.martin
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6 NeutralAbout .martin
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Woodland Warrior
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Yes, I fixed it by validating both games through Steam. Reinstalling would probably also work.
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My tents have despawned today, even after saving. Turns out it was a server/hive issue. Server restart fixed it.
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Validate ARMA2 and OA through Steam.
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Kicked from server (Battleye failed to update)
.martin replied to MagicFloof's topic in DayZ Mod Troubleshooting
I had to validate my ARMA2 files through Steam to fix this. -
My friends say when I join a server and get kicked, this message is displayed: "Player <name>: Wrong signature for file [...]/arma2/addons/missions.pbo" Gonna validate the Arma2 files now. [EDIT] Alright, this apparently fixed it for me. BattlEye is rolled back to 1.164 and I can connect and join any server. Updated the original post. Thanks for the help, man! :)
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It found 2 files that needed to be reaquired, I think they were the BattleEye .dll's. For some reason I am running 95248, I found out that my friends whose games are working are running 95389? Why isn't my SixLauncher updating?(this was caused by not having "Force enable Beta patch" checked in the SixLauncher options.) [EDIT] Huh... Launching through DayZCommander launches 95417. Either way it still doesn't work.
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Hmm, doesn't work, gives me an error. Reinstalling through ARMA2 gives me a Steam error; "This game is currently unavailable. Please try again at another time." Reinstalling through OA gives two Windows dialog boxes saying "!!! MISSING STRING". I deleted every trace of BattlEye and reinstalled BattleEye through SixLauncher. Still no luck.
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Yes.
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.martin started following You were kicked off the game.
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My BattlEye wouldn't update, so I did it manually. Still getting kicked from every server. BattlEye initialized (v1.166) BattlEye client: server requiring client version 1.166. Up-to-date BattlEye client: server computed GUID: <GUID> You were kicked off the game. Everything is up-to-date. Tried running all games (incl. CO) through Steam and Six Launcher. I have tried joining multiple servers of every beta patch, still no luck. [EDIT] FIXED! Kick was caused by a faulty missions.pbo file. Validated both games through Steam. BattlEye rolled back to 1.164 and updated normally to 1.166 ingame.
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DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
.martin replied to caspar's topic in Mod Servers & Private Hives
Is it still down? -
Why would anyone disable direct communication?
.martin replied to .martin's topic in Mod Servers & Private Hives
Direct communication, not global communication (or sidechat). Some servers actually disable direct comms. It should be mandatory on in this game. -
Why would anyone disable direct communication?
.martin posted a topic in Mod Servers & Private Hives
I'm trying to understand why anyone would want to disable direct communication. Does the direct communication feature put an extra strain on a server? IMO direct communication is a very important part of the game. -
FR16 General Info and Suggestions
.martin replied to icomrade's topic in Mod Servers & Private Hives
Is direct comm enabled? Yes it is. -
Just make sure you have a good system for appealing before you start handing out database bans...