Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

☣BioHaze☣

Members
  • Content Count

    4907
  • Joined

  • Last visited

Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    November Round-up

    Right right. Cherno fight club. Not a whole lot to gain from spawn on spawn violence but people are thug minded and short sighted in general. /insert jokes On the other hand Blades of Steel was a great Hockey game with a great fighting game in it too.... /close jokes Has a dev mentioned stealth kills? I have mixed feelings about these as it can take over the gameplay culture. Should you be able to sneak up and garrote someone or slit their throats quietly? Yes. Should 80% of kills go down that way realistically? No.
  2. ☣BioHaze☣

    Quick status update for week 8 November

    I think this way too but there is a big difference between "I can't trust you" and "I should just shot you." My random team-ups have been worth the times people would shoot at me when I approached them. We shall see.....
  3. ☣BioHaze☣

    November Round-up

    How badly do you think someone will want to go hand to hand with someone carrying a fire arm? You would need to sneak up on them really quietly with a 2x4 and.... I don't see it being easy unless some gameplay is broken.
  4. ☣BioHaze☣

    Why no Zombie children again?

    Logic. That's why they would be very rare. Diseases that kill the weak and infirm don't kill ALL the weak and infirm. One of the single most common fear and moral mechanics in most popular zombie movies is the infected or possibly infected child. The parents protect the child, the child turns, kills a parent or survivor and then is finally killed (or some similar turn of events). If in movie is fine then in game should be fine too.
  5. ☣BioHaze☣

    November Round-up

    Yes, all of the above. Chernarus is far from a static platform that ones essentially only viewing like in most FPS games. Much of the environment has potential interactions from something as simple as opening a door, to crafting, to obtaining resources (wood, water, gasoline) and yes even the loot everywhere much of which has damage and wear properties built in. Sometimes we take for granted a work of depth because we only see the surface. We all want to just reach out and manipulate every in game world like it's reality but the games are limited to the combination of the technologies and the imaginations at work. Try to put this all into perspective and I think you'll find DayZ to be an extremely ambitious undertaking.
  6. ☣BioHaze☣

    November Round-up

    ^QOTD Just wanna say for the record. I did not intend to super derail this thread with the RaptureZ pic last night. People multi quoting it and riding some lateral rail made me :facepalm: immediately. Just bean the pic and keep talking, right? ANYWHO I'm not a graphics whore personally. Gameplay >>>>> Graphics The screenshots I've seen make me happy enough quality/resolution wise. I try to judge some of this based on scale too. Chernarus plus will be an enormous "live" environment with massive amounts of interactive environments and items. I want enough definition to suspend belief/aid immersion and at the same time I want a game that functions properly. If you look at other map based MMO's you always see a logical progression in quality after the initial release. DayZ SA is vapor until it's not for one thing. THEN when it finally habbens and people are happy tons of $$$ will flow into DayZ everything including the qualities of the next map. Am I right?
  7. I'm a little surprised I'm the one posting this. I am by no means a gun expert of any kind but Resident Evil 4 taught me about this exceptional firearm. The Mauser C96 (aka, Broomhandle, Box Cannon) http://en.wikipedia.org/wiki/Mauser_C96 I would think finding the Red 9 variant (chambered for 9mm) would really be a good weapon to have ammo wise. These guns were used widely in the surrounding regions but I could find no mention of any documented military use in CZ listed on Wiki.
  8. ☣BioHaze☣

    November Round-up

    Condolences. It's exactly everyone on this page who posted above it and me. No moar, no less.
  9. ☣BioHaze☣

    Just saw Rocket again.

  10. ☣BioHaze☣

    Quick status update for week 8 November

    I would give you a dozen cans for this if I could. Would run with you anytime, Vin. :thumbsup: :beans:
  11. ☣BioHaze☣

    November Round-up

    Punching confirmed for the SA.
  12. ☣BioHaze☣

    Just saw Rocket again.

  13. ☣BioHaze☣

    SA Easter eggs?

    Fixed. I honestly don't want too much homage to other games in DayZ and certainly no Nazi regalia for Wolf and the likes. We will all end up standing around looking like a Halloween party with Sepharoth and Mario costumes.... no! Can it sometimes rain parachuting exploding cows when you find the LSD in the laboratory?
  14. ☣BioHaze☣

    Why no Zombie children again?

    My only point is.... they are no longer children. Diseases don't discriminate. Did you have problems with shooting dogs in Resident Evil as well? I have no trouble separating pixels from reality. If I had my choice they would be in the game and rarely be seen. More atmosphere as described by joe_mcentire and within that super creepy abandoned kindergarten or nursery there is a small chance for a tiny ravenous hellspawn that will bite your nads off. That's not too much to ask. If by keeping zombie children/babies out of the game it avoids a lot of trouble with regional laws regarding content and allows them to blanket release the game, then I am all for it.
  15. ☣BioHaze☣

    November Round-up

    Man, a ticket on the hype train is free and as convenient as visiting this forum. I get so swept up that it's easy to lose sight of the fact that at the end of the day, DayZ is still just a game. Why lump all of this false importance on a game and make myself crazy? It's going to feel like Mega Christmas when they finally release this beast....
  16. ☣BioHaze☣

    November Round-up

    I had wondered if Rocket found any friendly advice from people who have already programmed zombies in the past. DayZ likely has fans 'erwhere.
  17. ☣BioHaze☣

    Quick status update for week 8 November

    Another "Rocket" themed song, this one with an apocalyptic theme. http://youtu.be/5zWDa9NT88E Rocket saves. I am very much looking forward to the end of all speculation and the dawn of a new era on DayZ forum. I don't think we will see another "state of the alpher" address like this until it's happened.
  18. ☣BioHaze☣

    fill em with hope then fill em with lead

    You're wrong in my case KoS. Don't back him up just because he is a "bandit" (I'm using the term loosely here). There has been more substance, character, and entertainment value to your "story" threads (including video) and English is not your first language. That's the core of my original point and I stand by it. Also, Junior doesn't like constructive criticism. Edit: Don't post an entire thread if you expect to have every comment be positive.
  19. ☣BioHaze☣

    Quick status update for week 8 November

    To be involved with the Alpha. That would be neat.... If we have chainsaws, I must assume we will be seeing dismemberment/beheading?
  20. ☣BioHaze☣

    fill em with hope then fill em with lead

    *yawn* Likewise ignored Potsy. Good luck with all that "what-have-ya."
  21. ☣BioHaze☣

    Quick status update for week 8 November

    I put this in the "just saw Rocket" thread but I believe I can rightly post this at least here as well. Transcript from the Dev meeting Rocket called on Friday:
  22. ☣BioHaze☣

    Quick status update for week 8 November

    Alpher is as Alpher does. Most of us would gleefully pay to be playing the -30 player Version of the SA. I like the 50 player number to start. With an eye for the average server to eventually handle twice that long before there are problems. I would like equal performance across the map as well but I expect that is a complicated matter if you're talking about rendering cities full of EVERYTHING. I was REALLY hoping for not being hit through walls by zombies. All in all I'm trying to keep expectations low for the initial release and hope I can contribute something to make it better along the way. It's hard not to daydream of a shiny SA version and so much Chernarus+ to explore!
  23. ☣BioHaze☣

    Just saw Rocket again.

    Transcript from Rockets Dev meeting Friday night:
  24. ☣BioHaze☣

    fill em with hope then fill em with lead

    AND from your "incompetent" thread Don't call me a liar unless you are 100% Super similar endings are super similar.
×