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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Make Mobility more REALISITIC to the map.

    I LOVE this. Yet, you don't know shit about DayZ dev??? Thanks for NOTHING. You'll enjoy some mod, some day, but Vanilla may not be for you. Let me guess, in all your hours of "play" your usual play style consisted of.... suicide until you spawn near friends so you can go loot NWA and death match right? But you never submitted bug reports, read status reports, or contributed anything constructive to the discussion around DayZ dev? Why should we care when you add another whining thread to the forum?
  2. ☣BioHaze☣

    Make Mobility more REALISITIC to the map.

    Please don't misinform. No bikes, motorcycles, or pick-up trucks will be in 1.0. Please go and read the status reports.
  3. ☣BioHaze☣

    Unconsciousness Lost

    I have had some of my most memorable and intense experiences because of the unconscious mechanic myself. One thing to remember is that .62 has different damage systems from .63 and shots that land on critical hit zones will kill instantly. If your friend was shot in the head or heart/lungs area it is instant death in .63 and will be until they implement armor ratings for helmets/clothing. As featured in the latest status report, we should be testing unconsciousness soon! I'm looking forward to rounding up melee weapons and going "punch for punch" with my friends... for science!
  4. ☣BioHaze☣

    So I took a hiatus...but saw this fancy new patch

    Oh, I understand now. You'll be wanting to play a modded version that's more PvP focused. Modding is still a ways off so maybe come back in a few months or simply just follow dev news until you hear modding has been implemented. I'm not sure you'll like vanilla DayZ SA. I'm not sure I'll like vanilla either. Let's hurry up and wait....
  5. ☣BioHaze☣

    Important Suggestions That Could Hugely Impact the Game

    Oh man, so much of what you posted about is merely Beta balancing and feature implementation. Please go read the past status reports.
  6. ☣BioHaze☣

