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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. Even when this game is finished, I will not get attached to gear. In a game with perma-death there is always going to be a chance that you will lose gear, forever. DayZ Standalone is just over a year old and is doing quite well if you consider all factors. At this time I feel I am not playing DayZ at all because the end result is going to be a drastically different game. I took a long break between the mod and the SA release, and another long break during this Alpha stage to insure that I do not burn out or get overly frustrated with the state of the game. Just adding more zombies and new audio is going to make a huge difference for me....
  2. ☣BioHaze☣

    Stuck under a building, can't do anything....

    I've been able to escape this by sprinting and spamming the jump key.
  3. ☣BioHaze☣

    Teddy Bear Bomb - Craftable

    There's no easily gleened youtube clip but this thread made me think of the landmine/IED under giant Teddy Bear before the sniper scene in Full Metal Jacket.... That's all I got.
  4. Patience. If we build it, they will come.
  5. ☣BioHaze☣

    Map Changes in 0.52.125994

    I'm pretty sure I stumbled into one of these towns earlier. Nice shots, thanks!
  6. ☣BioHaze☣

    Tatanko's Guide to Screenshots v4.0

    Nice shots and tutorial. I like to think I have some natural talent behind the lens and I used to really enjoy photography in real life. I took this screenshot last night because HolidayZ.
  7. ☣BioHaze☣

    I am a lover, not a fighter...

    I'm lazy in a way and look forward to this stuff when it's more put upon me. :)
  8. ☣BioHaze☣

    I am a lover, not a fighter...

    It's a good effort and a nice presentation. I like the addition of the derringer. I plan on trying some of this play style in the future. Currently I enjoy civilian firearms for zombie killing and play as non-aggressive towards other players, unless I am assaulted.
  9. Hi WB! I suggest reading as many dev status reports as you can stand to read. I would also recommend following the threads dedicated to each build number closely (stable and experimental respectively). If you follow those 3 things you will always know about the latest new additions, bugs, and upcoming wipes. http://forums.dayzgame.com/index.php?/forum/138-devtracker/
  10. ☣BioHaze☣

    Met two crazy guys in cherno....seriously, they were psychotic.

    Thanks for interesting videos Twig! I'm hoping more zombies and survival factors being implemented and balanced will make for a more diverse DayZ experience overall. Lately, I've had quite a few non-violent encounters, which was nice.
  11. ☣BioHaze☣

    Cant i have a bowl of cereal!

    If you can overlook the fact that 578,043 other things will be developed first and stick around for successive updates.... ....one day, you just might get your wish.
  12. ☣BioHaze☣

    Just killed the King of Mountain Backpacks.

    I thought all door states were random now. How do you know the jailhouse double doors spawn open 100% of the time?
  13. ☣BioHaze☣

    This game and trust go good together

    KoS is a choice. Are you basically playing DayZ just for a firefight? = KoS Are you playing for a unique enormous random survival horror experience? = Communicate before firing. I survive longer because bullets are not directed at me as often. If you KoS you go down the line of encounters until you die and repeat the process. If you do not KoS you may get KoS'd of course or have a range of experiences from friendly>KoS. People are historically programmed by FPS games. If you put a gun in their hand in a game, they just shoot everything that moves. This is obvious in DayZ and creates a unique challenge for those of us who would rather not KoS/have been playing FPS games since Doom/GoldenEye.
  14. ☣BioHaze☣

    Bicycle Suggestions/Discussion [Official]

    Your lack of objectivity is not fair to those of us who have read this thread, the "need more zombies" threads, the countless "KoS made me a murderer" threads and the now the soon to be extinct "we need vehicles" threads, amongst many others. I love bikes. I want bikes. I don't want 100 threads on bikes. I want all of the ideas for bikes in one place where the DEVELOPMENT TEAM can easily read through them all. Bike everywhere in real life, please.
  15. ☣BioHaze☣

    Bicycle Suggestions/Discussion [Official]

    I do 100+ mile rides and am well versed in long distance and all weather cycling. In all the science I've come across it is well understood that cycling is approx 1/5 the effort of running.
  16. ☣BioHaze☣

    We Need More Zombies!

    Thank you. More Zombies has never been suggested before. :facepalm:
  17. ☣BioHaze☣

    Add a river to the map

    Eh, old suggestion going back to the mod dayz.... There were many reasons why a river wasn't added and probably wouldn't be added. Maybe this is more likely with the new renderer but I doubt it. I am for the addition of a river though.
  18. ☣BioHaze☣

    Preventing Kuru

    I think eating human brains for an "added boost" is an inauthentic game mechanic. Being a cannibal should have a "psychological" impact, in my opinion. How that could be shown in game.... I'm not rightly sure.
  19. ☣BioHaze☣

    What to do with the edges of the map?

    I like the desert idea because it's basically what we have with a dash of context to help prop up your "4th wall". I remember Dean saying he wanted to make DayZ maps for other regions of the world. US style map, Asian region map, African region map, etc. With the addition of rocks/cliffs we could be provided a means (like access points near debug) to migrate characters through borders (on land and off). That would be neat but I'm fairly positive that this is something the devs/Rocket are not interested in.
  20. ☣BioHaze☣

    What can i do if i dont trust anybody?

    ^^^This all depends on your idea of fun. If you just want a shootout, there are far better games purpose built for this and with better competition. ^^^This is bull. If you manage to have a neutral interaction and make a trade for needed supplies everyone wins. If you just shot the person you could: damage that piece of gear he might have traded you, lose the chance to have an exchange that doesn't involve shooting (exchanging info on loot in other towns or player activities around the server), team up for a random friendly mission to a specific locale, and when they implement more survival (less ammo/food), crafting, and add vehicles there will be more reasons to not shoot. I actually wish there were no clans. If there were no clans and you had to make friends randomly it would force more interaction.
  21. ☣BioHaze☣

    Uh, There Were A LOT Of Zombies Last Night

    Low pop servers are more likely to have zombies as people have not come through and whacked them yet. On stable the zombie numbers may have risen a little from the last build and they are certainly aggroing fairly easily if you RUN everywhere. Try crawling/walking more possibly. Experimental build has been fairly zombieless currently as I have seen only 3 in 5 hours play time.
  22. I usually play on servers with 10 or less people myself. I find low pop servers have more friendly players in general. I don't really avoid the high traffic areas anymore but I certainly don't visit Berezino like I used to.
  23. ☣BioHaze☣

    I had forgotten just how dangerous Electro can be.

    ^^^Yes. Berezino is the new Cherno/Elektro apparently.
  24. ☣BioHaze☣

    I had forgotten just how dangerous Electro can be.

    I'm glad you avoided the murderers. I found friendlies in Elektro recently. It was a pleasant surprise.
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