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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Walking with Guns

    As Rick said they have changed it once recently actually and will likely change it a few more times. We are dealing with old animation systems left over from ARMAII, all sorts of things were "weird" due to the sim nature of the system. If I remember correctly the characters even had elongated forearms to accommodate for the 1PP camera angle.
  2. ☣BioHaze☣

    Walking with Guns

    No offense intended but it is obvious you do not follow the status reports or dev social feeds. *shrug*
  3. ☣BioHaze☣

    No Server Hopping?

    ^Yeah, unfortunately that is a risk of a system like that.
  4. ☣BioHaze☣

    What I think needs to be said about the new renderer.

    Did you read the latest status report? https://forums.dayzgame.com/index.php?/topic/228936-status-report-15-sept-15/ I do not think there is a whole lot more useful info for the public that they need to share at this time. Maybe when the renderer hits experimental they might tell us more about whats happening but they usually just throw the build up and see what breaks.
  5. ☣BioHaze☣

    No Server Hopping?

    This is one of the main reasons I want a large public hive. The chance to bump into anyone. When the game is closer to finished and server populations are higher I would like a chance to play with the most broad player base possible. I personally think successively longer timers would be a good thing. First hop = 5 minutes, 2nd = 10mins, 3rd = 20mins, 4th = 45mins, 5th hop = 1 hour + warning that next hop will result in ban from servers for 24 hours, 6th hop = 24hr ban.
  6. Hicks said .59 OR .60. Please do not misinform. :thumbsup: :)
  7. ☣BioHaze☣

    Status Report - 15 Sept 15

    Thanks devs, all! I hope to be surprised with some infected spawn servers in experimental .59-.60.... No pics/mention from/of Camp No-Lag but another PvP video? erm, ok....
  8. ☣BioHaze☣

    Is anyone else a human magnet?

    I run into players maybe twice as often as my friend in as many hours and he has many more KoS experiences than I recently as well. I don't know exactly why this is but it's a sort of running joke between us at this point.
  9. ☣BioHaze☣

    Status Report - 09 Sept

    In one of the interviews or play sessions Hicks said they would be specifically looking into sway and the hold breath mechanic soon.
  10. ☣BioHaze☣

    Status Report - 09 Sept

    We're on the cusp of the cusp of the new tech (maybe, hopefully, possibly)! :D
  11. ☣BioHaze☣

    Status Report - 09 Sept

    Thanks for taking the time to answer from your sick bed. All you guys traveling and sharing exotic infections has got to be rough.... :( Get well soon!
  12. ☣BioHaze☣

    Status Report - 09 Sept

    1. The scrum was described as an idea for chatroom pow wow sessions used by another developer to work more closely with testers from different play styles to try to work out issues and features related to that style. 2. Twitch and youtube popularity are probably one criteria and maybe some preference is being given to people Hicks plays with. 3. They will probably mostly address bugs and offer ideas for features. I doubt they will have a huge impact on core features but I guess it's possible. 4. I would assume that if Hicks finds these chats to be productive from a dev stand point he would consider them a success and continue on with them. *5. I want to know what Hicks considers a "Survivalist". Is he using this term to describe Hermits/Mountain men? Is this his term for what I call a "zombie hunter"?
  13. Welcome back. We are on the verge of new EVERYTHING. Please read the status reports. SO much stuff is coming in the next few updates I can't even begin to list it all. Most important is the new renderer, new animation systems, and new infected. No offense, but you should reread your OP, man. It's like reading a new players first thread, except they have 5k posts....
  14. ☣BioHaze☣

    So everyone is right handed?

    I don't click every link in posts but thank you for adding that, quite interesting to note as well....
  15. ☣BioHaze☣

    We Dedicated Few: A Guide to Debug Island

    Can you imagine trying to swim in wellies? It would be like swimming with cinder blocks on your feet... :lol:
  16. ☣BioHaze☣

    So everyone is right handed?

