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Your DayZ Team
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Everything posted by ☣BioHaze☣
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I find that it can not be always all the houses look the same. When I was playing DayZ Free Arma2 this was also one of my complaints about the game. (And a few players so less people to waylay what indeed no longer so is xD) It can not be dated only because people are too lazy that they always incorporate the same houses ---- And then they have the walls too thin and therefore Man buggt through it. At the beginning of DayZ SA it was really bad ..... And now they put the new school just 3 items, .... or 5 times all fucked .. A poor pig has it in what I know how built many hours and they put it simply pure ... then smooth edges ... mess something. It's not good to always set the same house. Better still would be an new another house. And I think if they would give out a MapEditor residents only architecture ..... then they could soon face new community homes swamped. they need only to insert. Everything can be so simple xD And I find it a pity that they do not do wen of which translated our ideas .... In Far Cry 2 we also have a map built which consisted of 6 parts ... we had as many smaller great things ... For example, a maze .... or a kite could fly with the man from top to bottom on the map ... or a river with tributaries ... a mountain ...... a moor ...... there was everything ..... but .... we have always built small pieces and then stored. but it never never saw what alike .... ... and that was important to us ... and at the end it was the best map we had jeh built .... and with 4 players there would even gemcht fun if I had four controllers had xD Anyway, the point that looks the street always the same ... no matter where ... ways you also ... I know ... 50 different vegetations of plants ... several houses .... but why Always the same houses in all sorts of villages where then also exactly in the same house the selbge spawns ... something are things that need to be nciht or can nciht tackle ----- DayZ is the best game in the world ... doer will be ..... But these minor mistakes have gone. I'm just saying Morrowind and Oblivion then and now ..... and do now se the same shit online but it iss just like Oblivion ... with the same bugs and errors. It may be the nciht want people sell old ideas imemr further than new. That's why building your new homes. And best you let it build you from the community and choose the best and then builds new order dayz ... And I you do not want to accuse Loveless dahingeklatsche because that's not DayZ DayZ iss ... the best game for more than 10 years after ... Counterstrike encouraging the most powerful game ever ... after Moonstone Amiga
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Installing the game on an SSD will improve the loading times and FPS by a lot. http://forums.dayzgame.com/index.php?/topic/224710-performance-issues/ Why are you refuting this even after I confirmed it? Until the new renderer is released, DayZ Alpha runs best from an SSD in all ways.
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I get better performance with an SSD. For now, as stated by SMoss in his performance thread, SSD's can improve game performance. http://forums.dayzgame.com/index.php?/topic/224710-performance-issues/
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[BREAKING NEWS] PC Gaming Show: Brian Hicks
☣BioHaze☣ replied to Weyland Yutani (DayZ)'s topic in Gallery
I can see it now.... the new KoS defense: "You should just play single player." Sounds like great developments though! Modding will bring many great things for the game and the community! -
I have heard people say that 1PP has some problems in DayZ and I'm curious to know some details about how it should be fixed. I personally do not play many FPS games or shooters much these days besides DayZ and actually got mostly burnt on the genre somewhere around Goldeneye 64. I am by no means an expert on what an ideal 1PP camera would be and I've been using the ARMA2 camera so long, I'm completely accustomed to it. The camera was recently raised above Bilbo Baggins height but I've heard that is still flawed as well.... Can someone provide an example of an ideal/perfect 1PP, height and FOV in an FPS? I also know multi screen set-ups and VR tech can offer more complexity to this topic but I'm mostly interested in the 1080 side of things. Thanks for feedback/ideas!
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Where have all the barrels gone? Long time passing?
☣BioHaze☣ replied to FlimFlamm's topic in General Discussion
Maybe they are not in this stable version of .57. They are super OP in their first iteration, to a degree I believe would not be suitable for stable. I'm pretty sure I saw an unlooted cop car today, and no barrel there. I wouldn't mind being proven wrong though! -
Insane random physics are insane. She was in the rear fuselage, not free fall alone. 1 in a billion, really.
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Very few people leave head bob on, that's true. The people I know who like it only like a subtle amount. I would like to know that I'm using the FoV that is best for my settings/TV and that it is as close to "authentic" as possible in retaining proportions and some semblance of panorama (periphery not possible on single screen). If there are any changes that would facilitate this, I would be interested to see them. In discussion with a friend in Steam chat he just said he thought the current 1PP was fine (he is a much bigger fan of FPS games)...
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
☣BioHaze☣ replied to SmashT's topic in General Discussion
*How many iterations of infected AI are we due to see between now and 1.0? Report all problems in a factual manner without deriding the devs, sounding entitled, or whining like an entitled baby. Alpha? ALPHA. -
Possible improvement for third person and fire fights.
☣BioHaze☣ replied to Connect3d's topic in Suggestions
You keep making the same hollow argument about player populations and you want to ignore the fact that I want 1 hive and a fixed 3PP for all. Your smug denial smacks of bull headed ignorance. Keep telling yourself server population tells the whole story, I hope you sleep better for it. -
Possible improvement for third person and fire fights.
