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Your DayZ Team
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Everything posted by ☣BioHaze☣
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Beans. The newest member of Dual Survival uses this to hunt to great effect.
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Slingbow is clever.... That guy was in the original partnership on the Dual Survival show and he was legit. I used "batoning" that I learned from them to cut firewood from large tree limbs with a small knife when I went cyclotouring. Personally, I really like Ed Stafford because he starts with NOTHING and he aims to thrive and not just survive. Back on topic: The lack of snow would have to be said to be inauthentic, I guess. Implementing snow (and possibly snow accumulation) would be really cool, but seems like it would probably be an overcomplicated endeavour in the long run.... oh well.
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Appreciated. An environmental thermometer is a good idea, as well as loosening/opening clothes. That would help save inventory for sure. Simply half opening my barrier layer can often make a very big difference in comfort levels.
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Deriding people for trying to contribute to your thread is not constructive. Your original post made a point that the sun is shining and a couple of us had an equally valid point as well. Bright and sunny does not a warm day make. Authenticity can be achieved through a balance of a few core principles (not over complicated, like Milkman said) which will likely never satisfy your expectations for the system. I'm not a mountain climber (though I've done some more casual climbs in my youth) but I am an endurance cyclist (100+ mile rides), I ride in all weather, and have done solo self sustained cycle touring in my state with food and shelter carried on my back. Recently I climbed Mount Kearsarge in New Hampshire on a 30+ pound rented hybrid bike reaching the summit in well under an hour (from the base) on their hottest most humid day this year. Yeah, I do some shit too but I don't shove it down anybodies throat. One of the most important pieces of advice I came across in researching cold weather activity is layering. "Dress like an onion." This makes altering your gear for conditions easier and allows for wicking of sweat away from the body, given you layer correctly. With that in mind, in-game we should be able to wear, t-shirt + hoodie + jacket/coat, for added insulation. (*We should not be able to use most pockets in our under layers.) (Not to derail but your avatar begs the question.... have you see the most recent Survivorman? I like (used to like I guess) Les, but after "Survivorman and Son" (where he basically acted like a terrible father/survival partner) and searching for Bigfoot (with full on camping gear), I will never respect him the same. Edit to say: Ed Stafford is probably my current favorite survival "expert" on TV.)
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I've never once seen hypothermia and have never needed to build a fire for warmth. Yes, the new spawn should be freezing his nuts off. A "bright sunny day" can be brutally cold. Clothed in full modern winter gear, I have done some mountain climbing on the brightest sunniest of days and could still feel the cold seeping through the very fabric of the clothes. There are plenty of places in this world where you can freeze to death in direct bright sunlight.....
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I am all for infected animals though I'm not sure it's something the dev team wants in the game. Small tweaks in behavior are already being implemented and will likely be more sophisticated in the final build. As stated by the devs, those things that totally defy conventional physical properties (exploding, or giant zeds etc), will not be in this game.
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Odin Lowe and I both pointed this out already earlier in the thread.
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Rodsin I'm 100% sure zombies will never exist. Authenticity and realism are 2 very different concepts in the realm of games and has been a distinction posited by Rocket early on. To just say "zombies remove realism to begin with so we can do whatever", is very short sighted. I believe the concept of authenticity in regards to DayZ is a factor to help keep immersion and suspension of disbelief. Having limitations associated with being human like body temperature and disease are direct examples of this. The way I believe the zeds will act in their final form will be very animal/ape like movement and behavior never extending their abilities too far beyond what a normal human could do. Video games will likely never be "realistic" in my lifetime but a level of authenticity in the graphics and player interactions can make the experience more visceral and immersive.
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He makes a valid point though. I would like to cite the countless movies that depict FAR FAR worse things then shooting a child and none of them are banned anywhere (in the western world). Early conversations regarding child/baby zombies were that the team weren't opposed to the idea EXCEPT for the fact that it might get the game banned in some regions. Only because of the old stigma of video games being mostly for children is there any difference on how games are rated and where they are released. Also, any thread RE: zombies in DayZ is invariably going to hit on ALL of these side topics. We should NOT see super human zombies of any sort! No giants, no disfigured mutants, no special abilities, spider/lizard/animal zombies, or exploding zombies. This conflicts with the entire authenticity factor that is a core element of what makes DayZ unique. If you want to see weird mutant zombies, play Resident Evil, it's great for that.
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It seems the devs are way ahead of you there, with the invisible zed bug introduced a few patches back....
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No stamina "bar" will ever likely be shown. No freaking stagger or tripping! That's for the idiots in the movies that I scream at. I'm playing a game so I can use my SKILLS to get away. A random stumble/trip factor would be horrible (as it was in Smash Bros Brawl). If zombies could be stealthier then slower zombies are viable and YES I think zombies should be able to grab you or pin you down but I believe a very simple quicktime mechanic could be made to defend against this if you have a knife or similar weapon or possibly barehanded with a kick (similar to the defensive knife move in Resident Evil).
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You should find a game built for PvP that your laptop can handle and you'll never have to worry again. Problem solved!
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Due to the word "zombie" being partially under debate here I began my examples from where the name began and as pointed out in my post, not to be considered truly "undead" (as I had hoped I had indicated by prefacing with the idea of drugs/magic being involved and the use of quotes around the word undead). I think the main difference between the early cultural types of undead are their capacity for independent conscious thought and action. Many of these entities were held responsible for deliberate sophisticated actions against the living (not limited to eating their brains). The creatures we associate with zombie are automatons, hence the use of the word to describe a feeling of thoughtlessness, numbness, or general lack of awareness.
