now. Just to clarify: We do not allow our site to be used for sub/view begging, even if that's linked to a give-away. The only game give-aways we allow are true give-aways with no strings attatched. I hope you understand, we just don't want our forum to be spammed with YTers and Streamers all begging for views. Please feel free to promote your stream on our forums but keep the promotion and information regarding giveaways etc. to the channel itself please. Many thanks. -
DayZ Developer Blog 7th September 2013
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Well Deans always said he hates micro-transactions/paid for content etc (from what I've read), in fact I think he's said it's pretty much ruining the games industry. I guess that's the bonus of having a game developed by an actual gamer and not some dick with a suit and a spreadsheet. Up until the full release of the game everything within the game will be a one-time purchase. So if you buy in early to the alpha (at a cheap price to reflect that it's an aplha build), that's it you own the full game. After the full release of the game who knows? Maybe extra maps etc will be released as DLC, maybe they'll just be released via a content patch, I really have no idea but I would be genuinely surprised (and pretty pissed off) if they ever went down the path of releasing additional gear/custom avitars and all that bollocks via DLC's etc. I really don't think that'll ever happen judging from what I've read in the past. Deans said that they're aiming to have hundreds if not thousands of items in the game but as I understand it that'll all just be part of the game itself. Also - I Know DayZ is a different beast to Arma but BIS have a good track-record over the last decade. They have released DLC for Arma etc but it's always been full of content to the point where each one could almost be considered a new game in it's own right, so if we do ever see DLC's for DayZ in the future I'd imagine it'd be pretty substantial and not just gimmicky rubbish to empty our wallets. -
*resists temptation to post Rage's global ban vid......
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DayZ Developer Blog 7th September 2013
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Again, I agree, kind of. I think there's as many different situations and playstyles as there are players so just writing off one new gameplay mechanic too quickly would be a mistake. Every new addition to the game has to be viewed in context within the whole new scope of the SA, with all of the different and new gameplay elements that'll bring. It's hard to do because there's so many subtle changes, each one of which will slightly change the way people approach the game. I don't think Rockets intention has ever been to punish certain playstyles. In fact the whole point of the game is to play exactly how you want. Playing the KOS way is a perfectly legit playstyle and it works, however much that pisses off certain people it's just a fact. What I do see with the SA though is more rewards for people that play tactfully, carefully and plan ahead, currently that's what the mod (and always has really) lacks. Really atm in the mod there's no real rewards for having a long-tem character (apart from personal satisfaction). In the SA that'll change, or at the very least there'll be more incentives for people to try to stay alive for longer periods. It looks to me like in the SA the extra layers of depth/complexity will reward players that take time to plan and have patience etc. and for me that's how DayZ should be as a game. Now that doesn't mean KOS levels will drop because you can be a KOS player that plays tactfully and plans ahead etc. but hopefully at the very least players (whatever their playstlye) that do take the time to think ahead and invest a bit of time in the game will have a distinct advantage over those that don't. The KOS playstlye is here to stay, it may rise it may fall, it may not change at all. Nobody really knows to be honest because DayZ is unique, there's simply nothing else out there to compare it to which is why I enjoy discussing it. Like it or loathe it there's not one game out there doing anything similar. One thing I can absolutely say is a fact though: If you play the SA the same way you currently play the mod, you're gonna have a bad time. That doesn't mean that if you're currently a KOS player that has to change at all. But you will have to switch up your tactics to adjust to the SA new layers of depth. tldr; Interesting times ahead. -
Subtle/Small Additions to make DayZ SA/mod more Hardcore
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod Suggestions
That sir is a pretty awesome suggestion. I had a similar idea for studying your surroundings too. Eg: Context menu - study surroundings = The air feels cold and there is a light breeze, you sense that maybe rain is coming. That's a crap example but you get the idea. It means you only get the info when you want it and players that don't bother to check will get caught out at times. -
DayZ Developer Blog 7th September 2013
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Yeh again, I kind of agree. Getting shot when you're reloading is a tactical thing and means you need to time your re-loads better as in the real world. Being able to improve the timing by doubling up on mags for tactical reloads etc means that players that plan ahead will have a small advantage, as it should be I guess. That's what seperates Arma/DayZ from twitch shooters but yeh, being more fluid is a good thing. I also agree that it's gonna be mayhem when the servers fill up, I can't wait though. I do think player behaviours will change over time, they'll have to because gameplay wise, just to survive the SA will be very different to the mod. I'm not saying there will be less KOS, personally I don't care if there is or there isn't because I love the danger it adds to the game. Adding things like tying up players is just an experiment, as is most of the game and all the new things being added. All the devs can do is add things for us to play with and see what we do with it. For me that's the beauty of DayZ tbh. It truly is a sandbox environment. The devs provide the tools and we just get on with it. -
SA Map port to DayZ Mod?
