-
Content Count
4907 -
Joined
-
Last visited
Everything posted by ☣BioHaze☣
-
Fixed.
-
You need to stay on top of the status reports before making such comments Sneaky. ;)
-
I'm flattered that the official DayZ Dev twitter (Baty, DHawkz) used a pic of mine! :D Now I'm hovering about wondering if possible patch to today, or more likely tomorrow....
-
I've not messed with other survival games, and haven't built anything more elaborate than a large tent camp in either the mod or SA. Building and maintaining a full on structure will be novel to me at least. Being able to retrieve and build things from a contaminated zone will also be an advanced activity requiring protective gear and a biohazard shower.
-
*Again, TS3 is also a phone app. There's no way to "fix" this exploit....
-
Wait for it..... TS3 is a phone app too.
-
Yes, I want to see stages of effects for sure. The shaking is an ok start but I would like to see increased possible failure rate when crafting or performing more complex actions, and tunnel vision and blacking in and out before totally passing out etc. The endgame should be what you make of it in an open world sand box context. I think simply building and maintaining a base and vehicles while warding off people, infected, and predators will be common end game type activities. When people talk about end game loot etc, I tend to roll my eyes a bit because for some people that's an ushunka hat and a fish trap. Though I doubt I will play many of the mod's of the SA I am fascinated and very excited to see what comes out of the modding community.
-
Yup. In sheds as per usual. Not common by any means though.
-
*oops, no dbl post :P
-
For me, you hurt this presentation by stating that spawning in harsh conditions is a bad thing. You are purposefully spawned in hungry and near thirsty in DayZ. DayZ has accelerated time, no? I would like you to go outside in a t-shirt and jeans in the Northeastern winter for a full hour and see how you feel, then I'll have you run around until you are soaked through with sweat and make you cool off again..... guess who has hypothermia!? Oh yeah, you'll also burn more calories and water by shivering and the bodies natural reactions to being cold. If we spawned in Energized, Hydrated, and Healthy, we would have a lot of time to do many things before worrying about warmth, food, or hydration. Why not do away with the mechanics that made DayZ different from ARMA altogether? Rocket added the survival mechanics first and realized it wasn't enough to keep the game engaging and the infected were more of an after thought. The rest sounds like a mod someone will make, or you'll make, not a 1.0 game mode. But hey, we have payday masks, so who knows!
-
Cows, deer (elk?), chickens, wolves. I have not seen boar or foxes. Gary saw a boar backpack someone may have dropped but who knows what that was from....
-
It feels weird using your channel when you've been gone so long! Thank you very much. We make good use of it and have a good group going. Good luck with interwebs.
-
I've made the same mistake. *Add as attachment. ;) Make sure there is fat or water in a pan or pot. Things cook in about 1min.
-
Brooks, Gary, something like a fractal smoke spiral.
-
Indeed, always awful. And those bastards usually don't even RP a little to make things interesting.... Kudos for dropping the map. I think not using the map probably helps a player keep the experience fresh. I do a lot of random travel "Northish" etc, the way a person might if they were stranded somewhere they had a decent familiarity with but weren't local to. Maybe you were a contractor living abroad when the shit hit the fan. I think a lot of people jsut play and play and play and don't consider the consequences of "DayZ burnout" before they meltdown in one way or another. 1,200 hours in the SA and about 600 in the mod is very modest for as long as I've played and that's purposefully due to the quality of builds and the longevity of the project.
-
We're often in TS for extended periods talking with players scattered across the map, often about non-DayZ related topics. Yes we use it for strategy when we need to but most of the time we are having social banter or game dev discussions. It definitely sucks from a meta-gaming perspective but so do external/online maps (which I swore off a long time ago to avoid burnout and because the map changed constantly). Meeting your friends through directions on Steam text chat... equally meta. Trying to meet randomly would take forever.
