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Fraggle (DayZ)

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Everything posted by Fraggle (DayZ)

  1. Fraggle (DayZ)

    How Vilayer reacts to customers these days.

    Hmmmm, interesting. This isn't the first time I've heard about their less than professional response to a legitimate concern/ticket/complaint. I couldn't comment about the service they actually provide because I'm not a customer but reading that response to you (a customer) I would be concerned if I was. If he worked for me and responded to a customer like that I'd sack him. I'd be genuinely interested if one of their employees could respond to some of the comments in that email, it seems we've upset them somehow, maybe it's because we refuse to censor all of the negative comments people post about them here on the forums.
  2. Fraggle (DayZ)

    marked for global ban ,

    It's not a legit message. There's no point contacting BE because as you said yourself you were on a server with BE disabled. I'm not sure why you'd want to risk playing on a BE disabled server unless of course you're not using a legit version of Arma, if that's the case then you're gonna have a lot more of these issues in the future because BE disabled servers are basically where hackers go to mess around. If you have a legit copy of the game then get yourself onto a BE enabled server to protect yourself.
  3. Fraggle (DayZ)

    DayZ Gets Award for Best Tin Can Simulator

    I won't ruin the fun, not sure how much info Razor will want to give for the new patch but yes it is curable/treatable. Imo it's a much better system. You don't get instantly infected and start losing blood, it gives you time to treat/prevent the symptoms and then cure it.
  4. Fraggle (DayZ)

    Video Card crashing when I play Arma

    I've had this exact same problem the last few days. For ALL games. The only solution I've found so far is to update my drivers, the problem is that after every re-start I have to update them again. It's as if they roll-back every time I turn off my PC. Weird that you're having the same issues too :/
  5. Fraggle (DayZ)

    Things that will need work in the SA (a thought)

    I think the whole loot/guns thing will take a lot of balancing to start with to get things right. Until we're playing the alpha they'll have to take a bit of a stab in the dark when it comes to spawn rates etc. Once they get player feedback they can start to adjust things. And I do believe that they intend to make the new vehicles work, yes =) . They want a completely new system that allows for taking parts from one car for another and that being visible on the vehicle as well as new damage models and they want us to be able to craft/customise too.
  6. Fraggle (DayZ)

    Hey Guys, NagsterTheGangster here..

    But you told me you loved me QQ No probs =)
  7. Fraggle (DayZ)

    Hey Guys, NagsterTheGangster here..

    Welcome to the forums mate. Have a look around, there's loads of useful topics with good advice but if you have any specific questions just ask. If you're interested in the development of DayZ Standalone (you'll see peeps call it SA a lot) then have a look at some of the vids and comments in the devblog here: http://dayzdev.tumblr.com/
  8. Fraggle (DayZ)

    DAYZ STANDALONE - Doodle Rant #4

    I was just watching one of these yesterday, good to see you on the forums. lovin your work.
  9. Fraggle (DayZ)

    Just saw Rocket again.

    Haha, I knew that'd come back to haunt me. I didn't do it, I swearz
  10. Fraggle (DayZ)

    DayZ Developer Blog 7th September 2013

    It's a good job I'm not designing it then.
  11. Fraggle (DayZ)

    [SA] Multiple Characters

    There will be systems in place to stop server hopping (apparently). As I understand it if a pattern is recognised (by magic) of a player frequently hopping from server to server they will be penalised for that probably in the form of a timed delay and that could increase if the behaviour continued. That's what's been discussed anyway. The main reason would be to stop loot farming although the new loot spawn system in itself will go some way to stopping that too.
  12. Fraggle (DayZ)

    DayZ Developer Blog 7th September 2013

    I believe so although it's a very new system and is going to have lot's of work/balancing done on it. For example, if I place a medikit in my rucksack and the bag gets shot, there's a chance of the medikit in that bag getting damaged too. If I place it in a container and then place it in my bag it has the added protection from the container but still a percentage chance of damage based on the combined values from both the bag and the container. Although it'll be complex from their point of view in terms of getting all of the values correct for us it'll just be common sense, something stored in a metal container is safer than something just loose in my pockets etc. That's how I understand it anyway.
  13. Fraggle (DayZ)

    can i play this game?

    Good call. Locked.
  14. Fraggle (DayZ)

    DayZ Developer Blog 7th September 2013

    As far as I know, weather will play a more important part in the SA (meaning clothing will become more important), vehicles are being completely overhauled to allow for new damage models/customisation etc (that will be a bit later in development) and regarding character customisation I have no idea...
  15. Fraggle (DayZ)

    Dayz holding Arma 3 back? And vice versa?