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Here's the breakdown, no interwebs needed, kids! First (historically), there were "voodoo zombies", using magic and/or drugs a shaman controls the "undead" using it's "soul" as the UI. Slow, mindless, but strong and unflinching. (Carpenter: The Serpent and the Rainbow 1988) Second, good ol' Georgey Romero comes along and says, "meteor radiation" can raise the dead. Mostly slow, mostly mindless, truly rotted corpses, first advent of head shot needed to kill. (Night of the Living Dead 1966) Thirdly, 70-80's exploitation horror movies depict "toxic government waste" as a possible reanimator of corpses with a taste for "brains". Slow, fast, amputated, coming in all shapes, and sizes, these zombies are often what most people think of when they think "zombie". (____ of the Living Dead, 70-80's) Lastly, our modern "rage zombies" popularized by movies like 28 Days Later, are mindless violent flesh ripping fiends who have contracted a "disease/virus" that has turned them into such. These zombies are mostly fast and animal like in their movements. ALL of the last 3 types have been depicted with the ability to infect people they have wounded in most cases.
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1966 And yes, they are indeed "infected" or "rage zombies" who are not "undead" but more like mutant beastial humanoids that still exhibit regular body functions but have no real consciousness as we know it.
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First thing I thought with combination of model and wording in the tweet.... All due respect to Hetstaine ....
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The War on Wilderness - Reclaiming Myshkino
☣BioHaze☣ replied to Katana67's topic in General Discussion
I feel like I am never in danger of getting lost in the wilderness anymore and I feel like tents and vehicles will be even harder to hide as the wilderness shrinks. I do agree with you on most of your points but here is a possible 2nd point of view: Personally, I try to remind myself that this game is working towards an entirely different set of rules and balances and some changes may shift things one way or another before it's complete. Eventually, if loot in general is much much more rare (central loot economy), and high pop servers tend to have 75+ players at a time, and raw survival becomes more difficult, maybe having more military locations and less wilderness will work out...? -
Someone reported this in the stable release discussion thread though I haven't seen it yet myself. This is something I imagine will be a priority to fix.
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A good idea, likely suggested before (though I don't exactly recall). It would be a sort of less than lethal option for bandits but I think it would be difficult to balance. You would need a restrain+smother action for the attacker and at least SOME way for the victim to try to fend off the attack without just being helpless when caught. A struggle mechanic would favor the victim most likely and no way of breaking free would make the tactic too easy..... Not a simple thing to put in game.
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DayZ team livestream rescheduled for Saturday
☣BioHaze☣ replied to haknslash's topic in General Discussion
Thanks for the heads-up. :beans: -
I have found 1 MP5 and 1 magazine but unfortunately on separate characters. :( leviski your signature is broken and shows the generic photobucket bandwidth exceeded message. If you can see the image properly it is because it is cached for you.
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Finally a response without the bravado.... Unfortunately, I do perceive the prevailing KoS mentality to be low brow and unimaginative. Some choices require more sophisticated thinking than others, yes? From the way you have described your style of gameplay I wouldn't immediately lump you in with that group. Again, unfortunately, I imagine you wouldn't give me "a pass" if you saw me and found me to be a non-aggressive player either. I don't often play hero but hypothetically, if you saw me helping a bambi by killing zeds, would you merely just kill all at a distance and move on even though you have nothing to gain apart from a little marksmanship practice? If you observe me just picking off zeds from a treeline in a remote town, would you merely fire on me then?
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You pigeon holed every survivor with your statements, something I at least made some effort not to do to KoS'rs in mine. How do you know where I go and where I avoid? I loot everywhere, you basically have to, I just see you before you see me, or watch from the treeline as you play grab ass with another murderer and avoid the whole shootin' match. Surviving more peacefully is just more boring to you, so you commit murders. In my opinion it is far easier to camp, snipe (or attack), kill or die, repeat; than the hours of scouring and searching a non-aggressive player needs to make (all the while repeling zombies, murderers, bandits, et al). Actually, this is the stupid statement. That doesn't make COMBAT more skilled. Combat requiring more skill would require an opponent of equal or greater skill using the same equipment. Yes I do suggest that many KoS proponents merely kill for gear mixed with their need for "tears", it's been that way since the mod. I cannot tell you how many times I've read, "Why should I waste my time searching and looting when I can just try to kill someone and take their stuff". It's usually not a complete bambi that does this sort of thing and you know it. They find a single rifle or any weapon and just throw caution to the wind (FOR THE MOST PART), so I like to think that you knew what I meant and now you're just grasping at straws really.
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Soooo, if you have your heart set on constant geared PvP.... you'll "soon" find yourself playing the wrong game. Nobody (at this point) can rightly say what the final balance of DayZ will play like but I am fairly confident it will not be a balance that favors constant KoS. Don't kid yourself, KoS is still a choice and a lazy one in my opinion. That same experience you rinse and repeat can be found in any number of games where you actually have real competition with the same weapons head to head. Therein lies the sad fact, most people who PvP in DayZ are not interested in a skilled battle, but merely want to grief and have no patience to search for thier own gear..
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To the dude on experimental drinking in the lone prison just north of NWAF
☣BioHaze☣ replied to doctorwhy's topic in General Discussion
It wasn't an insult, it was fact, and I could have just as easily have switched out CoD for any number of FPS games. Also, the juxtaposition of the camelback abbreviations KoS/CoD has a small element of creativity.