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Everything posted by ☣BioHaze☣
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So I found some loot... err... all of it actually
☣BioHaze☣ replied to Jesterarts's topic in Gallery
Yup, and that's exactly what you found. Like the thousands before it. Nothing unusual about it's size really. It also looks well picked over. -
Thanks for news and hard work, devs/all! It may be quieter in Chernarus for some but I know myself and other experimental branch goons will keep the faith! :murder: "The most totally's brutals zombie apocalypse is one without zombies."
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Being able to tie up Ushanka's and adding Soviet Ushanka's!
☣BioHaze☣ replied to ProKosovich's topic in Suggestions
Hi! We have discussed having jackets we can leave open to regulate temperature or sleeves that roll up for the same reason. The devs had said that clothing that changes it's design in this way is not planned unfortunately. Maybe with luck they will prove themselves wrong! -
I just got an SSD as suggested in the performance thread linked by Max Planck above and it made a HUGE difference.
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This statement and some guidance from my new computer savvy friend ColdAtrophy inspired me to buy and install a Crucial MX100 256 gig SSD. Using a dual core E8500 Gigabyte intel mobo @ 3.16Ghz, 8 Gigs of RAM and a 2 gig GTX 750 we're squeezing out every frame we can with your knowledge, his guidance, and some help from Afterburner/Riva Tuner. Major cities still take a huge dip but everything is just much much smoother in general. Installing a relatively small and inexpensive SSD was definitely a great way to improve my Alpha experience. Thank you, SMoss! :thumbsup: :beans:
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Old tech > old game > massively flexible > massively vulnerable > near obsolescence > parts of old game > old map > placeholder everything > madhatter says, "change places!" > something never seen or tried before on this scale > open Alpha > tears > profit
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I use the arrow keys as I am left handed and found that the default WASD will still move me when inventory is up. Just don't unbind those letters unless you really want them for something else. I never liked doing that with the inventory personally and if I'm careful enough I usually don't think I miss anything. Honestly, I think I find loot in the environment that others pass up because they never actually look at the ground in some areas and only look "through" their inventory. I'm pretty sure I found a compass this way recently.
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I tried to wait for them to despawn and when I finally opened the door there was at least 10 more in the entryway. I vaulted around while shooting the infected that marched in and actually was able to stiff arm my way out as even more infected streamed towards the house from all directions.
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Wish I had more pics from my Novo MP5 massacre in exp. It was some of the most fun zombie slaughter I have had in DayZ SA. Unfortunately a lot of my bullets passed through them due to desynch and I began to laugh in a sort of giddy maniacal way going full auto/rambo on a large group of infected not knowing if I was going to live or die and loving every moment of it. Man, where's the frag grenades when you need them?
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Expanded Logs to Combat Loot Farming
☣BioHaze☣ replied to Weyland Yutani (DayZ)'s topic in Suggestions
I think the CLE will help solve part of the problem you are seeing. Guys like me who take the time to search far and wide will likely be rewarded more for our efforts. -
Nice try, man. :beans:
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You get it. You REALLY fucking get it! <3
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Yup. I was just telling my friend whom I play with how important it is to never linger. Also, the expression, "head on a swivel" comes to mind as you should always be scanning the environment for movement or things "out of place".
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I hope we hear more about DayZ in different regions. Dean had talked about Western, Asian, and African, maps of similar sizes to be added after 1.0's release. I hope they haven't shelved the idea. OP, I am for different maps being added but would agree with the above quote that it is something to be looked at more for modding.
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Cool beans! *Infected aren't risen dead though, right?
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looks like .56 will be a character wipe..saw msg in server earlier
☣BioHaze☣ replied to thewire's topic in General Discussion
^I won't give up hope for today until 3pm EST passes. A Friday patch isn't ideal for us as any game breaking bugs will be left until Monday for a hot fix but I defer to the devs judgement as always. -
It's obvious you are dealing with massive amounts of denial. I never referenced your first post. You posted this quote directly below my post RE: weight and stamina as an obvious slight to my knowledge of games. Don't try to act holier than thou when your text is saved for all here to see. I too have been playing since the early days of the mod. My forum join date would show you that but apparently no one has the time to float over forumers names with a mouse pointer. I take the devs words at face value when they tell us there is a lot of internal work being done on things we don't get to see or even hear much about. In fact, I assume EVERYTHING on the roadmap is being developed in one way or another internally and they wouldn't announce said features if they didn't have a strong impression that they will be a reality. All discussions about DayZ are hypothetical if only for the fact that DayZ is alpha. If you cannot extend your imagination to see the depth of item weight (already in the game by the way!), the infected stamina (also already in game!), and now soon to be featured player movement and stamina changes to be able to discuss these plans as innovative then you re woefully short sighted. Good day, guy who was originally condescending and is now accusing me of same.
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Which is about the SA and the earliest one at that. It made my point, didn't it? I'm not ALWAYS going to link the last 10 topics when some new guy thinks he's the next Dean Hall.
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Ah, the final defense of an Alpha denier. You're right! How could I possibly have an argument when the features aren't in the game yet!? In a discussion about design and innovation, talking about planned features for an Alpha is relevant, right? All of the people who say things like, "I'll believe it when I see it!", end up just sounding like naysayers and never really contribute anything here. How about I bet you're not around here to discuss those systems when they are in place, just like you weren't here to discuss the plans for this game 3 years ago either? For the record, you were insulting first and then tried to turn around and accuse me of the same. You should really check those hypocrisy levels as they are off the charts.
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No offense should be taken by them; I don't even think we should have seen that area yet as it "wasn't configured properly". DX11-12 (the new renderer) and tweaks to the darkness/gamma system in DayZ will have a big effect on use of light sources and the "quality of darkness" in-game as well. Unfortunately, this is something that might be closer to the Beta side of the dev cycle, but maybe I'm forgetting something on the road map and it's sooner....
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There was some talk of adding underground structures and on 0.50 we briefly had stairs down to an area that wasn't intended to be played in yet and was not configured properly.
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I just want to say.... I'm surprised how many people thought/hoped the SA would be the mod with better graphics and tighter security. I want all the core concepts that made the mod great fleshed out plus more new elements that combine into a rich and challenging survival based experience.
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I think this could be a good idea. Here is a prior, similar thread, for some past insights on the topic. http://forums.dayzgame.com/index.php?/topic/169676-north-west-missile-base/ The forum search function isn't great so I usually search a dayz forum topic on google and add "dayz forum" before the specific search word. "dayz forum nuclear silo"
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http://forums.dayzgame.com/index.php?/topic/151469-sa-20-chance-that-gun-jams-when-firing-below-50-weapon-health/