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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Why are there no first person EXP servers?

    If you want to be involved in experimental it is best to follow the official experimental thread and look for things like this so you can stay on top of this ever changing branch of the alpha.
  2. ☣BioHaze☣

    Make towns unique with unique loot?

    Art assets (especially large ones) can be very time consuming to draw and configure. Merely opening100% of the existing buildings is already a huge task. (The mod had far less buildings and far fewer enterable buildings, like -30%?) Even many of the smaller shed structures, workshops, and factory buildings are only recently enterable. Regional loot control is being worked on and will have a better effect on game play than specific houses with specific loot. I do believe that detailing the existing buildings in different towns to give a better sense of individuality has been discussed but not in a long time.
  3. Heh, good topic. During the mod I got a tractor running and drove around looting, filling the inventory. I rolled up over a hill and saw a couple of barns in the distance and a lesser geared character running around with a couple zombies on his tail. I pulled out my M-16 and picked off the infected and at about the same time the new guy ran up into the barn. I hopped back into my tractor and drove down between the barns. I called out to the hapless fellow and told him I meant him no harm. I young British fellow answered back that he was new to the game and very thankful for my help as most people he meets kill him. I told him to go peak in the tractor inventory and to take anything he needed. "This is the best thing that has ever happened to me!" - a quote I won't soon forget. Then I bid him good luck and drove off....
  4. ☣BioHaze☣

    What Happened to The Remington 870?

    Valid question. Maybe for now it's good enough for the shotgun category to have 1 break action and 1 pump action while they put the other ammo types in. Here's the reddit on your question from a year ago. https://www.reddit.com/r/dayz/comments/2nirn2/what_ever_happened_to_this_remington_870/
  5. ☣BioHaze☣

    Status Report - 26 Nov 2015

    Great report! That impaling on pitchfork animation is totallys brutals! I'm enjoy an extra helping of Experimental for thanksgiving and so far it's as smooth and sweet as candied yams! Super thankful for your efforts, devs! We love your SCIENCE parts. :wub:
  6. ☣BioHaze☣

    The Human Body Engine

    I like some of these concepts but I would tone them down significantly or not use some altogether. I do hope we see an animation for removing backpack to get to large storage area and more location specific inventory stuff. Stamina and weight will also bring on some of the mechanics you spoke of.
  7. ☣BioHaze☣

    Wheelbarrows, just sayin`

    Wheelbarrows are mentioned at the bottom of that thread. Just sayin'.
  8. ☣BioHaze☣

    Wheelbarrows, just sayin`

    Many new players/forum members often feel inspired by DayZ. While I encourage your contributions, I would also appreciate if you got up to speed with whats been suggested and discussed here in the last 3 and a half years. Try using the search function before adding new topics and read ALL of the status reports. https://forums.dayzgame.com/index.php?/topic/230159-dolly/#entry2319715 ^From 9 days ago.
  9. Holding up an armed player is arguably the most challenging thing to try in DayZ. Many players like myself, if caught completely off guard, would RP being robbed and be happy to leave with our lives without a thought of revenge. We actually pine for this after being KoS'd. "Why didn't they try to rob me?" People who might be perceived as "carebears" are probably just trying to stay immersed in the perma-death aspect of DayZ and try "all the corners of the sandbox", so to speak. I am personally anti-KoS and I've become good at avoiding, escaping, or fending off players who just want to fight. My point of this thread is to make a case for trying to rob someone more often than just shoot them. You can preserve the condition of their gear, and have some kind of interaction while you attempt to bind them and possibly put a hood on them. There are ways to keep people from communicating with friends over external chat to call for help and safe ways to disarm people. I know the game is lacking in some elements that may encourage this style of play but I'm hoping we see more "party bus to thunderdome", "catch and release", and pure highway robbery in the future! Thanks for reading!!
  10. ☣BioHaze☣

    Hold Ups, Stick Ups, Non-Lethal Robbery (Dear Bad Guy)

    I complied the last time I was held up and I had very minimal gear. The guy actually apologized before shooting me because I was "so cool". :rolleyes: I'll still go along with a robbery if caught completely off guard.
  11. ☣BioHaze☣

    Status Report - 12 Nov 2015

    This is ALPHA. The entire hive can be wiped at a moments notice. If this is unacceptable for you, come back when the full game is released. Every patch has been this way and some were wiped multiple times. Dean with it or get gone.
  12. ☣BioHaze☣

    Strange text glitch in firefox.