-
I burst from my storage locker this morning and ran North. For a few hours I ran random paths around Northern sections of the map. Sometimes there were towns, sometimes woods, and I also passed up Kamensk and Tisy (I'm satisfied with my gear). With plenty of food and a cooking pot with purification tabs I could freely wander about without much worry. I was just about to head West and consider logging for lunch when I saw this! :D She was ripe for the plucking with some decent loot and apparently untouched. It's never pretty when someone has a serious problem with pot(s)....
-
I can see how you would have thought this and I guess in some sense I tried to but with sluggish infected and not quite as many as I hoped for the attempt was fairly anti-climatic.
-
It's yours if we can meet before the next wipe! I simply kept the barrel warm and made the world a safer place in the meantime. ;) I probably used only -25 rounds as I realized early that they each fell with a close range single shot to center mass.
-
My friends aren't in the game currently and I'm not playing for a little while still but I will put the word out. If you post your server info here someone else might try to find you. Also, you can try to post a ticket to have your character respawned similar to how they fix people when stuck in a building. I so badly want a random guy to find you there. "Hey, hey buddy!! Over here! Behind the wall!!! Don't freak out or anything but.... I'm a zombie. I know it sounds crazy but try to hear me out...." Good luck.
-
I see, so maybe if a player were to walk by you would aggro and watch as you chased a player and possibly get killed. My character isn't that close to NWA or I might try to aggro you. I will see if any of my friends are on, they might want to try to "meet" you. We love the worst bugs and glitches! :D
-
Flares and torches should be able to keep them at bay. People are getting one shot killed by wolves but I think this greatly depends on gear/helmet. Also, agree that wolves should target lone players more than groups. Maybe a pack of 5 will track a solo player and a pack of 10 might attack 2 people....
-
lol wut? That's fantastic if real. I'm legitimately jealous. You must go and try to find a player to attack or get killed by. Please post video. Try all the things.
-
We are technically still in Alpha and in fact the infected AI is being worked on in this build. Infected will have more variety of attacks and be able to beat down doors and barricades in the future. Player stamina will make it so we cannot just outrun infected when we want to. New hit boxes and melee mechanics will also effect how we handle infected. Injured animations, infections from dirty wounds made by infected, and horde AI will have further impact making how you deal with infected even more important and dangerous. On top of all of that, many future optimization passes will hopefully free up server resources to allow for more and more infected in Chernarus as time goes on. Please continue test all aspects of your interactions with them and share any constructive findings and thoughts here and report bugs to the bug tracker.
-
The hunger is real.... Tonight's session featured emuthreat, starvingart, and pook. Killing, skinning, eating, cooking. Searching for heli's, searching for fuel to cook with, looking for love in all the wrong places. We all had the weekend jollies, playing on a high pop, possibly scaring away opposition due to the size of our group. A couple heli's were found and a few tents looted, we didn't even bother being discrete for the most part really. When we finished with green mountain, I came running out of the guard shack that has medical supplies holding a defib acting goofy like someone should let me shock them for "fun". I personally had never tried one on anyone that I can remember and had no idea what would happen. I thought maybe he would just get hurt. emu knew but didn't exactly say straight out that it was deadly and art decided he wanted to try it. Shoving a damaged battery in it took 5 or so tries to turn on but eventually did. This happened next. art had planned to log off anyhow and took it pretty well, I got to hold his akm and vest until we met again. After art left emu and pook tried to get me to engage in some "catch and release" which while not technically KoS is really not my style. Following them into a town not sure exactly what to expect, pook spots a player and begins firing at his legs. His shots miss but the sound draws many many infected. We all duck into different storage lockers as the horde descended. emu wanted to wait out the infected and look for more players, but I wanted to kill the infected. I told them to flee as I drew aggro and only after the infamous words, "I am become death.", did I begin the methodical slaughter. I killed close to 12-15 but I believe the high pop environment was causing some of the AI to respond in sluggish fashion as they sometimes do in this build. I had planned to log by 1am EST anyway and bid my friends bon voyage as they sprinted into the night, full of piss, vinegar, and woof steaks.