    Nooooooooo, not the clouds! I love the new clouds! The thing is many of the new things in DayZ such as the damage models and new health system only work because of the core engine changes they've made. For Arma to use the same features it'd have to fundamentaly change/upgrade it's engine too so if it is ever going to use these things it won't be until Arma 4 is released.....
  16. Fraggle (DayZ)

    standalone

    I'm not really sure we need another topic just to discuss this, we have a few already so please feel free to add your thoughts there. Check the information section for all news, you'll find lots of good explanations from the devs themselves as to why the SA isn't ready to go yet, it's mainly for technical reasons, not because of wanting to add features etc. Locked.
  17. Fraggle (DayZ)

    standalone

    Cool, and what were you thinking? Edit - Soz, I need more coffee. Let me explain. DayZ isn't being held back to add more features, it's being held back until it's stable and secure enough to actually play. Whilst they are doing that other members of the team will continue to add new features as they will do after release. To put it bluntly, if they released it now it would crash and burn.
  18. Fraggle (DayZ)

    Dayz holding Arma 3 back? And vice versa?

    That's pretty much how I look at it. DayZ is still a very new thing for BIS, Arma has been around a long time. Only time will tell if DayZ assets/mechanics/ideas will filter back into Arma but I'd be surprised if in time it doesn't. Considering DayZ is barely a game yet though it's going to be a while before we know the answer. Also, we don't know the internal politics at BIS. There's probably some healthy rivalry between the 2 dev teams and DayZ still has a lot to prove. If I was the the BIS CEO, for now I'd keep the two teams competing with eachother, it'll drive them both on, a bit like you would with different teams in any work place. Anyhoo, I can only see it as a good thing for BIS.
  19. I think his tone was a bit off just as a response to a list of suggestions but I do get the point. It was a tad blunt though. He's probably reached DayZ suggestion saturation point for now. When literally anyone gets to speak to him they usually just hammer him with ideas. Even in the Q&A's at the conventions etc. if you actually watch them properly, people use their chance to ask about the SA to suggest stuff instead. It'd probably drive me fekkin mental tbh. I do read some suggestions and just think "wut?" but oh well, it's better than people not giving a damn and even now occasionally we still get some genuinely good and new ones. Tbh it's not our job as the gamers to worry about the actual design of it but having said that, if we do consider that when suggesting things it's got more chance of becoming a reality.
  20. Fraggle (DayZ)

    [SA] Multiple Characters

    I'm not sure. I just think think that being tied to one character means every decision you make as that character becomes more important to you. For example if I can switch characters, I could have one "serious" character and one for douching around with. If my "douching around" character decides to mess with someones "serious" character then it could easily ruin their day because I'd be just messing around without worrying about the consequences (because my "proper" character is safe) and they'd be playing very differently because they're basically worried about the outcome.
  21. Fraggle (DayZ)

    [SA] Multiple Characters

    I think one of the core things in DayZ is that you have just one character. Private hives have changed that a bit but in the SA I'd like to see players tied to one character at a time, I'd even like us to have to stick to one name. It shouldn't be too permanant because people do like to change things etc but I'd like to see maybe a restriction on how many times you can change your name each month for example. When it comes to trading and so on (which will play a much bigger role in the SA due to the sheer amount of gear and rarity of some items) reputations are important and just being able to switch characters or names whenever you want seems to undermine that a bit imo.
  22. Fraggle (DayZ)

    Animations

    I highly doubt it as that's really what a mod is. It uses the base game and it's assets then tweaks them.
  23. Fraggle (DayZ)

    DayZ Developer Blog 7th September 2013

    I actually really like the idea of starting with random clothing. I think many of the things should be off limits (tactical vests etc) but starting with just some random but basic clothing (or none at all) would be a nice touch.
  24. Fraggle (DayZ)

    Item damage in Dayz SA looks dumb...

    This was Rockets narration as he demonstrated the new concept: "Might be a little bit overpowered, for this demonstration here. But you can see where we're going with the concept" and "I need to play with the values quite a lot, to get them working right. But you can see the basics of the concept" I'm not sure how much clearer he can be tbh.
  25. Fraggle (DayZ)

    DayZ Game Giveaway - powered by Qtbear

    With that in mind I'll lock this - OP please do feel free to make another post about your stream whilst taking into account what we've suggested above. Many thanks.
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