    I'm seeing this in 2 areas on the "front page" of the forum. Teh weirds. ^The 2 places it originates from.
  13. ☣BioHaze☣

    Status Report - 12 Nov 2015

    ^^^Any chance to touch upon these Mister Hix?
  14. ☣BioHaze☣

    Hold Ups, Stick Ups, Non-Lethal Robbery (Dear Bad Guy)

    I guess it's easier to pull a robbery off on an RP server it's true, but who wants easy? ;) I think the catch and release videos are from public servers.
  15. ☣BioHaze☣

    Hold Ups, Stick Ups, Non-Lethal Robbery (Dear Bad Guy)

    Though I cannot take personal credit for the creation of the videos above, I will take it as a compliment that you enjoy what I find and share. Thanks, Sneaky!
  16. ☣BioHaze☣

    Status Report - 12 Nov 2015

    Any chance for a thought or 2 on the questions below? Is there a model for infected Rocket yet? Can you confirm plans for the M-79 grenade launcher (takes same rounds as M4 launcher I believe)? ETA on Molotov cocktails? (After renderer?) Thoughts about the return of empty cans? (so many uses!) What will our options be for cannabis consumption in the game? (papers, pipes, bongs, infused cooking oils/fats for edibles)
  17. ☣BioHaze☣

    Status Report - 12 Nov 2015

    So much awesome stuff!!! Thank you, guys and gals of DayZ dev! My body is ready.
  18. ☣BioHaze☣

    Hold Ups, Stick Ups, Non-Lethal Robbery (Dear Bad Guy)

    They should make it so when you are arms raised, people around you can manipulate your inventory but you cannot, I guess.
  19. ☣BioHaze☣

    Hold Ups, Stick Ups, Non-Lethal Robbery (Dear Bad Guy)

    Yeah, I hoped this topic would at least promote the ideas of stick ups, etc. Also, the party bus returns soon, and it opens the game up to larger mobile groups capturing people for these purposes and more....
  20. ☣BioHaze☣

    Rebinding Hotkeys to NumPad or more.

    Hi All. I play left handed and I would like to bind the Hotkeys to the NumPad to give myself the same access to the keys that a right handed AWSD player has to the the standard number keys when using the arrow keys for movement. Having the option to rebind the Hotkeys to any key actually makes sense for us all, if you think of the purpose of the Hotkey as being for the quickest possible actions. Thank you. :beans:
  21. ☣BioHaze☣

    Dolly

    Good ideas! You can separate your tags with commas, sir.
  22. ☣BioHaze☣

    Rebinding Hotkeys to NumPad or more.

    Somehow I overlooked this in the key assignments tab. :facepalm: Found under the obvious, "Inventory" selection in assignments. I have been reaching over and bashing the numbers this whole time. It never seemed to be a big problem but it dawned on me that the numpad would be better..... Eh, feel free to lock or yard. Thanks, Bones.
  23. ☣BioHaze☣

    Scorpion Too Big

    Buttstock folded should not stop you from firing but should have more recoil if you use it that way.
  24. ☣BioHaze☣

    Zombies attracted to light

    This may already be in the works. They already seem to track player voices from direct chat and most types of environmental sounds. I believe (due to the scant DayZ lore that exists) that the infection diminishes their eyesight which gives them unique sensing characteristics. We'll have to wait and see!
  25. ☣BioHaze☣

    "Warning" Exp 0.59 Broken / Jamming AK's - SKS work around

    I like how you caught those guys discussing whether to KoS at NWA or not. It made me wish you had shot them.... Thanks for sharing. I hope this has been added to the bug tracker. Edit: Sobi rage, so authentic.
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