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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    cherno bell

    Eh, if there's no power in Chernarus, wouldn't the bell be silent? I like the ringing and all but ghosts (zombies) don't ring church bells as far as I know.... Hunchbacks do.
  2. ☣BioHaze☣

    Now that Rockets gone....

    Z stands for Zero not zombie. Considering your suggestions, you may not like playingDayZ once the rest of the survival aspects are incorporated.
  3. ☣BioHaze☣

    Why server hopping can be a daft idea

    You cannot speak for everybody. I do NOT server hop. I find great gear of all kinds by living and moving for long stretches and looting everywhere, not just military sites.
  4. ☣BioHaze☣

    Crashsite suggestion

    That's pretty cool. I had not heard the devs discuss this as a feature. I always thought the heli's crashed well before we start our DayZ. This is assuming we are in Chernarus after all the "dust settled" so to speak and all heli's that ever were aloft during the initial crisis either "got away" or crashed.
  5. ☣BioHaze☣

    Long range shout / scream

    I imagine we will have the ability to wolf whistle for calling dogs/people. I have a really piercing one I can do personally and it can attract attention at remarkable distances but I need 1 hand to do it (thumb and pointer). Here in NYC it's really great for hailing taxi cabs. Some people (like my uncle) can wolf whistle with no fingers needed.
  6. ☣BioHaze☣

    More Zombies

    These are some good (albeit old) ideas, some of which may be implemented to a degree but I think you are forgetting (or unaware of) the fact that everything as we know it in DayZ is a "placeholder" and that everything you see will be completely changed in the next 2 years including every aspect of zombies and how they interact with the players, animals, and the environment.
  7. ☣BioHaze☣

    Duped Gear

    Ruin it all. It's bad karma and a big part of DayZ (for me at least) is looting my own gear where it spawns. I believe they have ways of wiping duped items with updates as well. So that could happen.
  8. Think of it this way.... most characters won't survive that long in general. Clock gets reset when person dies. Plothole partially filled. I think the most important thing to remember in this discussion is that DayZ is "your story". I'm a former S*T*A*R*S* officer ship wrecked on the shore of some weird bastard cousin of the CZ just following a zombie apocalypse. I've been exterminating infected created by Umbrella Corp since March '96. Now all I need is my gear and it's massive open world zombie killing time....
  9. Honestly. I cannot recall seeing that since the mod. Is that really still in?
  10. ☣BioHaze☣

    Hotbar Tip (Guaranteed Response)

    ALPHA; there I said it. Because games don't instantly implement and bug fix themselves all at once. :facepalm:
  11. Yup, zombies as well as nearly everything else is going to get a complete overhaul in the next 2 years. The sounds we currently hear are mostly from the mod and Arma3.... how much do you think that alone is going to change the experience? So many people who paid for DayZ have no idea what DayZ is/was/will be. *sigh*
  12. ☣BioHaze☣

    Allow us to add custom animations

    For the record, I believe you are referring to the "horns" which are most assuredly considered "metal" these days. http://en.wikipedia.org/wiki/Sign_of_the_horns
  13. ☣BioHaze☣

    Speciall towns and cities

    The reworking of all the buildings is part of the plan for the future. I'm not sure how far this extends but I do believe it involves some new building models.
  14. ☣BioHaze☣

    Saw of street signs to receive melee weapons

    I agree. That's actually why I envisioned a small town sign like Gorka's as a weapon, more practical. Kidding aside; almost everything will have(has?) melee potential in DayZ anyway but also has a real use, so when you think about it, cutting signs is sort of a pointless game mechanic and gimmicky (see also, arcade, again). If pipes in houses are "harvestable" with hacksaw or wrench and usable for pipe bombs or mechanical applications, I imagine the same pipe could be swung as well.....
  15. ☣BioHaze☣

    Wipes

    Tents are pretty badly bugged from what I understand, expect to possibly encounter all sorts of bad things while messing with them.
  16. ☣BioHaze☣

    Hero or Bandit? I USED to feel bad.

    Only once during the mod after being KoS'd did I have a moment where the rage overpowered me and all I wanted to do was snipe bambi's and KoS. When the adolescent butthurt rage subsided I realized this was a small minded reaction to being KoS'd and that a more noble character as I prefer to play is a far more fun and unique challenge especially considering that FPS PvP can be found in hundreds of other games made specifically for instant FPS PvP gratification. So I mostly don't trust people, but don't shoot first without talking, and I often don't team up with anyone for any period of time unless I truly get a sense that they are not a murderer. All of this will change as the game changes over the next 2 years.
  17. ☣BioHaze☣

    frendly adveture

    You are way too kind, Shrub. That guy was switching back and forth between teamspeak and DayZ direct, planning your death. Murdering griefers were all those guys were. Stupid and spineless, really. If you ever make it to New York, let me know and I'll meet you at Nintendo World in Rockefeller Center! :)
  18. ☣BioHaze☣

    Saw of street signs to receive melee weapons

    I can just see it now.... "Some guy beat me to death with the leaving Gorka sign. It was a bad day."
  19. ☣BioHaze☣

    Your Goals?

    Unfortunately, I do not believe the game engine will ever support dismemberment. :( ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Personally I play a sort of stealthy hermit. 1PP, low pop, cut random paths across the map, hope something random happens, that is fun. I find the PvP exciting but it's not the primary reason I log in. I haven't gone to the military areas in a long time, especially with the addition of more towns in the North. I haven't done a heli specific run since the mod, when you could reliably track and loot them for specific gear. I've heard they are reliably visible now in .52 so I'm keeping my eyes peeled for smoke.... The more development progresses the more our play styles will change as well (I hope).
  20. ☣BioHaze☣

    Killed a combat logger...

    I killed a combat logger early once. I incidentally trapped a kitted player holding an assault rifle and questioned his intentions through a window, with crosshairs on the back of his head. Next thing I know, without a word he goes into the log out routine. Had he done anything else he would have at least had a chance to live (I don't KoS or go looking for PvP usually). Unfortunately, this is something that has existed since the dawn of online gaming and I've been robbed of satisfaction more than once because a sore loser pulled the plug. DayZ at least has the timer....
  21. ☣BioHaze☣

    travel more.

    ENO75 At least you seem to understand the current state of the game and all factors involved. It's refreshing to read that at least one new player is paying attention and at least somewhat informed as to how this game will progress. I run fucking laps around the map, all the time. I run semi random paths, even though I know the map well I merely point my self and deal with what I come across as I go.
  22. ☣BioHaze☣

    Supporter 22. Massacre By Crazy Cannibal - DayZ Standalone 0.52

    Supporter? Berinzino? Does anybody READ anymore?
  23. ☣BioHaze☣

    loot distribution improved in .52?

    The loot distribution does seem improved. I have not seen any mega loot or completely empty areas in more than a few hours in this patch. I have seen some doubling of items but that might be intentional/random.
  24. ☣BioHaze☣

    A new breed of bandits

    A bandit robs you. A murderer shoots first and asks questions later. And acting friendly.... to get the drop on someone.... not a new ploy. Glad you made it out without being KoS'd.
  25. Welcome back! Be sure to read this for developments that will affect all of the above observations. http://forums.dayzgame.com/index.php?/topic/217141-one-year-of-dayz/
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