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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    How to Auto Run, very simple

    Auto-walk is the new auto-run. In the past I have used a zippo lighter which if balanced properly is the right weight to hold a key press quite well.
  2. ☣BioHaze☣

    I run slow, is it lag, or something else?

    or Cpt Kangaroo reference of course.
  3. ☣BioHaze☣

    I run slow, is it lag, or something else?

    All of the above are possible but it could also be PC performance. Before I did some recent upgrades and optimized my settings I would often gradually fall behind my friend when we ran. Now we run at the same rate. No problems. http://forums.dayzgame.com/index.php?/topic/224710-performance-issues/
  4. ☣BioHaze☣

    About the next coming camera angle

    And sometimes lack of foresight bites you in the ass. :lol: Edit: Tell me I'm wrong about the changes coming to 3PP and the game in general. Come on, do it, smart guy. I'm still waiting....
  5. ☣BioHaze☣

    About the next coming camera angle

    No comments on this? Did you know that denial isn't just a river in Egypt? :lol: :murder: Bye!
  6. ☣BioHaze☣

    Forest in The Witcher 3

    The new renderer and the eventual implementation of DX12 will greatly improve the look and flexibility of the DayZ environment. We are currently using the ancient highly limited DX9 to try to render Chernarus +.
  7. ☣BioHaze☣

    Forest in The Witcher 3

    DX12, coming to a DayZ build near you.
  8. ☣BioHaze☣

    About the next coming camera angle

    They raised the eye level a while back but you would only know that if you followed dev closely. They are likely going to make more tweaks to FOV and 1PP as well. Cheers.
  9. ☣BioHaze☣

    About the next coming camera angle

    The people defending the current 3PP are the least creative least constructive players of DayZ Alpha. Go back and read over your posts, objectively if you can. You should either feel ashamed, or stupid. This game is supposed to be HARD and immersive. The current 3PP nerfs both of those factors. DayZ should be scary. I swear to you, the current 3PP makes me feel super safe in comparison TO A DEGREE THAT IS LAUGHABLE AND TOTALLY FUCKING BROKEN. Stand at the edge of a town in 1PP and you might see 2 houses deep into the town and see nothing over a fence or high wall. Change to 3PP and now you can see 5 houses deep and anything at head level that passes between them. With the current 3PP in place DayZ gameplay is an absolute JOKE, ESPECIALLY if you want to call it "survival horror". Your lack of taste in good games, lack of balls, and shortsightedness in relation to DayZ dev, is duly noted. CURRENTLY YOU ARE NOT PLAYING DAYZ. YOU REALIZE THAT RIGHT? THE GAME YOU PLAY NOW WILL BE COMPLETELY DIFFERENT COME 1.0. THE WAY YOU PLAY RIGHT NOW WILL LIKELY NOT BE POSSIBLE. RUNNING EVERYWHERE, WALL PEEKING, CAMPING IN 3PP ARE ALL GOING TO BE EXTINCT. DayZ is a game you should commit many hours to for the most pay-off and is NOT INTENDED FOR INSTANT GRATIFICATION in any way. Thank you.
  10. ☣BioHaze☣

    Status Report - 27 May 15

    This concept alludes people. Persistence and dynamic events have needed tweaking/fixing numerous times since the launch of the SA. Just those 2 elements alone will likely break time and again throughout the rest of the development and may need to be pulled altogether. If those are things that keep you playing, it's a perfect time to take a break, avoid DayZ burn out, and see a whole bunch of new stuff when that thing you love is fixed.
  11. ☣BioHaze☣

    Ways to properly understand weapon sway

    I think a number of the devs have military backgrounds and fair amount of firearms experience in general. Constructive ideas like yours are welcome. Attitudes like yours towards their work are not. That being said, this is not a bad idea.
  12. When they pulled the plug on the high scores on the arcade machines.
  13. Ok, cool. So live out of a backpack for a few weeks maybe, oh well. When weight and stamina effect what you carry, persistence, tents, and all will matter a lot more. Without those factors, having the most amounts of slots you can have in game you can carry a massive majority of the items you require for survival and a small arsenal. I didn't bother with camps and persistence until the last couple of patches because it was so broken and so many wipes were to follow. Persistence is seemingly one of the most easily breakable factors in this Alpha as we have seen it come and go with varying degrees of performance thus far.
  14. How many global wipes will happen between now and 1.0? Your camp, your character, that truck. Nope, nope, nope. This is DayZen. No attachment to gear, don't do it. The amount of save data I've lost since 1981 is staggering and I don't lose sleep over it. Even after 1.0... they will likely need to do wipes for dupe fixes or other such things!! Now, should I begin to go into the unique challenge of building a game from the middle out and the degree at which that could produce bugs...?
  15. I usually don't feel compelled to bean your posts but rereading this one, :beans: . Man, this is part of the reason why shit music is heaped on tone deaf masses.
  16. ☣BioHaze☣

