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Your DayZ Team
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Everything posted by ☣BioHaze☣
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When I came back to DayZ after a long hiatus it was right around the time they started adding all the new towns. I decided right then that I would stop using the map and try to learn to navigate using some visual cues and standard bearing. i.e. "I know I'm in the Southwest so I'm going to use the sun or constellations to head North to town X." This way I am always cutting different paths and seeing things from many angles. Stopping using the map when I did was a good component to my anti-DayZ burnout strategy (<very important to me and rarely thought of or discussed by players) and I'm forcing myself to learn all the visual landmarks and topographical cues. I usually don't have trouble meeting up with people either and taking semi random paths means taking the path less traveled/less KoS'd.
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No sir. I have a young Nephew and I would not want him watching some of these graphic movies or playing graphic games. When I was his age games and most movies and TV could not be nearly graphic enough to inspire violence. I feel like I saw Full Metal Jacket and The Shining at too young an age myself. Now.... - Congressional testimony 2003: "the correlation between violent media and aggressive behavior in children is stronger than that of calcium intake and bone mass, lead ingestion and lower IQ, condom non-use and sexually acquired HIV, and environmental tobacco smoke and lung cancer, all associations that clinicians accept as fact." - During a 2013 PTC study, a total of 512 guns & bladed weapons were shown on examined broadcast shows. Almost 70% were guns. Viewers watching crime dramas on TV are exposed to a gun or bladed weapon every 3 minutes. - From this 2013 study, a broadcast show (rated TV-14) had more violence than all TV-MA cable shows. http://w2.parentstv.org/Main/campaigns/mviolence.aspx
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This has been said COUNTLESS times and it's still true. Thankfully, we will be getting dynamic zombie spawn in .60. This will offer the illusion of many more infected around the map and for all intents and purposes will play that way.
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I think Australia and maybe a major country in the EU would likely ban DayZ if you killed infected children in it. But they can go and watch stupid mocking jay movies where kids kill each other or that Japanese movie Battle Royal where again, it's kids killing each other. Natalie Portman in The Professional anyone? Smoking cigarettes and falling in love with a man 40yrs her senior.... I can name many MAJOR movies which involve all kinds of illegal and immoral acts committed by and to minors.
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Where the fuck did I say I wanted kids doing ANYTHING? Depicting people of all ages engaged in all kinds of acts is legal in cinema in most free countries.
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Yup. I have watched them walk in to quite a few sheds and buildings and found them in there as well. Groups of infected trapped in a room or house somewhere is a classic trap done by players (whenever doors were functioning properly). I would like to keep that a player created situation, so yo know someone was there.... I have asked for child infected in the past citing the fact that the 1968 Night of the living Dead has a child zombie killing it's mother. I have a feeling we won't see them in DayZ though for regional censorship purposes. :( It's super silly how a movie can depict every kind of horror or debauchery but in a game it's taboo.
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I have seen infected switch aggro to a nearby player as it was running by. For example, my friend would fire, and we might run, but when the infected caught up to us the infected was aggro'd to me not him. I'm sure infected AI will see a lot of tweaks and balancing. It's come a long way since the beginning and will almost certainly demand the attention of the devs past 1.0. I am not only looking forward to improved and expanded AI but I will be thrilled when we start to really get the new infected models in large numbers.
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KoS/the chance to be murdered is a great layer of tension but it should be a truly tiny chance among the many possibilities. Fixed that for you. KoS should never be ubiquitous once the game gets harder and harder. Speaking of scary. Waking up to the mod infected scooping your guts out was scary. Infected already enter buildings regularly now and you will see more and more in buildings as infected populations rise. No fucking jump scare bullshit, please. Save that for Fatal Frame, or Silent Hill, or something else. We would all learn where the infected jump from in short order and the effect would be minimal over time, as well as giving us a chance to just pick the infected off from under the bed it's "stuck" under.
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First of all, rifle shot can be heard for +/- a mile in all directions on level terrain. Anything more than a .38 round is pretty jarring in general and would be the single most intense focus of the AI not some bullet whizzing sound. The sound of bullets bouncing off things already aggros the infected because most sounds over a certain volume threshold at least draw them in the general direction of the sound. Secondly, Beta is for balance and fine tuning. Bonus facts, glass cannot be well hidden behind unless it's a 1 way mirror (did I really just type that?), we haven't even touched dynamic infected spawn or real horde mechanics yet. You might want to reassess your own logic, friend.
