Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

☣BioHaze☣

Members
  • Content Count

    4907
  • Joined

  • Last visited

Everything posted by ☣BioHaze☣

  1. Now I see the blood from the first shot, thanks. It was a little masked by the rusty beam he ran from in front of. This was also likely a shot to the arm and if only a pellet or 2 could be very minimal in damage. Good presentation made it easy for us to analyze. :thumbsup:
  2. Let's look at the situation more closely. Your first 2 shots didn't seem to create a blood spray so cannot be rightly chocked up as hits and 1 of the 3 shots that created spray seemed to be to his arm. Now take sway + spread + desynch into account and you may have hit him with less pellets/buckshot than you realize resulting in minimal damage and with no head shot there is less shock damage and less likely hood to knock him out. This guy was either confused somehow or not a great FPS player because I do not believe he knew how many people were involved in the firefight until it was too late. Clearing the crack in the brick wall he chose to try to engage from an open position next to the office building and was easily cut down by your friend. I do understand why you think the weapon or damage tables are screwy for the shotgun in that experience but I also believe that the current state of Alpha also effects many ways that the game displays/handles things like CQC that may not be directly tied to the weapons damage characteristics.
  3. ☣BioHaze☣

    Disaster Preparedness - Survival Tips

    I'm waiting for the fallout from Fukishima to meet the ooze cloud from the BP spill and I'm really hoping it creates a Godzillaesque monster. This way we will at least get some entertainment value from these disasters. Also, these documents are further proof of Japans superiority.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kidding aside and back on OP. I like the info regarding an oral rehydration solution made from sugar and salt. I'm not sure if it's something for DayZ (though it easily could be a way to rehydrate faster when more severely effected) but it's good info for real life.
  4. ☣BioHaze☣

    DayZ is peaceful

    The % of -100 post forumers in this thread is impressive. I guess it's mostly noobs looking for steam pals.... Playing DayZ in one form or another since June 2012. I prefer to RP a solo altruistic zombie hunter of sorts, though recently I teamed up with a friend. My love of survival horror started with BioHazard JPN March '94 and it's where I got the idea for my name. I think this formed my play style as I treat DayZ like a "choose your own adventure open world Resident Evil" which I often wish more people did rather than DM.... and which they will be forced into when zombies and advanced medical comes along in true form. Currently, we are in one of the most bleak moments in DayZ dev and I hope the next few months will be the beginning of a new and more positive trend.
  5. ☣BioHaze☣

    Handcars for the Coastal Railway.

    Fixed.
  6. ☣BioHaze☣

    Concept of what I'd like to see in-game

    Yep. We can now use a scope in our hands like binos. Welcome back. :thumbsup:
  7. ☣BioHaze☣

    How to Fix the Fashion Issue

    Played Dungeon Master on the Amiga.... Have recently enjoyed Legend of Grimrock 2 which is the spiritual successor. I also agree that game inventories can be handled in much more dynamic fashion and it is unfortunate that people/the industry hasn't seen this. One thing we can consider as far as pockets/slots are concerned is the impact that weight will have on just how much stuff we carry normally and what we stash. I doubt most people will want to carry a full mountain backpack and full high cap clothing if all they can do is walk....so maybe weight helps balance this. I don't think we have to worry too much about lack of civilian clothes in the future due to eventual rarity of the military gear and possibly new civilian articles to widen the pool/selection even more.
  8. ☣BioHaze☣

    Kills/trophy's/crafting

    Any symbol you add yourself immediately becomes meaningless. White armband mean friendly? Every bandit wears a white armband. 20 notches to make me look badass? Every tool shed puts 20 notches on their buttstock.
  9. ☣BioHaze☣

    How to Fix the Fashion Issue

    A post apocalyptic cowboy who is his own horse. Now I've seen everything. It's too bad we can't have a cubic volume based inventory system. Bag holds 100 cubic inches of volume at x amount wide and x amount deep. Anything within these parameters + anything that could completely fill volume in space constraints would fit in the bag.
  10. ☣BioHaze☣

    Kills/trophy's/crafting

    If you think about it, it's a really a new genre of sorts (sandbox survival horror), that DayZ spawned. I think your doubts are mostly unfounded and I think (even though it sucks) we should expect 1.0 to be quite a bit later than originally thought. Now if you have some patience and let's say an ounce of empathy for the task that the devs have ahead of them, you might even be ok with it (being late) as long as we get a better DayZ in the end. :)
  11. ☣BioHaze☣

    Kills/trophy's/crafting

    How can you say this?? Then you must not have understand what you've read.... lol? I meant changes to how you physically play DayZ. Those changes can and will affect the choices you make. This is including but not limited to KoS. 1: Running and sprint distances - if you are accustomed to being able to run forever, now you'll have to be more careful in how you engage infected/people because you can't infinitly run every where. When weight of gear is taken into account we will have different run distances based on different load outs. 2: Melee - changes to melee mechanics will likely be tied to stamina as well making it impossible for you to just hold LMB and swing forever. 3: Loot/ammo scarcity - "I've only come across 12 bullets that match my rifle in 5 hours of playing. Should I KoS this guy in this small town who is creeping between 15 zombies and risk attracting them to me or should I try other possible approaches?" 4: Advanced medical - The more I fight with infected, the more I risk complicated infections that demand rare medical supplies. Every interaction with a player might potentially expose you to infections. Broken bones will no longer be instantly healed in the future either. ^How could you possibly play in a way that includes all these game changing elements right now? You were thinking of all of this when you said that Zombies are the only thing that will change how you play? lol? :thumbsup: :emptycan:
  12. ☣BioHaze☣

    Pasta Night On Prince Street

    I just noticed that the little boy is Carlton from Fresh Prince.
  13. ☣BioHaze☣

    Pasta Night On Prince Street

    I remember these commercials as a kid and there was a large Prince Spaghetti sign near the entrance to the midtown tunnel for many years. That's all I could think reading your post.
  14. ☣BioHaze☣

    How did you discover DayZ?

