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Everything posted by ☣BioHaze☣
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I could have asked you the same thing based on the first line I quoted. You completely ignored the daily limit they mentioned in your OP. I still think calling an outline for a new system "shitty" at this point is premature. Absolutely not. Simple things like beards and scars can keep a lot of people engaged in the personality of their characters. And I absolutely don"t want such huge advantages to the skill set that it occupies my time to get 30% more plant matter from a farming action. I am always invested in my character because it's my choice to project myself into their lives and protect it as such. I do not need skills assigned to an invested amount of time to stay immersed. If I've played 30 days, killed 6 people who tried to KoS me, 100's of infected, built 4 camps/bases, and fought off packs of wolves with my character, don't you think I'm going to be attached to my character just by playing the game?
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They said you would have daily caps on how much you could add to your skills so you could only gain so much in a day. So instead of grinding for an entire play session, you would have to just make sure you performed some of desired skill in each respective session. I honestly would not care if there were no skills in the game and everyone had the same base abilities throughout. As far as rough/fine skills concept, I would want to reserve some judgement before I saw more about what they had in mind. I think it's a way to make skills more ancillary to actual game play and really just a matter of efficiency learned over a lifespan (100+ hours survived in game for example). It was also said a long time ago that skills would not be added that change the tide of PvP, and I agree with this concept. I don't want anything resembling a penalty for not having practiced a skill other than my own personal lack of familiarity with the mechanic. Once you start down the truly occupation specific character skill levels, I think the game starts to move away from the original vision in a negative way.
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Let's not waste time. All fruit baring plants and trees will be changed to world containers eventually. I've had to post this far too many times in the last couple of weeks. -_- I feel like I'm having a conversation about a movie and most of the people walked in halfway through and need to be caught up, ALL THE TIME.
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Steam is back and switched over to experimental to get 55.2mb. The current build is the same as this thread title. Only seeing one server when searching, "experimental".
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I think this is in place/working currently. We should test tossing different stuff to distract them sometime soon.
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Wooooo, happy new year! Great report, Baty! So much is changing so fast, I'm excited for 2017! Does this mean more characters for players to choose from? So we won't all just be generic white guy #5 anymore?
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He's the one who dropped the vial of the virus....
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I survived, no problem, and all sick indicators went away. I rebounded at about 800 blood and had enough food to wait for a little while and heal. I got sick at +/- 4500 blood and lost a little blood to fighting infected searching for charcoal before I hunkered down to heal.
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Yeah that doesn't sound like a KO situation. An infected dealing that much damage in 1 strike is OP to say the least. I want a chance for quick KO in melee but 1 shot death wearing head protection, not so much.
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False. Originally the popularity was from how harsh and unforgiving DayZ was, the ultimate ANTI-GAME. Streamers and youtubers who lack creativity and are mindless CoD products overwhelmed popular media around DayZ and created a culture full of ignorant casual DayZ players who think DayZ is just their next shooter to play for 500 hours before declaring it broken and rage quitting and moving on to the next shooter of the month. How many of those same people have I seen come and go in the last 4.5 years from this forum bringing NOTHING new to the experience for anyone???
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Is it possible it knocked you out and then finished you off while you were unconscious? That isn't technically a 1 shot kill. Emu was knocked out by a Zed in stable when he was hurt but his status was bugged so I had to kill him with his own axe.... but the infected didn't actually one shot him but would have probably finished him off had I not been there.
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Thank you for contribution to my survival horror game! There may be a mod of DayZ you will prefer in the future. For some of us this is the game we've been waiting for all of our lives and the least creative non-gamer shooter players have been the majority here for far too long. Shooters ruined video games the way the matrix ruined movies. I do not play shooters as they are repetitive, mind numbing, and a stagnant genre. DayZ has given me a reason to carry a gun in a game and sometimes use it against other players. The vast majority of DayZ "players" are woefully ignorant of what DayZ will be like when feature complete. THIS IS ALPHA. https://arma3.com/
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Why is this .60 thread still open?
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It's a dog eat dog world for sure. :P
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What, no patch today?! Slackers!! Kidding of course.... Will we see a patch with vehicles tomorrow? Dare I dream of such a possibility? D8
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Tag & Release ep.38 - Discovering a hidden truth through interrogation. - Survivor : Redbeard - [14:00]
☣BioHaze☣ replied to sobieski12's topic in Gallery
"Just slightly wounded." - Sobi 2016 -
If you read my text at the top of the page I did survive without medicine, I just needed to be careful not lose any more blood to fighting infected and ride out the vomiting sequence. Once I puked up the zombie sushi, I immediately started to gain blood.
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After trying todays experimental patch I had my first stable run today and initially ran solo for over an hour and didn't get a backpack until midway up the map. Mostly I played with emuthreat, starvingart, and some new random friendlies. emuthreat had a friend murder him so we could start fresh together and we soon found ourselves in Berezino. There emu ran into a neutral player named Griff and then met up with me near the docks. We set out West and in short order I came across a barrel with a little ammo and a compass stashed in cabin. emu decides to carry it and we commence to looting one half of the town before running into Griff again this time with his his friend Pepperoni. We exchange TS info and steam names and go our separate ways. Now emu and I are trying to run to another location to start a new camp when we encounter our first pack of wolves. We ran while getting bit until we found a building to run into. Armed with only a chambered Sporter we hoped to kill them off from the relative safety of this building before moving on. The first white wolf clipped through the building and fought with us in close quarters. We killed it with Sporter and ice axe and then emu continued to pick away at the wolves, eventually letting the infected in to be dealt with in melee and then concentrating on wolves again. Next we heard people outside and it was Griff and friend once more! They helped us dispatch the wolves and then it was BBQ time! People struggles with fireplaces but we eventually got a barrel going. Running about with a barrel as it's flame dies creates some entertaining fire trails! Not long after this we part ways with our new friends and set off on our own. Up on this tower emu's neck does an emu's neck impression. emu had a bugged status update system and refused to log before camp. Sure enough a zombie knocked him out and bugged status meant he was frozen in the state. I killed him with his own axe and then saved his gear and amde the hike to the tents to drop things off. He respawned nearby and was making his way back to me when he was trapped ina bus wreck by another pack of wolves. I grabbed an AKM and slung a repeater on my back for emu and ran from the camp to the bus to try to save him. The whole time he is telling me how is distracting them with a flare and poking them with a pointed stick when they come inside. I finally arrive and see the pack swarming. Soon they catch wind of me watching from afar. I sprint into the bus and after getting my bearings I take 2 out and the other 2 run off. We then skin emu's tormentors and I log shortly there after. Having saved my friend from a fate worse than puppy chow. High five!
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Get well soon. I'm starting my stable journeys until tomorrow myself...
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Ate an uncooked mackerel fillet found on an infected and got sick. Not sure why I forgot it needs to be cooked. Zombie sushi seemed to take about 3,000 blood but after what seemed like a bugged vomiting sequence (saying im about to vomit and then going through an animation without sound), I am now gaining blood again, hiding in a house. Infected aggro is tweaked, they are seemingly more sensitive to environmental sounds, and sounds of melee. They now also will walk faster in spurts instead of just walking the same speed and will walk faster when tracking in general. It seems they will not vocalize until they see a player now as well. Infected seem to be striking low and high and I've had some clothes ruined.... *Version match in server browser does not seem to be working currently.
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I totally missed that. :P
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@odin_lowe Christmas trees are in. No pic because I forgot to start fraps. :/