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Your DayZ Team

☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Status Report - 11 September 2018

    Great report! Thanks devs, and all involved. Nice to hear you're releasing server files and pushing things forward with authority. Extra thanks for detailing the kick bug and hit registration bug.
  2. ☣BioHaze☣

    KOS on every server

    DayZ has been around in one form or another for 6 years plus. This will never change. I personally made the decision after making the above thread, that I would not KoS. And I've stuck to that for over 2,000 hours between the mod and SA. ^You all should really be reading the other sections of the forum as well as the Xbox section for a broader view of DayZ. Talking first will always open you up to more diverse experiences, if that interests you. Never trust a stranger in a random encounter. Don't turn your back on them and try to keep a safe distance. Remember, even people you played with for hours could turn on you at a moments notice. Be aware of when people are using outside chat to bring in friends. But also know, there may be like minded people out there, people you can have adventures with for years to come.... but only if you talk first. Stay frosty.
  3. ☣BioHaze☣

    0.63 Stable (BETA)

    Someone is paying attention! *beans* for you! They've shrunk the scope of BETA/1.0 regularly ever since coming out of patch hibernation/incubation. Will we get the physics they previewed, with the car driving through all the outdoor furniture and blasting through fences? Why would a picket fence, or fence consisting of a couple of 2x4''s and a small log really stop any car in motion? BETA/1.0 is really subjective, and the final say on the definition of same is left up to BI. My "fear" is that December 31st will roll around and they'll simply call whatever they have "1.0" and just continue from there like that's erm "normal" to do.... 1.1, 1.2, 1.3, 1.4, ad inifinitum.... mostly feature complete for original intended features could never truly come or could be 1.7+
  4. ☣BioHaze☣

    Bags and transparent zombies

    Bullets not registering is a well documented bug for months now. (Check the bug tracker.) Yes, I imagine the devs are looking into it. This is not specifically at you OP but for all new players - To give people an idea of all the bugs in this Alpha and how the game is developed over time, it would greatly benefit newer players to read the threads for the stress test builds (and probably older experimental builds) whether you are on PC or XBone, and as many of the status reports as you can stand to read going back over the last couple years. If you plan to put 100's of hours into playing (see also testing) DayZ, the least you can do is take maybe 5-10 hours to read up a little on 5 years of DayZ discussion and development. Thank you for supporting this beautiful but borked Bohemian basket case of a game.
  5. ☣BioHaze☣

    ATTN DEVS - Magazine gun glitch

    Sounds a lot like the same bug for when you pick up a mag and have the gun on your back and the mag and gun are rendered useless. This bug has been reported to the feedback tracker for some weeks now. I'm sure they are addressing it.
  6. ☣BioHaze☣

    Dayz standalone Full release Refund question.

    READ. If you didn't know DayZ was a troubled project, the blame falls on you. Reading steam reviews and most of the player impressions would tell you exactly what you're getting into. Reading the status reports will inform you of the rest. Please see my current signature for further clarification. Read, read, read. There is nearly 5 years of discussion on all things DayZ which would likely answer most questions and help people decide if they should be involved.
  7. ☣BioHaze☣

    General feedback thread?

    Thank you for the well thought out feedback. I've been testing builds for 4.5 years and have dealt with a massive amount of bugs to even get to the point at which you are now able to play on Xbox at all. Testing is the most important thing we can do. If the pace of development or current issues with game play make you unhappy and unwilling to test, please take a break from DayZ and come back after successive patches. You can read up on what has happened with patches through the forum and join again when things sound like they will appeal to you. Cheers.
  8. ☣BioHaze☣

    Morale Militia Movement

    "Bandit" This is such a fluid term, as is Hero, and Survivor. Many people who think they are survivors KoS because that's their definition of survival.... to me, they are cowardly murderers. Good vs Evil is almost 100% subjective in DayZ. Happy hunting. You'll probably want to use a whitelisted server to try this out.
  9. ☣BioHaze☣

    Food water consumption

    We spawn in on the edge of thirsty, and nearly starving. I know from personal experience that I lose a lot of strength and mental capacity if I'm even a little hungry. Add any form of exercise to this and the results can be drastic. Generally people eat every 3-5 hours and basically should be drinking water all the time, especially when active. Take into consideration that our characters are constantly exerting themselves and I think it does make more sense to have things the way they are.
  10. ☣BioHaze☣

