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Your DayZ Team
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Everything posted by ☣BioHaze☣
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/open sarcasm When I think of a scary zombie game I think of a game where I can see over the walls to know where the zombies are at all times and easily walk around them all. When I think of an "authentic" in game view point I think of having an out of body experience where I am looking from the view of my astral projection/guardian angel floating behind me. When I think of a realistic gun fight I think about using my astral projection to see around large opaque structures so I know exactly when to ambush my adversary. I think someone who masters a strategy tied to an exploit well should always win versus someone who uses actual strategy and skill not bound to an exploit. I think you should be able to send your drone around a whole room so you can quickly and easily see where all the loot is because why don't I spawn with an AS-50 with infinite ammo and an infrared scope? I think I should be able to lay face down on a rooftop and still see the entire town from my drone. /close sarcasm How many of you trolling with the ground swimming exploit are 3PP proponents? :facepalm:
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It's a 1 time purchase. Whatever you paid for DayZ standalone is all you will ever pay for DayZ standalone from Alpha to completion (unless you rent a server).
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No zombies or (Infected) anymore?
☣BioHaze☣ replied to tangaslipje1's topic in New Player Discussion
Update. Devs confirmed that they will be back in 0.59. -
Didn't read whole thread. Heard the whole argument before. It's a fact that DayZ is meant to be played in 1PP. That's just it. 3PP is broken bullshit left over from the mod that the KIDS learned to exploit and now can't do without because they lack guts and lack imagination. If you really think 3PP is more immersive you truly are the minority. If you abuse 3PP and it makes you feel safer, you are the majority. You should feel uneasy and restricted in what you do in DayZ. Everything should feel oppressive and if something has to be made MORE difficult because monitors can't repro vision characteristics, then so be it! That is a WAY better option for DayZ than drone vision. Watching Toporec's last video made me fucking ill. You are all wall peaking in 3PP and it's the lamest most challenge and fun defeating thing you can do. Congratulations, you fail at fun. I would bet good money that the most vocal of the 3PP proponents are -30 and/or are PvP focused.
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I would not have taken you for a suicide to meet up type, T. I always take the spawn I'm given and consider the meet up process part of the fun/challenge. I understand you probably aren't playing as "seriously" as you usually would here... Good story and presentation. Thanks for sharing!
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https://forums.dayzgame.com/index.php?/topic/195393-molotov-cocktail/ https://forums.dayzgame.com/index.php?/topic/45505-molotov-cocktails/ https://forums.dayzgame.com/index.php?/topic/181325-pyromania-molotov-cocktails-and-ways-of-making-fire/ https://forums.dayzgame.com/index.php?/topic/184331-molotov-cocktailsforest-fires-and-firing-up-buildings/
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This is sort of a "secret" hope or thought of mine. And even if it's true, that people who want to RP a more harsh survival experience gravitate to a mod, I'll probably still get "what I want", whether it's vanilla or not. I'm honestly a bit bummed that proper functioning windows and glass aren't part of 1.0.... If we can get just custom server settings deep enough I think we will have people running more difficult versions of vanilla that RP and hardcore players will gravitate to.
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When you are talking about clans of possibly hundreds "starving them out" isn't really an option, especially if people can stockpile food, and bring friends in with supplies and to fight. Setting the base on fire is a good option but doesn't have the same psychological or physical impact when dealing with vastly superior numbers (think, 3 vs 15) inside the base and also has the potential to damage loot. If a group of 10 or 15 people inside a base are mulling about within the walls, the possibility to catch say 4-6 odd players in a tight enough group to place rocket between them is probably pretty good no matter how smart they play. If you absolutely positively never let your guard down or make a careless choice in DayZ then you are surely the exception. When I'm alone I play more carefully. A lot of people playing in larger groups will likely play more carelessly in general, especially if they can just go gear up at a clan stash if they die. I have often thought that clans taint the DayZ experience since the mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you want, "The Road", then you'll have to do away with all forms of communication outside of the game which will never happen. The game elements that would force people into playing as if they were in those conditions cannot purely be done on an open map because of social media. It's up to us to RP ourselves into the setting as this is a sandbox. So lack of imagination or willful ignorance leave us with a less than apocalyptic majority mindset.
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The initial experimental branch that gets rockets will likely have higher spawn rates so it may be used differently at first. Later on, when weight and scarcity come into play, you'll see a lot less people scurrying about with them. I want to say that I for one am most interested in the survival and PvE stuff in DayZ but I am not against a range of military gear as long as it's rare enough.
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Finding bases built by bandit/murderous clans and blowing them the fuck up has just gotten a whole lot more fun/feasible for a small force. I would personally like to see the M79 grenade launcher as well. https://forums.dayzgame.com/index.php?/topic/208105-potental-sawed-off-able-weapon-m79/
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Things like the RPG, grande launcher attachments, and military grade explosives, will be very very rare I'm sure. Improvised explosive devices will likely be more common as they will be craft-able.
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This will be my 5th Fall>Winter cycling around NYC in all conditions and it's taught me a lot about exposure and gear. Much of what is appropriate to wear depends largely on the intensity of the activity you are undertaking. Wool layering, a balaclava, and water proof boots, is most of the cold/wet weather protection anyone needs for moderate activity but you will be heavy and slow. If given the choice, I would personally choose microfiber layering, neoprene lined rubber boots (Boggs), a variety of gloves in different fabrics layered (including water proof fishermans gloves for the worst stuff), rain pants, and a modern raincoat. Everything there except the boots is relatively light weight and would certainly allow you to exert yourself more in those conditions. The way I see things going with the current clothing mechanics I start to think that having different sets of clothes at your camps and stash spots will become the norm. If it seems like a rainy day, you go get your raincoat. If it's warm and sunny, go lightweight and camo. If snow, that white get up. If it's night, go black, wet or dry. It gives us a reason to loot/stash sets/outfits for different conditions.