☣BioHaze☣ replied to Connect3d's topic in Suggestions
...and massive amounts of objective logic screaming fact in your face? You must know this isn't true. You want to quote server pop numbers as proof but it's only proof that 3PP is broken/exploitable and easy mode. They all want the path of least resistance. Everyone has a negative knee jerk reaction to changes that require adaptation from something they were comfortable in. Well, the last thing DayZ should foster is feelings of comfort. I'm not going to stop listening to Frank Zappa and start listening to Katy Perry just because everyone else does. It does however behoove me as someone with relative pitch and some natural and practiced musical talent, to try to enlighten those people who do not have the benefit of those talents as to what the better made music entails that makes it better. That's where the devs come in.... they know better about what makes DayZ scary and challenging and they will school us. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
☣BioHaze☣ replied to SmashT's topic in General Discussion
These are infected LIVING people, not undead walking corpses. Everything you see in DayZ ALPHA is going to change drastically and in ways many of you may not like. Very little of what you are testing right now is the final version we will see in 1.0. ALPHA ALPHA ALPHA -
Please report your .57 stable experience here.
☣BioHaze☣ replied to ScipioII's topic in General Discussion
Boneboys will create a thread when the time comes. This topic should be closed. http://forums.dayzgame.com/index.php?/topic/223239-stable-branch-055-discussion/ http://forums.dayzgame.com/index.php?/topic/225392-exp-update-057128035/ -
Possible improvement for third person and fire fights.
☣BioHaze☣ replied to Connect3d's topic in Suggestions
Those 2 things are what make DayZ, DayZ. Anything that diminishes either of those factors makes DayZ an inferior survival game. -
Possible improvement for third person and fire fights.
☣BioHaze☣ replied to Connect3d's topic in Suggestions
Must be they all adopted the exploits and are abusing them because they can or we would likely see a bigger dispersal of the player base. -
Thanks for hard work, devs/all! Experimental has made leaps and bounds and I wish you luck with these next iterations for stable candidates. Watching the CLE take shape in real time on experimental has been a unique experience for me. I'm curious about the progression of crafting and how flexible crafting will be in general. Any chance for a few WIP pics of the crafting table/building interior? More animation showcases perhaps? I'm just greedy I guess....
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You made a good point and I have conceded to personal preference. You could then also say those are 2 separate types of immersion. Immersed in environment as opposed to immersed in your character. Then it could be argued further that one is more immersed in the environment in 1PP (I am within the environment) rather than seeing yourself as an extraneous accoutrement within it (I am a decorative element within the environment). For the purposes of authenticity in almost any context, seeing directly from the perspective of the protagonist (1PP) classically places you "in their shoes".
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How many resources are being used on improving third person?
☣BioHaze☣ replied to Connect3d's topic in General Discussion
We've never had a new forumer come here and question the allocation of dev resources before. Thank you. Now, with this enlightenment, the game will magically become the first Alpha to skip Beta altogether and go straight to 1.0 without ever flagging in performance or expressing another new bug. My hero. /sarcasm -
the problem with dayz: not dank enough
☣BioHaze☣ replied to Wookieenoob's topic in General Discussion
These are virus created "rage zombies" that are living, not undead "risen from the grave" zombies that require headshots to kill. They are "the infected", we are the immune. -
If you only knew what side of the fence you stood on.... lol.
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I have already said that preference is a valid reason to want 3PP, the only one. I do also believe that many people asked objectively would agree that constantly seeing the back of your character is by definition immersion breaking. If you can project a sense of self onto the character while still seeing him in 3PP, kudos to you. For me, the current 3PP especially, looks silly, and the exploits RE: spotting infected, faster looting, and corner/wall/roof camping make me cringe. So yes, I stay on the lonelier 1PP servers where the like minded people are and hope for a chance to enjoy 1 hive or a 3PP experience that isn't completely broken.
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This is lost on sooo many people who paid into this that it is staggering.... :facepalm: Edit: but yeah, that's my end game. Having characters (not "toons", I don't know why I hate this term other than it's WoW origins but it's awful) for over a month that I had played for 4-8hrs a day made me super proud in the mod and made everyday I logged in more and more tense and scary!
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Really? Assumptions about what? Where did I assume anything? I only referenced your above posts and information you gave me and extrapolated on a few other lateral thoughts that were relevant. I know, I know, it's exhausting, isn't it? :( Passion, like sensitivity, are often misunderstood by others that lack them.... If you can't be bothered to actually reply to what I said don't quote me RE: how DayZ is a survival game.
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Parazight - if you can imagine DayZ anywhere near feature complete you should also be able to imagine how certain play styles (a play style isnt a camera angle) that are currently popular will not be possible. Those deathmatch people will not be interested in getting and staying healthy which may take a lot of in game time. People who came to this game to DM on the coast for a 1,000 hours have little creativity and did not come to DayZ for what it wil be but for what it was/is. You saw a youtube video of some PvP and thought it looked fun....? Why the fuck weren't you playing ARMA3? Competition too stiff? Also, you take what I say with the most narrow viewpoint. I called DayZ a survival game because no matter how you play, your success is directly measured by the lifespan of your character. We're all survivors but are using different strategies. Playing as DM/murderer/KoS (a murderer is not a bandit/survivor, fyi) is probably the least survivable long term strategy. The KoS/DM players in DayZ are the least creative, least constructive, most shortsighted testers we have. I am a zombie killer. My name is BioHaze because I started shooting zombies in March of 1994 when I modified a PS1 to play Resident Evil JPN which was called Biohazard. The least scary thing I can imagine is a zombie game where I can see the zombies all around me and they can't see me. Seriously, what the fuck? lol I've played lone wolf for years and recently started playing with a friend. He had been playing mostly 3PP but decided to give 1PP a try upon my encouragement. He now only plays 1PP and swears by it. I think the people who will leave when 3PP gets fixed are the people that never wanted a survival game in the first place.