    A survivalist's take on eating and drinking

    You start thirsty and on the edge of hungry. People start losing their capacity to do normal things in just a couple days when not properly fueled or hydrated. Do you do any cardio exercise or have experience with endurance training? Personally, if I really start to get hungry even for a few hours I lose much of my capacity to perform well mentally and physically. I have "bonked" a couple of times during long distance bike rides because I did not eat enough. You can go from all cylinders firing to severely weakened much quicker than you think. Also, some of what you've posted are work in progress/placeholder versions of those mechanics.
  11. ☣BioHaze☣

    My character are stuck in a 92 year old body

    You start thirsty and on the edge of hungry. Do you watch Naked and Afraid? Ever see how those people start losing their capacity to do normal things in just a couple days when not properly fueled or hydrated? Do you do any cardio exercise or have experience with endurance training? An average person with no training cannot run far or bear much weight over distance. Personally, if really start to get hungry even for a few hours I lose much of my capacity to perform well mentally and physically. I have "bonked" a couple of times during long distance bike rides because I did not eat enough. You can go from all cylinders firing to severely weakened much quicker than you think. Also, some of what you've posted are work in progress/placeholder versions of those mechanics.
  12. ☣BioHaze☣

    Status Report - 28 August 2018

  13. ☣BioHaze☣

    Passive Character Progression

    I value my character more and more with every hour I keep them alive.
  14. ☣BioHaze☣

    Status Report - 14 August 2018

    It was just for tire on surface sounds, not for engine sounds.
  15. ☣BioHaze☣

    Status Report - 14 August 2018

    Super exciting and juicy report guys and gals! Thank you for the hard work. I really like how much focus is being paid to optimizations, polishing, and finer details for things like character resting animations. The flood gates are straining and it seems the dam will burst with loads of fun features and end game goals. <3
  16. ☣BioHaze☣

    [ Feature Request] Dayz Smart Spawns

    I assumed you meant both initial spawn point and re-log spawn point, my bad. So yeah, as was stated, logging in a secluded random bush or tree solves much of this for me. One time I was running South through the far North woods and a character spawned in right in front of me, so you're never truly 100% safe. Lucky for that guy, I decided to talk to him as he spawned in, something like, "Hey buddy, logging in for the day? Lucky for you I don't KoS! Have a good one!".
  17. ☣BioHaze☣

    [ Feature Request] Dayz Smart Spawns

    Most spawn points are near the coast because one of the only bits of lore from the early days is that we washed ashore after a shipwreck. I'm not sure what the percent of spawns near shore to inland is now but this is one of the reasons we have some of the spawn points we have currently. Spawning into a place and knowing you are 100% safe does not fit with the DayZ experience as I know it either. While your idea certainly holds some merit and was well presented, I do not believe this is something DayZ vanilla will implement.
  18. ☣BioHaze☣

    Jumping From The Ground To The Roof!

    Please add this sound effect, thank you.
  19. ☣BioHaze☣

    Status Report - 17 July 2018

    Super awesome. Thanks to devs and all involved!
  20. ☣BioHaze☣

    Status Report 3 July 2018

    !!!!
  21. ☣BioHaze☣

    A Thank You Is In Order

  22. ☣BioHaze☣

    Every 3 mo over last 5 years I try Dayz Again...

    Welcome back! You'll learn more about the issues you listed by reading the status reports every 2 weeks than by logging in every 3 months. If twiddling with optimization and fatal bugs hold us back much more, I'll be amazed if they make a reasonable Beta before 2019, let alone a respectable version 1.0. We need to have a massive content dump in the next 6-8 weeks. MASSIVE.
  23. I didn't mean to say that I should get anything other than the satisfaction of having contributed to something I believe in. I really just meant that my opinion would carry more weight due to my knowledge base and depth of participation. Thank you though, seriously. As far as pessimism is concerned.... I've come to realize that since 1.0 is an arbitrary label they could stop now and call it 1.0 if they wanted. So, they can basically say that whatever they have December 31st is 1.0. :/
  24. ☣BioHaze☣

    A Serious Problem

    If that's how you feel, please uninstall DayZ and don't come back. How will you feel once this is fixed and features start being implemented? Are you going to come back acting like you never disparaged the developers?
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