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Your DayZ Team
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Everything posted by ☣BioHaze☣
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My roommate plays with me sometimes and we still don't PK. So the people are of equal value to my thinking whether I "know" them or not. There is a good reason some of us who enjoy this game, do not enjoy the vast majority of FPS games. That's because this game has (will have) more potential than those other games. As far as "dean sorting them out", that's what he's doing with each successive patch; making abject murder less beneficial is going to be a thing in the future. If you add up all of the most important features needing development and polish and try to imagine what the finished product will play like, you will likely come to the conclusion that the experience we are having now is going to be VASTLY different a year from now. So many newer players are woefully short sighted and uninformed. <_< BTW: A big thanks to all of the shooter fans who have poured their money into this survival horror game. You won't be missed when the game becomes less fun for you and you go play Doom/Unreal Tournament/Halo/Wolfenstein ad nauseum.
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I play on low pop servers. I play alone and my microphone is in a drawer. I don't want to set it up every time I want to play on the off chance somebody who doesn't trust my text is going to shoot first if I type. I've always found the whole "no microphone you die" thing to be pretty stupid but I guess it's one notch more sophisticated than the straight KoS'ers.
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I play mostly alone and don't want to be bothered to set up my mic so I appreciate your willingness to let someone even type a response (unlike Khanarak, like the majority of players, they don;t trust someone without a microphone plugged in).... No apologies here, if you play to have a firefight, you play with little imagination, and are in the wrong game. That's fact. Everyone's initial reaction to putting a firearm in their hands in a game is to immediately kill the first person they see. The reasons for this are many and widely vary. DayZ currently has room within it's parameters to satisfy some of the FPS crowd, so the current state of the SA is as you know it (similar to the state of the mod). IF you give any warning you are "ahead" of the general population. One thing you forgot cartire is that a friendly can also offer medical assistance and a much needed second set of eyes and weapons vs zombies/murderers, and allows for greater diversification within your inventories. I simply avoid people and will often choose to run if I can, rather than engage in a firefight. I've had players trying to axe my fully geared character, screaming about needing water, only to be shot dead by me when I would have given them a drink had they asked. :/
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A never ending zombie hoard enveloped me last night. No running, no Rambo, no hope. I smiled when I died. "There'sa data wipe a'comin'. I can feel it in my BONES."
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I do not PK/KoS, 2 years on the mod/SA and I still don't do it. I avoid people like the plague and make the experience play out on my own terms. Sound boring? It's my story. I've killed murderers (notice I didn't call them bandits) and fed bambis when I deemed it necessary but mostly it's safer to avoid conflict and interaction in a paranoid world. I've always RP'd survival, regardless of the state of the game. Every person who enters DayZ looking for a firefight has made that decision, because the DayZ storyline is written by the player. As things change, the people who want to play in various styles will have to adapt to the rules. You may play as a murderer but now you need to spend many hours as a survivor, more on the defensive, stock piling the tools of your trade, becoming healthier, and finally finding a worthy target for assassination, and you better get that headshot or no gear for you! Obviously clans/groups will have some advantages, especially considering persistency but a certain BALANCE within ALL of these styles can play alongside each other without the game being solely geared towards a literal hunger game scenario.
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Eh, the zombies I've seen lately DO aggro from loud noises. Right now the current state of the SA is as a shinier version of the mod with some extra stuff here and some stuff taken out there and a host of bugs/glitches. Even the loot economy seems about the same lately. Soon we will surpass the limitations of the mod in many respects and the true vision of DayZ will begin to be realized. I believe A LOT of people who play DayZ for the thrill of the grief/hunt/firefight are going to find the finished product to be A LOT less fun and will slink off to a game with instant gratification.
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wipe the stable branch clean. DOOOO EEEEET! Mwahahaha! This is why the people who cry about getting glitch wiped are silly. Losing my current character will suck. Helping to fix all these problems, priceless. Thanks for updates and hard work, all!! Pic: I JUST found this in hangar.... Duped, persistency bug? You make the call. Who needs all those Makarov mags?