    Back in late June of 2012 my younger brother (who follows current game news closer than I) recommended I try DayZ mod based on my love of the Resident Evil series (hence my name based on the Japanese title for the series). My search found an old and dead mod thread similar to this but none for the standalone section. https://forums.dayzgame.com/index.php?/topic/28615-how-did-you-discover-day-z/ How did you discover DayZ?
  15. ☣BioHaze☣

    "The Landmarks of Chernarus" Series

    Each one of these deserves it's own thread! ;) Well written, masterfully shot, and well presented. Many thanks for your intense dedication to our favorite WIP. :thumbsup:
  16. Please search before creating new threads OP. If we all add our ideas for things to a single thread per topic we have a better chance for the best ideas to be heard. Thanks! Edit: https://forums.dayzgame.com/index.php?/topic/174624-dayz-sa-trains/ https://forums.dayzgame.com/index.php?/topic/157832-why-has-no-trains-been-added-to-dayz/ Hand cars are a common suggestion too. https://forums.dayzgame.com/index.php?/topic/161952-handcar-rail-roads/
  17. ☣BioHaze☣

    Kills/trophy's/crafting

    Teddy bears don't require possibly 100's of new models for the trophies and crafting mechanics to make them, see? :P
  18. ☣BioHaze☣

    Kills/trophy's/crafting

    Ok, but trophies of an animal or human sort should be low on the list of things to be added, IMO. That was my point. It doesn't add much to the game yet it would take a lot of programming mechanics and models.
  19. Then consider it an optimistic estimate in hopes that the current implementations and fixes were of an unusually time consuming nature in comparison to past updates and we will resume updates in a more regular and timely fashion moving forward.
  20. ☣BioHaze☣

    [Proper Names 101] Quonset Hut vs Officer Tent

    I am all for using the proper terms in DayZ as in life. I think it is most important that we use the term, bandit, murderer, and survivor properly. I used to call the Quonset huts Officers Barracks (because of the bunks and tables) but as a (mostly) 3yr lone wolf player I really only used the term in my internal dialogue and didn't even use it here on the forum really. When I started playing with a friend recently I found all of my personal nicknames for structures weren't great for describing them. I do think the office building reminded me of a school a little because the stairwell of the high school I went to was all windows from top to bottom and I think that's one of the main features that made people think it was a school as well.... "Try to pay attention to the language we’ve all agreed on” (Complaints and Grievances, George Carlin).
  21. ☣BioHaze☣

    [Expanded Logs] Loot Farming

    I want to believe that all of these problems and more are being addressed at some point in the SA development. I think proper loot re-spawn mechanics can solve loot farming. I mean, nothing should really re-spawn in -30mins, right? Items shouldn't re-spawn in the vicinity of characters at all by maybe 300-500meters.... why not? Are these solutions far too simplistic for loot farming? Sometimes these problems seem really cut and dry from the outside and I find myself confused as to why they exist. Then I realize there are likely layers of stuff involved with these fixes which are way out of my depth. I do think that a larger part of the problem is players willful abuse of exploits. If everyone played in altruistic fashion, we wouldn't even need BattleEye would we? But no, it only takes a few garbage bags with arms and legs (hackers, hoppers, exploiters, even most KoS) to ruin the experience for everyone else. In a sandbox type of environment you will always bring out the worst in people but the more the game makes those tactics either impossible or unattractive the more the situation will improve. Let's just imagine there were 25 extremely dangerous infected around every Quonset hut... now how easy it to farm loot, or hop in and out?
  22. Come back for 0.60 or 0.61 when hopefully infected will be reintroduced. (4-8 weeks)
  23. ☣BioHaze☣

    Zombies do matter after all...

    Sadly, we may have to see the infected put in and taken out more times in the future as well. We could seem to have working infected for a while and then boom, something is added to the game and they have to come out for months again.... I hope this isn't true but somehow I think it's pretty likely.
  24. ☣BioHaze☣

    Day Z as it should be : The Earth Abides

    Well, this is arguably a new genre of sorts. So maybe their experience with sim games is to their credit? Making survival visceral in a video game takes oodles of immersive detail and I would say the depth of a sim engine lends itself well to this....
  25. After 3 years of DayZ I often rate litter by it's appearance. A slightly crushed Sprite can on a fence post with 20% mystery liquid in it was "damaged". The damp wool coat lying on the grass looked "worn". There's a "ruined" banana. I thought about starting a silly thread where you posted a picture of "loot" in your neighborhood and rate it's condition....
×