    So I took a hiatus...but saw this fancy new patch

    Yeah but were you ever actually interested in testing the game? If you test most of the patches and read all of the status reports you will never be left wondering. In 2,000 hours did it ever occur to you that how you were playing might have to change? In the time it took you to post this thread you could have gone back and read some recent status reports to get a better grasp of the state of development. No one here is going to hold your hand and get you caught up on the months you were gone. People act like they love DayZ so much but can't be bothered to actually learn about the development or contribute to testing or the discussion in a proactive/constructive way.
  7. There's a clear correlation as far as acceptability is concerned. There was a long time on DayZ forum where you would have had many supporters in this thread but those people didn't have the intestinal fortitude to make it through the dev process. CoD kiddie, "most dangerous game" hunter, "survivalist" who thinks KoS is = survival, all produce the same impact on the player base. It creates a never ending game of pass the grief potato. It's a shame people aren't more creative or imaginative with this platform but at this point it's expected and basically indicative of the mentality of people at large, always choosing the path of least resistance, least thought.
  8. Yeah well, alcohol gets enough praise, don't you think? People get all bent out of shape when I say alcohol is a disgusting scourge that takes a massive social and economical toll on society. Do you know anybody who is dead because of drunk driving or alcoholism? I do. God forbid someone speaks the truth. I myself was nearly killed by a drunk driver when I was 20. I meet guys my age who drink and I look nearly 20 years younger than them. But because it's "socially acceptable" the truth about alcohol is drowned out. Funny, sounds like KoS in some ways huh? I agree that this subject is mostly a moot discussion and I try to stay out sometimes but I guess I like to see myself type or enjoy some of the debate.
  9. Even among my mostly neutral (until provoked) DayZ friends there is often discussion about whether we should adopt a more aggressive pro-KoS stance. Often it's decided that it is more interesting to talk first and see how things pan out. Some of these guys play KoS style for 1000's of hours but have said that they found they really enjoy the more mixed approach once they've seen it in action. I don't need to "judge" why people KoS. They have been posting why here for 6 years. Boredom. This is how my friends play. Someone KoS'd me, so now I KoS. Oh, I thought KoS was synonymous with survival? ^That's mostly what you'll hear if you ask. The guy who posted that it depended on his mood (among other things) is likely what I think most KoS players go by. There is little consideration for the context of the game or immersion and there's no way you can tell if a player is neutral or aggressive from how they dress or move. That's just bullshit justification to make you feel better for griefing. PongoZ KoS'd me while I was standing at the car wrecks outside Tisy and then was hunted and killed by emuthreat on that server multiple times. Now he's in here saying he doesn't KoS...? Sorry man, you can't have it both ways. KingOfTime KoS'd me while I was standing in a tent and later apologized in the forum after reading my account of the encounter saying he had just been KoS'd multiple times and had lashed out. Your gentlemens club analogy doesn't offer much in the way of supporting your arguments and is not truly accurate in describing the anti-KoS thoughts found in this thread. I simply don't do it, ever. That's the right way for me to play. Survival for me means not dying, which includes avoiding incoming fire at all costs. Force protection as defense is my last option when all else seems impossible. Yesterday, I avoided KoS twice by evading my assailants. I "won" because I survived. When it becomes a real fight, and I win, my victory is righteous. During the height of DayZ's popularity the "everyone KoS's" mentality was the prevailing wisdom here but strangely enough as years have progressed, the KoS types are the ones who burn out on DayZ (likely moving on to their next shooter) and the more dynamic players have stayed and fleshed out more and more diverse ways to enjoy the game. I expect things to shift back to KoS as order of the day when 1.0 is released. Camping sniper locations to kill fresh spawns from 400 meters with an SVD will come back into vogue.... So have no fear, your ungentlemanly club will surely sprout up again in due time! What really takes balls is being a true bandit and robbing people at gunpoint. As this is seen as more dangerous than simply taking a shot at someone who didn't see you, people opt for KoS. Many non-KoS players would much rather capitulate to a robber who got the drop on them than simply getting shot at and being flung into a mostly unfounded (as they see it) battle.
  10. I've been saying this forever. But nothing LOOKS like DayZ. People become fascinated with the look and feel of this game even if the actual game play isn't as smooth or polished. Something about the ambiance of the game makes it more attractive. Personally I find most FPS games to be boring, repetitive, and the least cerebrally challenging type of game available. Fast twitch point and click, shoot everything that moves, requires little problem solving, or dynamic game play mechanics. DayZ gave me a reason to carry a gun in a game but it also gives you a choice whether to use it or not. Many of these types of FPS gamers think Nintendo games are just for kids and call Diablo an "RPG". I would be shocked to learn that you own a 3DS or could appreciate the incredible nuance of a game like smash brothers because you can't look past the cartoon style of the characters. 3 click golf games? Rhythm games? Turn based strategy? Procedurally generated 2D platformers, beat em ups, and rpg's? The skill (and fun) involved in the monkeyball games main modes? These were/are games who's fun is lost on FPS gamers. The sweaty rage filled man children who are addicted to the bump they get from a moment of dominance because they feel so ineffectual in real life. Did you know that it's possible to have a poor idea as to what constitutes fun? It's not subjective. Here's an example. I think alcohol is mostly disgusting and most bars play bad music and foster the worst of human behavior on a regular basis but somehow people think bars and booze are "fun". Puking, getting into fights, crying depressed, spending 10x the price for a drink, trying to have a screaming conversation with a friend as they spit and slur. So much fun! So many people do this for years on end, this must be the pinnacle of enjoyment, right?
  11. Dude! It's all about "rogue-like" indie pixel art games right now, seriously! I was going to make a thread praising them and suggesting them. Dead Cells, Darkest Dungeon, Death Road to Canada, Dungreed.... and that's just the "D's"! FTL, Into The Breach, Vagante, Sundered... these games tend to have immense replay value. HD is for scroobs! :D DayZ is the only thing I play that even resembles an FPS a little. FPS games are tired genre full of mind numbing copycat games. "I believe any survival elements introduced increase the amount of time it takes to get healthy and geared properly (and stay that way) making it more challenging and time consuming for people to embark on rinse and repeat death match missions. Camps and clans may impact this some but for smaller groups and solo players the struggle will be real. If you're hot or cold, you'll be physically penalized with added sway or reduced stamina, or both, making PvP more difficult. If it's raining and you don't have water proof gear and bag, will you risk getting ammo wet or becoming cold with rain to fight someone random out in the pouring rain? If you are sick from drinking pond water or tainted meat, will you risk engaging every player you come across as you look for antibiotics while you're shaking, limping about, and possibly vomiting? People will rush onto here complaining about each of these elements as they are implemented, guaranteed. Some of us are looking forward to them." - me
  12. ☣BioHaze☣

    The THIRST and HUNGER problems.

