Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by ☣BioHaze☣
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TIL that DayZ runs much smoother on Windows 10.
☣BioHaze☣ replied to Grimey Rick's topic in General Discussion
Is it possible that you saw such an improvement due to merely running on a freshly wiped computer? Things always run smoother for awhile after a new install.... -
Maybe they could bleed without a graphical depiction, a sacrifice for the best of both worlds? We'll call it.... internal bleeding. :P
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I personally wouldn't care much if modding were scrapped because I mostly want a vanilla public hive DayZ experience. That being said, modding will probably be much more beneficial to DayZ SA than it will be detrimental. With any luck, most of the grief players will gravitate to easy mode modded servers.....
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Fire tornado confirmed.
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Double post for to state: No word on infected AI/numbers in the status report would lead me to believe that they won't be working on those in the public realm until persistence and dynamic events are ironed out first. Maybe we'll get surprised with some kind of extra wonky exp build that features a bunch of not so ready for prime time zombies too... you know, for science? I have so many great games to play but all I really want currently is DayZ with zombies. :D
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Sweeet! Dynamic events are a lot of fun to hunt for when working properly. Thanks for the info! These reports are getting better and better. I especially like some of the discussion RE: critical issues for forthcoming patches. Moar gaem plox! Thanks to all for hard work! Edit: so wish I had ninja'd Rags.... :P :D
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Maybe additions to the new animation systems will allow for more incremental posturing. Something between the functionality of what we have now and ARMA III is most likely I think. I've heard people talk about a weapon resting mechanic from ARMA as well, and that sounded nifty....
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This isn't a bad idea but I somehow feel this doesn't fit in with DayZ game play as I understand it. Crafting special items and modifying existing items will be tied to workbenches in specific locations in the future. Barricading once implemented fully will provide a safe semi permanent infected free zone where you could hunker down but won't likely feature a boost to action speeds.
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Copy link from the share section below the video on youtube and remove the "S" after https > profit.
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I think it's important to visualize how we will perceive the map once we have many more infected, base building, stamina, and higher population servers. If you're walking around and seeing manned roadblocks, fortified homes/buildings, scattered and roving hordes of infected, roving clans/players, the map WILL seem much bigger. Many discussions we have here are often misguided because people assume 1.0 will play like the Alpha. We will have a much more reactive environment in general. It will be fascinating to see how the play styles evolve as the map changes and I do hope we get DayZ game on entirely different maps for Asia, Africa, and the West (as hinted at a long time ago).
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DayZ REALLY needs to add basebuilding or barracading
☣BioHaze☣ replied to billyangstadt's topic in General Discussion
Maybe having kids will teach you some patience. -
I used the ladder slide in experimental 0.58 yesterday in an effort to try to avoid an infected which had aggro'd to the bottom of the ladder. I ended up getting the sprain indicator (no blood lose or limping) and avoided the infected completely. This got me thinking about advanced mechanics tied to this feature. If you ladder slide onto infected they should be staggered when you collide with them but only occasionally do any actual damage to them and the damage would be related to fall distance/force. The infected would also serve to break your fall slightly decreasing your chance for sprain or broken limbs. This would make the ladder slide something one might consider when they have infected grouped around or (in the future) climbing a ladder. Players would be stunned by this impact similarly and maybe even have a chance to knock them out when landing on them. Thoughts, feelings, cookie recipes?
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Containers will be tied to persistence, therefore any player interaction would set the despawn clock back and it would be considered out of the conventional loot table until that time expires.
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RE: doors in general. I remember a long time ago that the devs stated that they wanted to change the way we action doors all together and remove the current icon system. If at the same time they make doors open as they would in real life, I would totally be down with that. Personally, I would also like to see at least 3 different speeds for opening doors. Slow/quiet, normal speed/average volume, kicked in fast/loud as fuck. Another way to do this would be to make the door speed tied to a mouse motion or your walking speed while the character engaged the door and moved through it.
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Selfish, single minded, and down right FALSE. Persistence IS a priority. It's been broken before and will likely break again! They are sending you a plane ticket to the CZ so you can micro manage DayZ as you clearly know what's best. Congratulations!
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Persistence is off until further notice. The devs have mentioned in previous Status Reports and on Twitter that persistence is a top priority and they hope to re-introduce it in 0.58 or 0.59.
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You're missing "dimebag" from your list of trees. /not a troll either
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Thanks, guys! Dare I say... fuck reddit! Sticking to the official forum should mean something. Rocket was getting sucked into flame wars on reddit when he could have engaged us here and drawn attention to the official site.... Either way, thanks for the news! Psyched for 0.58!
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Reading the posts on this forum can be very frustrating for those of us who follow the games development closely. Yup, your OP was pointless and a repeat of 4 other threads that started when this update dropped. It should be locked and yarded like XBOW's similarly pointless thread. Why are repeat/pointless threads a "problem"...? Some people who yell ALPHA have run out of patience with the lazy less invested testers who come here and ask questions which could have easily been answered had they bothered to follow the dev tracker. A forum is not a chat room to be flooded and cluttered by repeat questions because there is no static record. A forum has threads. Threads are meant to be followed. Follow the important official dev related threads with diligence and you will glean the info you want. IF YOU REALLY GAVE A SHIT ABOUT THE GAMES DEVELOPMENT YOU WOULD FOLLOW IT CLOSELY. Then when people deride you for ignorance, you take a holier than thou stance and suddenly we all get labelled as fanboys or shit posters. Don't bother to entertain the notion that you may have been the one posting shit to start. :emptycan: P.S: TONS of infected are coming and they are going to fuck you up. Survivorman? Gonna have to learn to kill infected. KoS asshat? Gonna git raped!
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Reasons to wake up extra early: 1: Weddings 2: Funerals 3: New DayZ build.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
☣BioHaze☣ replied to SmashT's topic in General Discussion
You could always search for bigfoot (rocketfoot) while you wait, Les! http://tvbythenumbers.zap2it.com/2015/04/02/les-stroud-searches-for-bigfoot-in-6-new-episodes-of-survivorman-this-april/383769/ Truly a shell of the semblance of the once proud pioneer in a great genre.... :facepalm: -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
☣BioHaze☣ replied to SmashT's topic in General Discussion
If it avoids another pointless thread. Mine wasn't pointless at all. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
☣BioHaze☣ replied to SmashT's topic in General Discussion
Lots of testers "involved" in this process don't care to stay in the loop it seems. Makes for pointless threads. Meh. -
Thanks, guys!! Experimental tomorrow/this week possible? So much awesome stuff on the horizon!! You give good SA! Me love you long time! :ph34r:
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They plan on detailing structures and entire towns at a much later date in development. Also, this is an English only section of the forum.