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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Experimental Update 0.63149374

    And I have a right to point to the whiners.... Most of the posts in this thread have a terrible attitude and even lack basic civility towards the developers. Constructive feedback in EXPERIMENTAL thread will fix your least favorite bug faster. Repeat people pointing to the same bug with rude and entitled attitudes contribute nothing.
  2. ☣BioHaze☣

    Experimental Update 0.63149374

    Complaining about bugs in DayZ is like complaining about finding French Fries in McDonalds. And why are you posting about Stable in Experimental topic anyway? We'll have a patch tomorrow, or Monday, just relax and go with the flow or gtfo and come back when things are fixed without your help.
  3. ☣BioHaze☣

    Experimental Update 0.63149374

    This is Experimental. If you don't want to experience more bugs or wipes GO PLAY ON STABLE.
  4. ☣BioHaze☣

    Experimental Update 0.63149374

    So much whining.... :/ Thanks, might try later. Keep 'em coming!
  5. ☣BioHaze☣

    Dayz is Broken is it the end

    No.
  6. ☣BioHaze☣

    Stable Update 0.63149365

    ALPHA is Dead. Long live DayZ. "The post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?" ^This replaced the ALPHA disclaimer on the Steam DB page.
  7. ☣BioHaze☣

    Addressing the most pressing issues

    ^These are some basic lefty controls with driving and leaning not bound different than default. I'm not sure if this will work with just copy paste, but maybe it will be helpful for some.
  8. ☣BioHaze☣

    Addressing the most pressing issues

    Unable to bind keys is a most "pressing" issue.... get it, get it?!? XD
  9. ☣BioHaze☣

    Addressing the most pressing issues

    I was using double tap for sprint as well BUT you will not be able to use the slide down ladder mechanic if you have this set up this way. I use the arrow keys for movement and recently bound sprint to right shift and can now slide down ladders. I also use the NumPad for the hotbar, delete for crouch/stand, End for inventory, and Insert for reload/unjam (which when both bound to same key requires a double tap), and Right Control is jump. I hope that helps.
  10. ☣BioHaze☣

    We are being pimped out.

    Wat? Those things you want are not priorities that bring them closer to their current goals, period. Accept that their priorities are more important to development and realize that they will get to the issues you care about sooner or later. If those issues make the game less than enjoyable for you, take a break. Go play PuBG, Scum, CS:GO, Mary Kate and Ashley's Shopping spree, I dunno, whatever games DOES make you happy.
  11. ☣BioHaze☣

    We are being pimped out.

    Yeah, that's not how this works, see. They have their priorities, and you have yours. If what you think needs to be addressed next is not a priority for the devs right now, it won't get fixed until it is. We all have pet bugs we want done NOW. Acting entitled in your priorities and ignorant of the process will not curry favor with long time contributors or the devs. If you lack simple reading comprehension and keep re-posting topics (which push out more relevant topics on the forum sidebar), some of us are going to take exception to that. I'm really hoping they completely separate the console and PC forums, and soon. I think I can count the constructive XBone members on one hand....
  12. ☣BioHaze☣

    Status Report - 6 November 2018

    Thanks devs, all! I guess this issue is one of my favorite to champion... I'm hoping that infected spawn and aggro is looked at closely. Infected are spawning next to players after aggroing other infected. Spawn points in the woods around towns and in random wooded areas (like wolves), would be a welcome change. Bringing in additional infected from wooded spawn points, requiring them to travel a small distance into town, would be less immersion breaking.
  13. ☣BioHaze☣

    Where are the vehicles in Stress Test?

    Case in point, every vehicle we get working, dies pretty quickly. AND the shown points shifted again... Hours of work for minutes of testing. Still we'll continue
  14. ☣BioHaze☣

    Where are the vehicles in Stress Test?

    Certainly not hiding anything. There are very few vehicles and it's a lot of work getting one going. I'm not about to invite every player to ambush us for parts or a chassis at the few spots we've found.
  15. ☣BioHaze☣

    DayZ ballistics have been ruined!

    Gews is the ballistics expert we need. I am not an FPS fan generally but greatly desire realistic bullet trajectories when I do play games with guns. This was actually one of the things I thought made DayZ authentic. Thanks.
  16. ☣BioHaze☣

    Where are the vehicles in Stress Test?

    My friends and I have found 2 Lada's, both needing parts and not functioning. It seems they have changed the spawn locations and at this time I do not want to share the 2 locations I know of.... but they ARE out there. Keep searching. :)
  17. ☣BioHaze☣

    SERVERS DOWN AGAIN ?

  18. ☣BioHaze☣

    Map Border

    It's the "debug plain". There's nothing there. I believe if you log out there, it will wipe your character. Back in the mod days, it did not. People would stash vehicles away in the distance, effectively removing vehicles from the server, which sucked and was game breaking.
  19. ☣BioHaze☣

    It's Been 6 Years

    Welcome back, Zod. After the backlash from the recent status report, the next 6 months need to be fucking magical to regain some of the faith from even the most dedicated players. If you haven't read the thread, it's a doozy.
  20. ☣BioHaze☣

    Beta == 1.0 This year?

    For the third time at least, right? It's like most of the data from prior vehicle testing was useless. I think some models are usable but I know a bunch aren't. The trello has quite a few things previewed over 2 years ago that have yet to be put into the game.
  21. ☣BioHaze☣

    Beta == 1.0 This year?

    October 25 2016 https://trello.com/c/jBfyOSxt/142-littlebird-helicopter
  22. ☣BioHaze☣

    Not surprised by negativity about upcoming 1.0

    I was just thinking this recently. "How long until someone is going to really 1UP DayZ?"
  23. ☣BioHaze☣

    Not surprised by negativity about upcoming 1.0

    There's just SOOO many bugs and unpolished things in the current stress test builds I cannot possibly imagine BI making their current end year goals. The consensus we see among the long time player base (PvP and PvE players both) should be a great implication that after 5 years we demand more than just parity with Fortnight. BI has used up all of the patience even the most dedicated people had afforded them. All of the more complacent viewpoints are from people with less than 3 years experience with the SA. I'm still waiting to hear why throwing items and vaulting/climbing was so far down on the list of things to do....
  24. ☣BioHaze☣

    Status Report - 23 October 2018

    Technically, no. Both Beta and 1.0 will be before 1/1/2019. It's merely the meaning of both which has shifted.
  25. ☣BioHaze☣

    Status Report - 23 October 2018

    https://forums.dayz.com/forum/154-general-discussion/ If you're going to be snarky, at least use your reading comprehension skills first, man.
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