    My experience is limited but only 1 of the 5 firearms I've ever used caused me to be burned in the process of ejection and that was a .22 rifle and I believe it was semi auto. The cartridge ejected near my right forearm and it left really tiny burns almost invisible to the naked eye but hurt just enough to be an issue. A .45 Kimber, no problem. A pump action shotgun, also no problem. A couple other semi auto .22 rifles were also no problem. Googling "what firearms are best for lefties" came up with a few interesting points. https://www.google.com/search?q=what+firearms+are+best+for+lefties&ie=utf-8&oe=utf-8&channel=fs&trackid=sp-006&gws_rd=ssl Mag release levers can be a problem for handguns apparently and ambi designs are available. Sheesh, I thought burning my arm sucked.... RE: shotguns, "Left-handed shooters shouldn’t have to work a shotgun safety by rolling the gun to the side and pushing the button with our thumbs, though. We also don’t want to put up with a shell ejecting across our line of sight. There’s nothing like a little burnt powder in the eyes...." As far as long guns are concerned, there's even a lefty AUG out there. :)
  17. ☣BioHaze☣

    So everyone is right handed?

    I actually like the thumb buttons for reload and melee attacks. I use the mouse in my left hand and action the thumb buttons with my middle finger. It never seemed to bother me.
  18. Combat/PvP players: These players come from the FPS community mostly and believe survival is secondary to firefights. (*Likely the majority of the player base.) The PvP crowd gets the majority of the dev teams attention and their play style is catered to and encouraged. (Survivor games anyone?) Hermit/Mountain Man: People who play in this style have little interest in any of the combat in DayZ and would be content to avoid everyone and spend their time maintaining a base and farming to survive. Recently attracting more attention in development the Hermit play style will have it's own clothing and craft-able gear that will complete the Hermit lifestyle in game. Zombie Hunters: This is the play style I prefer. It involves maintaining ones health while attempting to "exterminate" every last infected I encounter. (Personally I play neutral and will help a player when I feel it is safe to do so and will not fire upon a player unless fired upon first.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just about every other play style can be lumped under one of these 3. Medic/Hero/Murderer etc, can easily be incorporated into most of the above 3 play styles. The point of this thread is to bring attention to the zombie hunter play style. When so much of the devs public focus is on PvP it's no wonder the public sees DayZ as essentially a PvP FPS game and not a sandbox game. This is not a "where's the infected?" thread. Many responses to this thread could easily be, "But they haven't had good zombies in DayZ since the beginning, how can anyone care to try to play this way?" Well, some of us played the mod this way where it was quite possible and it led to many fun adventures. Let's hope when infected return in force we will see those of us trying to redeem Chernarus for the immune get some attention as well. The only mechanic I see in the far flung future that has any impact on zombie hunters is the "town clearing mechanic" discussed a long time ago. Where if you killed all the infected in a town the infected re-spawn rate would be reduced until you left the town making it easier to protect a base or loot an area. Hicks_206 discussed having regular chats with players from different play styles to give feedback about bugs and features that affect how they play at RTX. I'm hoping that when infected are reintroduced we will see some attention paid to the Zombie Hunter play style in particular. ....maybe a soft skill for melee effectiveness versus infected is possible in the future? Edited: for improved tags
  19. ☣BioHaze☣

    THE KOMAROVO FILES

    In post apocalyptic Chernarus, card reports YOU!
  20. Subtitles would certainly help with some of the Cyrillic. ;) EVERYBODY. Don't you recall the pics of the parts that are on their way? Do you also recall how the mod had glass and other parts we still do not have? Yeah, it's all coming plus specific tool use like those wrench and lugs that seem useless now... Right guys, right? http://youtu.be/NP0mQeLWCCo
  21. ☣BioHaze☣

    Stuck in house, usual tricks do not work.

    I've only been caught a few times but I've always been able to run/jump spam my way out..... Good luck.
  22. ☣BioHaze☣

    The Zombie Hunters: DayZ's least acknowledged play style.

    At PAX Hicks said he was excited to bring back the infected and hoped to reintroduce them in .59 or .60! Praying to all the powers that be that it's sooner rather than later....
  23. ☣BioHaze☣

    Remember when one bullet killed you?

    Well no it wasn't that clear really, but it is now. :rolleyes:
  24. ☣BioHaze☣

    Adult Content

    Naked zombies. You heard it here first.
  25. Absolutely no offense meant whatsoever OP but your post reads like deja vu to me. Everything you say has been suggested countless times and they aren't "bad" suggestions at all really. Modding will probably provide "hardcore" builds with more scarcity. RE: bullets/clips/mags found with guns. ^I believe this is definitely something the devs plan to implement.
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