    You spawn in on the edge of thirsty. It has always been this way since the mod. Spamming for apples is gone forever. Jog every where and don't skip small towns. I am greatly looking forward to more survival elements being added and all of the complaint threads about being cold/hot/wet/sick. People are still crying for GPS and spawn next to friend.....
  13. ☣BioHaze☣

    Normal and hardcore mods

    Mods made by players will make all the easy mode modifications you can dream of. Personally I think anyone looking for anything "easy" should not be playing DayZ. If you cannot enjoy some degree of struggle, you probably won't enjoy DayZ.
  14. Yup, this already happened to me when I spawned in at Kamyshovo. The player had their rifle pointed at me but was surrounded by infected. I'm guessing it's why he didn't fire.
  15. I've adopted a play style that helps to mitigate the risk of KoS encounters, I don't need to force anyone to change their ways to have my preferred play style. Future elements and mechanics might encourage players to think more carefully before engaging others in a fire fight but I don't expect (or hope for) the practice of KoS to go away completely. I want murderers in the game but having 90% murderers makes for open world death match which is not a scenario where people truly value character preservation. Having put more hours into finding gear and having less resources will likely drive players to consider other options.
  16. Most people who KoS will say it's because of social pressure, but much of it is simply laziness, and boredom. The laziness is the assumption that all other players KoS. It's easy justification that pairs well with the second reason, boredom. If the only way DayZ is fun to you is to get into PvP situations you'll never look for any interactions besides a fire fight. Now add in the influence of every other shooter being a death match and you get the tunnel vision that is KoS mentality. It's not really that confusing if you open your eyes!
  17. ☣BioHaze☣

    Status Report - 19 June 2018

    Thanks devs, all! Choo-choo! KO and cloud testing, next stop! ༼ つ ◕_◕ ༽つ Give SA
  18. I believe any survival elements introduced increase the amount of time it takes to get healthy and geared properly (and stay that way) making it more challenging and time consuming for people to embark on rinse and repeat death match missions. Camps and clans may impact this some but for smaller groups and solo players the struggle will be real. If you're hot or cold, you'll be physically penalized with added sway or reduced stamina, or both, making PvP more difficult. If it's raining and you don't have water proof gear and bag, will you risk getting ammo wet or becoming cold with rain to fight someone random out in the pouring rain? If you are sick from drinking pond water or tainted meat, will you risk engaging every player you come across as you look for antibiotics while you're shaking, limping about, and possibly vomiting? People will rush onto here complaining about each of these elements as they are implemented, guaranteed. Some of us are looking forward to them.
  19. ☣BioHaze☣

    Is this even a game at this point?

    The forecast calls for tears. Lots and lots of tears. I've got catchment placed all around, so I can stay hydrated yet slightly salty through the Alpha. The more the devs implement the survival aspects of the game, the more the tears will pour. Put the *insert the word fucking* game down and come back when it's done. Even if you don't like Vanilla there will likely be a mod version you will enjoy.
  20. The scarcity of loot (ammo) and the more dangerous infected are already causing people to KoS less. No "massive" game play intervention needed. Further implementation of moisture, temperature, disease, and balancing of all factors, will discourage players further from knee jerk murder. I don't usually get angry when I get KoS'd these days. I often blame myself. I was KoS'd recently and I chocked it up to my own inattention and carelessness when I entered a potentially dangerous area. I did not scout the area I was entering or watch my 6 much as I approached and someone shot me down for my can of peaches. There was no rage post here from me, just the thought that I should have been more careful and a brief sigh followed by respawn. I have rules for how I engage players personally but I don't try to impose them on others. If I see you first, I will likely call out to you. If you immediately try to attack I either fight or flight depending on the perceived success rate of either option. If I have a fairly clear and safe way to exit the scenario without either of us dying, I will likely try to run first. If I am then pursued, I will try to find a geographic vantage point from where I can mount an offensive er, defense. If you talk with me I will probably offer supplies or a trade if I'm looking for something but I will not let you get anywhere near melee range or turn my back to you. I'm not actively looking for people to partner with, I don't know why KoS types think that's all neutral players want, I have people on my friends list for that purpose, but I do like a random neutral encounter mixed in with my instant aggro encounters. None of this prevents KoS but at least opens the interaction up to all the possibilities before it just turns into a firefight.
  21. Nobody wants this, or the pregnancy thing, for fucks sake man. Your statements are ridiculous to the extreme here. Can't you simply accept that there might be a middle ground? ~~~~~~~~~~~~~~~ That old KoS thread brings back memories! Look at all those dedicated "hardcore" fans who.... completely abandoned the project! What incredible fortitude, passion, and resilience, they must have to have stuck with the project so long! /close sarcasm. To many people, DayZ is a Rambo simulator, a phallic measuring tool, sadly drawn down into the ranks of the typical FPS "gamers" mentality. Then there's this - "Someone betrayed me and now I KoS everyone." Way to stick by your principles! How about you try changing how you engage players before you simply give in to the lowest common denominator? DayZ can offer you a weapon for protection or predation, the choice is yours. I don't ever expect or want KoS to go away altogether as it's part of the horror of DayZ but I do expect THE GAMES DESIGN to heavily impact the choices one makes about when to engage with firearms and when not to. I had 3 encounters in experimental this week and I had not realized my mic wasn't plugged in so I accidentally gave them all the silent treatment. First player, I was a fresh spawn in a town full of infected. The player pointed his gun at me but did not fire (probably to avoid aggro). Second player said hello and I couldn't answer, so he simply left. Third player completely got the drop on me and spoke a little before verbally declaring his intention to fight. He raised his fists, I took out my knife. He said, "oh shit, you've got a knife!", and ran off. Hardly the random punch fest I expected. More and more design implementations will make people think twice about firing and more and more options besides a firefight will open up to them as these are put in place. Most DayZ players cannot see past the current iteration or even care to try to think about how the game will play once feature complete. They just exploit what they can and go looking for a death match. When they burn out or the reality of DayZ development sets in, the cycle of the revolving door of FPS people continues on.
  22. ☣BioHaze☣