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The terminology for character types is broken within the majority of the community. A bandit robs people, usually armed, but almost never murders the people they rob unless they encounter resistance. People who KoS or stalk to kill purely for the fap/grief of it, and maybe some gear that will be wiped, are just murderers. There are also heroes, medics, traders, horders, mountain men, zombie killers, and many more roles you can try. It would be nice if we all used logically defined terminology to communicate because until we do people will make arguments based on differing definitions. As game elements change, more roles will open up, and we will likely see people adopting more varied play styles as well.
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Gib dynamic zombie spawn. I came close to starting this thread last night myself.... SMoss - Will these videos be a regular reoccurring supplement to our status reports from now on?
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Other scenes showed the scopes and attachments much better.... Here's the video for those that may not have caught it yet.
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Aggressive aggressiveness or flame posting can get a body banned from here.... Next time I'll be sure to offer a warm glass of milk with your fact check? I've read and internalized nearly everything made public about DayZ development since my join date. To me the details matter, and setting the record straight matters too. Although in the sea of misinformation that is the DayZ community I know it's a drop in the bucket, but I guess in this case you got my overall point, so cheers. (I miss the pacard facepalm emoticon we had....)
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Yeah, well zombies is a general term for mindless animalistic humanoids. Infected is a more specific term and in this case does imply they are not undead. We don't "believe" the infected are "still alive", it's a fact of lore. Have a nice day. Please do not misinform. This is why you don't HAVE to get a headshot for a kill.... Thanks.
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Oh, I had the distinct sensation, the visceral awareness even, that the mods were here the whole time.... Like the counter snipers sniping the Bambi snipers of Cherno on a full public server, only rearing your heads when duty calls. *walks on egg shells*
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Is there any hope left? Please tell there is!
☣BioHaze☣ replied to -MadTommy's topic in General Discussion
Tommy! You should follow the status reports, closely. Never mind the current state of the SA, really. Relax and read and once you start hearing news of features and changes that make the game closer to what you desire, maybe fire it up for a trial run. I do not fault anyone for putting DayZ down and I even consider the "wait and see crowd" to be some o the smartest gamers/consumers. One day the faithful will be called up to heavenly, frame rich Chernarus, teeming with dangerous EVERYTHING. Now say 10 Hail Rockets, and self flagellate with a controller cord. -
You need to look past the current state of the game. You, I, and everyone else are playing the mod with better graphics and less infected right now. Not standalone DayZ. You haven't played the SA, I haven't played the SA, Byron Hix hasn't played the SA. This is something most of you cannot grasp. I wish you all many deaths unrelated to gun fire in the future.
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They said they hoped to get .60 out by the end of February. That's a far cry from a promise. Just relax and find something else to distract you from the excruciating wait. We've still got a very long way to go. Need I remind US all.
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You should seriously lower your expectations on seeing DayZ for consoles anytime soon. I do not believe there is any plan to release the game on either Xbox One or PS4 until after the 1.0 release of the PC version. Also, personally, lol at DayZ on consoles at all.
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This is merely the OP's attempt to deal with the stress of waiting for .60. His mind insists that there must be a way to get to play with it sooner so he dreams up experimental-experimental builds as an option. I also believe that the internal testing going on before release is not fun the same way testing on open public servers is either. I personally guesstimate we won't see .60 for another 2-4 weeks.
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All of these developments sound very promising!! Thank you devs/all! I have not played DayZ in quite some time in anticipation of .60 and I am anxious to get back into Chernarus. It's great to hear that so much is going into reworking important game play features! Save the frames!
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Dynamic spawning does NOT mean infected can spawn next to you. It was already stated that they will spawn outside of view as you approach an area. I do not think this will have quite the impact on tracking as it did in the mod. Unless you see the infected pursuing someone, any infected you see at the edge of your field of view will be possibly spawned by your presence.
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Thanks for any and all information, devs/all! I know myself and everyone I play with is anxious to see .60 as this month draws to a close. DX11 and dynamic zombie spawn might be enough to get public DayZ builds headed in the right direction. Good luck!
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Player stats shouldn't show players killed
☣BioHaze☣ replied to WilliamTheConqueror's topic in General Discussion
How could I possibly forget modding? It may be that modding is the only way I will get a version of DayZ that I actually want. I just hold out some hope that Vanilla DayZ will play more like a SURVIVAL game....