Fraggle (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
Not possible due to the mod being a mod of Arma 2 and the SA being it's own thing. -
DayZ Developer Blog 7th September 2013
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Yeh agreed. Will be interesting to see what they come up with once the animators have refined everything properly. Reloading a gun does take a few seconds though and i think the game should reflect that. To speed it up taping 2 mags together will be an option... Regarding the mask, don't forget in the SA we're gonna have global loot tables meaning the devs can control how much of everything there is in the whole "DayZ Universe" across all servers, maening that if they wanted they could dictate that there will be only 2 of those for the WHOLE playerbase (just an example). There's going to be a LOT of different items to wear (100's) so don't panic and think everyones going to be running around wearing those things. -
DayZ Developer Blog 7th September 2013
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
I think the three positives I'm taking from this devblog are: The inventory is slowly but surely starting to become quite intuitive to use. Because of all of the options now becoming available including the crafting element which will be a major part of the game I was worried that it was becoming a bit of a nightmare to use. It's slowly becoming more refined now. It still has a way to go but as he demonstrated, getting feedback from players actually using it (in this case at Gamescom) really helps them refine it further. I'm pretty happy now that what we'll eventually end up with is a fairly complex but intuitive system. Hopefully....Now that a large part of the core animations are in place the lead animators are looking at refining it via transition animations etc. I think anyone that is expecting it to eventually look like GTA is always going to be disappointed but the fact they think it can be improved over Arma 2 -3 to give the player a bit more "weight" in the world is music to my ears. I'm not expecting miracles but some small improvements will really tidy things up and hopefully start to remove the famous Arma "clunkiness" that we're all used to.The fact that they're now moving to larger offices in Prague, taking on more programmers and that the BIS co-founder that actually designed the RV engine itself is the looking at network bubble shows that production is ramping up now. That tells me that DayZ isn't just the poor underfunded cousin of Arma anymore. It's being taken seriously and it looks like it's going to get the support and resources within BIS it deserves.Happy Days! Obviously a massive negative is that it isn't being released yet but oh well. TBH as long as I can see things moving along nicely I'm genuinely not fussed about that. If it's worth the wait I honestly think a lot of the currently frustrated peeps will eventually see why it is they had to wait. Or not, time will tell. Re: the rats. We'll be able to eat them and I'm hoping further down the line they might play a part in spreading disease in populated areas, that's just my speculation though. -
First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
QQ Well, I'm just happy the blog has cleared it up a bit now so people are at least clear on their intentions. Should cheer a lot of people up I guess. -
First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
But that's what I've been trying to tell you since page one - derp. He's never once even hinted at removing the 3rd person cam. Instead you seem to read every one of my posts as an argument for 3rd person cam being removed. I just want it looked at, which is what they're going to do. In the blog he talks about bringing the cam closer to the player in certain situations, something we've been trying to discuss since the very start of the thread. That is the whole premise for this thread :/ -
DayZ has a serious Reddit problem. Lets fix it
Fraggle (DayZ) replied to pbrunk's topic in DayZ Mod General Discussion
I just create an empty thread in the mod section and spam cat memes to myself all day. -
First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
Before you splash out on a TrackIR take a look at "Freetrack". It's a bit of a faff to get set up but works amazingly and it saved me a lot of money. -
First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
You said: "Find new friends". I said: "I'm not going to change my friends." No wordplay needed. Anyhoo, the point I was making that I usually invest a bit of time in my character/player and the same goes for the server I choose to play on. I like to stick to one server because that's how I manage to figure out player patterns/behaviours etc on the server, thus why maybe I don't die as much as you. Ideally I'd like that server to be a place where both me and my friends can enjoy the game equally. -
My experience with Frankie.