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Now that infected are confirmed for 0.59....
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*I'm just trying to help out with some questions that are part of the general knowledge base, in the interest of possibly saving some time. *I am in no way a last/definitive word and would of course differ to Hicks on corrections (or almost anyone else for that matter). 1. It's been said that the game engine does not allow for this. 2. We have walkies and AM/FM civilian radios. The radio broadcasting station shown on trello will need a generator to power it which is probably a ways off from being implemented. 3. Snow was confirmed recently (though I'm not sure that includes storms). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Hicks answered a question regarding powering the cities to some degree earlier in this thread. Not sure if same question. 5. God I love good coffee.
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What I happened to read a couple weeks ago told us a little about this.... They had alluded to some problems encountered between the infected and the map/physics being a overly large draw on server resources. I imagine they probably streamlined things in other ways too, that I would also like to hear about.
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Ah, oh well, too bad.... it would really spice up the stealth aspect, and maneuvering tactics vs infected and players. Hopefully someone with the skill and desire will pick up on this at some point. THANK YOU, Byron Hix! For taking the time to answer our jabbering and frothing inquiries! I'm looking forward to dying in 0.59!
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^My response when you asked me to elaborate on "improved windows". *a gentle bump/reminder*
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Yes, sir. Myself as well as others would like to see windows capable of, opening, closing, locking, entering/exiting through, and breaking. I even seem to remember people(devs/rocket?) talking about breaking windows with a blanket over them, like zoimboid, to reduce sound and chance for cuts....
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:ph34r: Can I answer this? NO. They won't. I would bet you real world money that we won't see those things in 0.59.
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Peoples. We can try to keep repeat questions to a minimum by reading the questions in the thread before yours. Also a bit sad to see so many questions which could be answered simply by reading past status reports. :rolleyes: Meh. Oh well.
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We've already seen a working rat model a long long time ago. You could drag bodies in the mod and it has been said that this is something planned for the standalone too (if I remember correctly). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hicks_206Q: Can you verify any plans for improving windows? Q: Will we see more new infected models in 0.59?
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DayZ Interaction Discussion "Why Won't You Talk to me?!"
☣BioHaze☣ replied to TheLonelyBandit's topic in Gallery
My central point is that being a Bandit (by definition) does not usually entail murder/KoS. The rest was an answer to your question as to why people would rather KoS or kill with little reason. Conditioning from other games, inability to project themselves into their character, immature ideas about gaming/gaming interaction, a propensity for youthful destructiveness, and lack of consequence in the game world, are all reasons people shoot first and don't communicate. -
DayZ Interaction Discussion "Why Won't You Talk to me?!"
☣BioHaze☣ replied to TheLonelyBandit's topic in Gallery
Personally, I always try to interact when the situation allows for it. Also, a bandit is someone who robs another and there is no other hostile connotation ascribed to the word. People called bandits historically in real life are not a wholesale murderous bunch. Simply put, what people are calling a bandit is almost certainly just a murderer. If you think of all actions in the game in the same pure role play perspective you will find the definitions for the character play styles can be very simply condensed. Hermit/Mountain man (avoids incoming bullets) Survivor (avoids incoming bullets) Bandit (tries to avoid conflict but will turn murderous when met with resistance) Murderer (invites incoming bullets) Here are some points to keep in mind as well. War is fought by young men who do not value life in a mature or sophisticated manor, most guys over 40 don't want to be anywhere near the front lines. Now take these same young men who have played every FPS game where you just "shoot the silhouette" to win and put a gun in their hands and tell them to make a choice now as to whether or not they should use it.... 9/10 times they will just arbitrarily fire on everyone they don't know, especially without much consequence (lack of infected, plenty of bullets). Now take a guy like me. Someone who has played video games almost from their inception and is pushing 40yrs old. I go to DayZ because every FPS since GoldenEye seemed repetitive in gameplay. I don't care what skin you put on it, what environment you place it in; it's till just acquire target, fire, acquire target, fire, acquire target, fire.... ad infinitum. I love survival horror and want to make my DayZ experience a giant Resident Evil style adventure where it's me versus the infected and the environment more than just trying to avoid murderers. I do believe murderers, KoS, and any other (non-exploit) part built into DayZ is a valid part of the game but the choice to do so is skewed by the history of shooters and the nature of how young men think. I believe that loot scarcity, difficult and numerous infected, stamina systems, and advanced medical will have a large impact on how people play DayZ in general. Some people who thought DayZ was mostly PvP will be turned away from the game by some of these changes (sorry but, good riddance). Others will adapt to the changes and either learn to communicate more or learn much more sophisticated ways to go about their murderous lives. Anyway, I applaud your efforts for some communication. Here is an example of a REAL BANDIT with giant pair of brass balls and some solid skills to back them up. -
"Understanding Realism in Computer Games through Phenomenology" (DayZ discussion).
☣BioHaze☣ replied to scriptfactory's topic in General Discussion
Ambient audio loops from the mod really ruin immersion for me. I'm really hoping the new audio module features some great immersive qualities. Hearing the same bird, fence sound, or bucket kick sound, over, and over, and over, is tedious and completely immersion breaking for me. -
I'm assuming from the tone of the report that we will not see .59 for this weekend. If before Halloween, with infected, it would be quite good timing. Thanks for everything, devs/all!