    Status Report - 27 May 15

    The information in this report is short, clear, and succinct. Nice to hear that the Experimental branch is helping as it should and that isolation of bugs and work on fixes on core AI and loot mechanics are well underway! Thanks for hard work, all. :beans: This zombie hunter can only woefully peer down at his hungry weapons until 0.58. I dream of the scariest most threatening Chernarus imaginable! Kill me, please! >:(
  17. You didn't understand the core of my statement and you're on my ignore list. Do me a favor, don't quote me or engage me in any way if you can help it, and try to ignore me as well. Most appreciated.
  18. If you think 3PP is going to stay the way it is, you're probably in for a rude surprise. 3PP is SAFE and it is EASY mode. Every time I go back into 3PP and hit that camera button, I'm disgusted. The view from you're silent invisible drone is laughable and the exploits that go with it are game breaking. DayZ is meant to be scary and cause you to think carefully about every move you make, the current 3PP negates a large part of that experience. Personally, I converted to 1PP during the mod and only go to 3PP when a build gets stale and I want to try to gear a new spawn. Once 3PP is fixed it will essentially level the entire game and I would even say that if there is no tactical advantage (this includes sight distance not just looking around corners or over walls!!) that making all servers 1PP/3PP and having a single hive would make sense. Sorry, not sorry but toy soldier view is really really ridiculous in DayZ and needs to go now. Immersion is a precious commodity in games and is rarely accentuated by a game. DayZ does this well but only really in 1PP, all the time.
  19. ☣BioHaze☣

    Santa fox derails Exp Topic (fixed).

    ^I took about 6 months off from DayZ myself for similar reasons. I make concerted efforts to avoid burnout on DayZ because I know it's a 10 year plan (maybe less for me but you see my point). The more features, the more I'll keep sinking time in. Personally, I came back in earnest a few months ago, playing more and more as things improved, and these are pivotal times for new tech and game mechanics. You chose a good time to return!!
  20. ☣BioHaze☣

    Perks/skills/professions/stats

    The only progressive character based stuff that I liked and was discussed by the dev team was an aging and weathering factor with beard growth but I they may nix it because women don't grow beards.... Just make the women appear to age more prematurely! Maybe some addition of scars, dirt, or longer hair.
  21. ☣BioHaze☣

    Perks/skills/professions/stats

    If they implemented anything like this it would likely drive me away. Those mechanics are well thought out and really good ideas.... but for some other game. ^If we don't share this opinion, then we definitely view DayZ in a completely different way. The lack of stat points and stat progression is one of the central components of what makes DayZ unique. If you perform an in game procedure that might be time sensitive and require multiple steps, your many times of practice will eventually bring you to a point where you perform at the most efficient level and it was your personal real world practice and skill that made that possible, as you progress through DayZ ad infinitum.
  22. ☣BioHaze☣

    He Never Saw It Coming At NWA

    It was nearly impossible for me to know this from the video.
  23. ☣BioHaze☣

    He Never Saw It Coming At NWA

    Honestly, I never saw/heard that and I watched the entire video. I didn't turn my sound up to hear you because the game sound seemed so loud but your voice was buried so I basically ignored your dialogue. If he shot at you first, ok, that's your judgement call to seek revenge or flee. I still think 3PP could use a revision.
  24. ☣BioHaze☣

    He Never Saw It Coming At NWA

    Creativity level = paint by numbers. Skill level = cookie clicker. You should change your name from Surviv0r to murderer. Looking forward to 3PP adjustments that make wall peaking a thing of the past. :thumbsup: :emptycan:
  25. ☣BioHaze☣

    Zeds are NOT zombies; just a small FYI

    Yup. I've posted about this at length before as well. I know my zambees.
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