Fraggle (DayZ) replied to itamar (DayZ)'s topic in DayZ Mod General Discussion
I'm just happy you've managed to actually join a server tbh. Every other thread you've made has been in troubleshooting so it's good news all round. Last night I got to play with Daryll Dixon and Kurt Cobain. True story. -
First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
Maybe I don't die as much as you =) And no, I'm not going to change my friends thanks. -
Well dean did work on the mod in his spare time while working as a Junior designer at BIS (although he started the mod long before that), he's made many other mods/maps/vehicles and stuff over the years too. He was in a very junior position, you can't just rock up to the CEO and ask them to change their engine, I'd imagine that many of the staff there mess around modding Arma in their spare time too, as I said before modding is a hobby for many coders. Legally for him as a modder certain changes weren't possible, as I explained not everyone respects those rules/laws (especially when they smell money), surely you can understand that. I'd argue that what he did was even better though. He proved to them that his idea was so good that they agreed to give him his own project and fund it, hence the SA and full a access to the engine without the restrictions placed on him as a modder. Kudos to him and BIS surely?
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First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
Exactly, and removing the exploit form the 3rd person cam (or at least toning it down a bit) would go some way towards resolving the issue. Then we could play together on the same server, me using my preferred view, them using their preferred view. Lovely. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
It's ok, it's just sexual tension. Anyhoo, we're getting a prison. Yay! -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Well he does have nice hair. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
I just found it amusing that even when receiving good news you'd still try and throw a negative slant on it. Oh well. I'm sorry if I offended you and will leave now. -
I guess that's what this sort of thing will always boil down to really then. Some of us care about how or why some of these things are possible, others don't. I'm not too bothered personally as long as the people that keep asking "Why have the DayZero devs been able to do something Dean and the community devs haven't been able to do for over year?" actually understand why that is. If I was Razor I'd be going fekkin mental and screaming it from the rooftops but he's obviously a much more patient man than me and probably doesn't want to open the inevitable can of worms that he would by commenting on it. Hopefully at least some people now understand that these changes have been made possible not because they are coding wizards but because they were willing to bend/break rules/laws that the official devs simply cannot. As long as that's understood I'll be a happy bunny.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Well instead of getting hung up on one sentence spouted out during a game demo let's just be happy that something that the playerbase has been suggesting for over a year is being included in the game. It's a good thing =) -
First vs Third Person Discussion (Dslyecxi video)
Fraggle (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
Well I can only say why I as a 1st person cam advocate inevitably end up playing on 3rd person cam servers. I play DayZ with many different people and groups. Usually in a small group of 3 or 4, sometimes a much larger group (10+). If 2 out of our group of 4 prefer 1st person view only servers (which is frequently the case) we always end up conceding defeat and playing on 3dp severs because the two that like 3rd person view simply say that they refuse to play on a 1st person cam only server (because they don't like it) and that on "their" 3dp server we can still use our preferred view. It's hard argument to win, in fact we never win so for the sake of peace and quiet we inevitably have to concede and play the way they want to. Private servers have compounded the issue because it's not like I can play on my own on a 3DP server and then hop over to join friends on their server when they want to play. Well I can... but that means starting with a new character again so inevitably I then end up playing on the 3dp server that my friends have chosen even when on my own so that I can continue to progress my character or our camp etc on the same server as their preferred playstyle for when they return. This is why I want the SA to become standardised. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
Well it doesn't change the fact that a prison is probably one of the oldest map suggestions for DayZ there is and it's been discussed all over the place. Dean mentioned it himself months ago, it's been in multiple topics and polls over the months so really I have no idea where this "I was recently inspired by Walking Dead" stuff comes from.