Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Fraggle (DayZ)
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DayZ Devblog 22nd February 2013
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
It's not devblog but here's a new interview with Matt Lightfoot: -
UAZ for me every time. Nice and quick, easy to hide and can carry 7 people.
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FRANKIEonPCin1080p - Mar 2013 - Interview with Matt Lightfoot
Fraggle (DayZ) replied to SmashT's topic in Mod Announcements & Info
^^ - I see the vid. Are you using Firefox by any chance? Edit - Hello!? Matt?! A plague on your houses for it was me that turned Rocket into the Lochness monster. I now have a frag with your name on it for forgetting. -
I'm Confused Please Help.
Fraggle (DayZ) replied to mronebadkid's topic in DayZ Mod General Discussion
Give it time... -
So...How long until a DayZ ARMA 3 port?
Fraggle (DayZ) replied to leviski's topic in DayZ Mod General Discussion
They have access to the engine and people on the team that have been working with the Arma engine in it's various guises for over a decade. They've made core changes that means it's already unique. Calling it the TOH engine doesn't really do it justice even though that was the starting point. They can use assets from Arma3 and everything being added (weapon models ect) are being made purely for DayZ. Things like the new player skeleton are unique to DayZ (allowing for better animation and more complex damage), Arma 3 is still using the old one, the one being developed for DayZ may be used in future BIS games if it works well. The devblog has a lot of info on this, it's worth a read: http://dayzdev.tumblr.com/ -
New guy searching for Map download link
Fraggle (DayZ) replied to black_dota's topic in New Player Discussion
I don't use Commander but I think there's an option in there where you can direct Commander to your install so you won't have to change anything. Maybe better to wait for advice from someone that uses it frequently though. -
So...How long until a DayZ ARMA 3 port?
Fraggle (DayZ) replied to leviski's topic in DayZ Mod General Discussion
The SA is on it's own engine that is being designed purely for the SA using assets from many different places. -
New guy searching for Map download link
Fraggle (DayZ) replied to black_dota's topic in New Player Discussion
^run that, install maps, sorted. -
^Exactly. My point being that a fully geared player doesn't = hacker in many cases, even if you don't recognise the name.
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DayZ Devblog 22nd February 2013
Fraggle (DayZ) replied to rocket's topic in Mod Announcements & Info
A period of no contact from the devs is usually followed by some nice info or good news so when they go quiet it always fills me with joy because I know something is on the way. -
It's worth remembering that a player can innocently find those items on another player so don't just ban on suspicion because a player has great gear after a short amount of time.. If you suspect someone's up to no good then monitor them for a bit, you'll soon suss them out.
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Have any suggestions ever been implemented?
Fraggle (DayZ) replied to roykingtree's topic in DayZ Mod Suggestions
Yup, many ideas for the mod and the SA are taken from this and various other forums. Eg. Utes being added to the Chernarus + map, disease/defecation, weapon degradation ect, ect: I could go on, it's a very long list. Rocket doesn't chat so much on the forums now but not long ago he'd be on here every day discussing ideas with us and he still lurks a lot, unfortunately whenever he makes a post about anything now he just get's bombarded with stupid questions. -
People are so scared of death and what it means in this game that they...
Fraggle (DayZ) replied to jubeidok's topic in DayZ Mod General Discussion
Why are you worried about what other people are doing? The whole point of this game is that you play it how you want. -
loooooooooooooooooooollll
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Arma3 Alpha release potential Impact on Dayz Mod/SA
Fraggle (DayZ) replied to OrLoK's topic in DayZ Mod General Discussion
I think you need to read the devblogs. You seem to underestimate what it it they're doing with the SA. It's not just the mod polished up a bit. Even the player skeletons used will be more advenced (newer) than the Arma 3 ones and that's just for starters. -
If you prefer womens clothes then just accept it and be a woman. We won't judge you. If you want more options try the Wasteland mod, lot's of variation there, or hold out for the SA, hundreds of items being added for that.
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Not letting on servers because of missing Serial key?
Fraggle (DayZ) replied to grantupson's topic in DayZ Mod Troubleshooting
Where did you buy it? You should be prompted to enter your key on install. Also you need to run both Arma2 an OA individually first, that then combines them which is what you need to play DayZ. -
Damn you.
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WE CAN'T UNBAN YOU, IT HAS NOTHING TO DO WITH US. READ YOUR LAST THREAD ABOUT IT, YOU NEED TO CONTACT BATTLEYE. LOCKED.
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Oh it's a song? Cool.
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Soon.
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I remember your first post like it was just yesterday, my how you've grown. Glad to see you stuck with it, before you know it you'll be offering advice to noobs on the forums.
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Locked. Contact Battleye, if your Dad needs to know what's happened ask him to read this when he gets home, he can PM me if he needs to but TBH I'll just be telling him what we've already explained.
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Oh dear. Hacking is bad and just because it's your Dads server does not mean it's OK. You'll need to tell your Dad you've got his account globally banned and ask him to contact Battleye. There's nothing we can do here.
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What did your Dad say about this? And what is the exact ban message.