    This is geting silly

    This is a healthy attitude, especially if you have many hundreds of hours into the game long before it was near complete. And some of us have a greater perspective of the dev process. This is a forum I have personally frequented for 6 years now, why shouldn't I become annoyed with the whining threads? There are so many factors that people forget to take into account when judging how this project has been handled that half baked theories and ignorant vitriol became the norm for the majority of the fly by night fans who, make an account on the forum, create a single thread trashing the development team, and then leave, and never post again. A revolving door of faceless naysayers.... Bashing DayZ again? Boy, that's a new one! Ciao! With most of these people it's the same thing, something invariably comes along that changed how they have to play, or some bug in the Alpha was the straw that broke the camels back, and they come onto here and they want their money back after 100's of hours of play. Maybe they saw a streamer PvP and became enamored with their new favorite "shooter" and spent hundreds of hours playing but cannot be bothered to, read up a little, follow the status reports, constructively contribute to the discussion around the game, or contribute to testing. They were far too busy trying to exploit the current iteration to go PvP with friends to bother thinking about the inevitable design features which will force more survival tactics, or the fact that they were basically playing on buggy Frankenstein legacy tech. This forum is a survival game unto itself. I have seen MANY members meltdown or simply give up and leave DayZ. People who I thought were passionate and dedicated just broke down by the protracted development process. 7 months without a patch nearly made me tap out as well. I will try my best to stick it out, because I have faith in the original survival horror MMO, the game that spawned many copy cats and drove a wave of games for the survival genre, and not because I have blind devotion for the devs.
  23. ☣BioHaze☣

    This is geting silly

    This is my favorite quote on DayZ forum '18. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I do believe there will be many new players joining DayZ after 1.0, enough to make DayZ profitable once again. There may also be millions of console owners who have never heard of DayZ who buy the game once it is ported over and are blissfully unaware of the development process or any of the controversy surrounding it.
  24. ☣BioHaze☣

    This is geting silly

    This is not what I meant. I meant you would have to be privy to all mitigating factors to know why things have gone this way and for as long as they have, whether you worked there or not. Every personal and technical environment is different. Personally, I'm disappointed by some features being removed or slated for post 1.0. I'm disappointed by a lot of things that were announced in the last few years and never spoke of again. And yes I was disappointed by 7 months without updates. BUT I also know that 1.0 will bring modding and the opportunity for all of you professional and amateur coders to add in things some of us still want. A constant drone of complaining posts by mostly ignorant contributors isn't constructive, enlightening, or interesting. It just makes the more invested people become salty and disaffected towards the next wave of complaint threads that invariably follows a popular patch.
  25. ☣BioHaze☣

    This is geting silly

    He must have really "burried" his head in those books. Yes, inattention to spelling will undermine the credibility of your statement in my eyes. I guess he worries more about errors in code than using proper English. Also, I don't care if you're the miracle immaculately conceived love child of Shigeru Miyamoto and David cage, if you haven't worked directly on DayZ at Bohemia, you can't possibly know what's effected the progress of DayZ entirely.
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