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^^I was thinking something along these lines. I recently played on a low ping, seemingly low desync server, and felt the zombies were functioning with less bugs. The fact is, the zombies in the mod and the SA have always been terribly flawed. I also believe zombie performance/numbers are a very high priority in development but cannot be properly tested until some very important changes are made first, like the new game engine.
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It;s important to internalize that this is a product in development that won't be anywhere near "finalized" for years to come on ANY platform. Ripping on the devs because you get attached to your gear which can be wiped for any reason at any time is stupid.
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Latishia..the heroine we need..or just forest crazy ?
☣BioHaze☣ replied to Hetstaine's topic in Gallery
I did the "forced air out my nose laugh" 3 times. -
I am experiencing this as well. People (including myself) have posted about it numerous times in the official discussion about the current patch.
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Hi! You should take some time to read many of the current official threads on this forum about the state of this Alpha release. Thanks!
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Nice first ever rage post. In before graveyard. All known, all sucky issues. "Alpher"
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Yes, blurry vision is part of low health but you should also be seeing in black and white if hurt. I believe what he is seeing a glitch. I'm pretty sure it's a well known one too. I experienced this before with a perfectly healthy character. When you adjust graphic settings it clears. What he's talking about has nothing to do with post processing. Edit: The problem didn't fully go away for me until I spawned a new character.
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the best general advice i can give RE: tents is, try to find a spot where trees and foliage mask the appearance of your tent from as many angles as possible and hope no one walks directly over it. I've more luck with tents closer to the coast this way in the past than I've had trying to make camps in the north. Just remember, some of us look EVERYWHERE, not just at high value, high %, loot locations.
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Zombies attacked house, almost killed me.
☣BioHaze☣ replied to cartire's topic in General Discussion
Okey dokey, smokey. -
Zombies attacked house, almost killed me.
☣BioHaze☣ replied to cartire's topic in General Discussion
Could have been invisible zombie too, no? -
I've decided that keeping food and canned drinks on me is a waste of inventory. I just eat and drink all pristine and worn things I find and I'm AOK. Balance ain't 'till beta boys.
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I expected it to be a bit more, I dunno... bushy I guess? Still really awesome. Thanks for sharing.
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I don't consider sniping people fun or "gutsy" at all. I also don't play DayZ for PvP. FPS PvP action has been old and played out since Goldeneye N64, kids. I enjoy a unique and ever changing experience within broad confines. DayZ can provide that if you don't feel the need to shoot everything when a gun is put in your hand.
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People who want to role play apocalypse survival tend to pick lone wolf as a way to achieve this. I had adopted a super cautious play style during the early days of the mod, which means I've played alone and avoided player interaction for most of my hours in DayZ Mod/SA. I fancied myself a "zombie hunter" (28 days, 1,000+ kills longest run alone) for awhile and sometimes on rare occasions acted as hero/medic when the circumstances were just right. Admittedly during this time, helping new spawns was some of the most rewarding game play. After a long time I became "lonely" in DayZ and sought "interaction" full well knowing it wouldn't end well. I didn't want to join a clan so I found a high pop server and thought I might test my luck. Long story short, met a few legit friendlies, ran into a hacker, got teleported, mortars, died, regrouped with friendlies, took C4 from hacker box, leveled comm tower NWA, played with a couple of people from that 1 night for a few months repairing vehicles and making campsites. These days my latest roommate happens to be an avid gamer who found he really liked DayZ and I've been lucky to play with him over the last few patches. I also bought my brother DayZ through Steam because he got a gaming laptop recently. My days of lone wolf are most likely over.
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You must not be paying close attention around here but it's widely regarded as immersion breaking and the camera mechanics may likely be tweaked in the future to make it so you cannot peak around corners or through walls using 3rd person. For the record, I play where I want, how I want, and that means mostly not switching to 3rd person for anything no matter what server I am on. Now go play CoD on DayZ as you most likely do. (I can make random shit up about you too, eh?)
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I like your videos. However, I do not like use of 3rd person to look around corners....
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This gives new meaning to the term, "Big Mac attack".