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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Exp Update 0.61.137826

    Man, I wish you had witnessed the shot I took on a retreating wolf. At about 50m you could clearly see the impacts, which for the moment completely obscured the wolf model but somehow every shot pellet seemed to miss, no stagger, no whimper, no red.... it's possible I couldn't see the hit but I doubt it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Awesome post. I'm glad to hear that they seem to have at least gotten a close to accurate reproduction of shotgun performance with current placeholder settings. I would personally very much like to see a full range of shotgun shells from salt to slugs.
  2. ☣BioHaze☣

    Exp Update 0.61.137826

    Wait, why is it my fault the thread is open? You can't read for yourself? Posting at 1am I can hardly be blamed for merely opening the thread I saw active.... GG in the filthy stable casul kill.
  3. ☣BioHaze☣

    Exp Update 0.61.137826

    Stay out of Thurman's tents, you mooks! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I had a long evening/night session, no crashes until I tried to close DayZ from the red X on the task bar. Nice to meet @MamaB3ar, glad we could help you get off the coast, and glad to have the help working on these Experimental builds. I hope I don't forget anyone so here goes, emu, Thurman, starvingart, IMT, Luc, MamaB3ar, sanguine, GirthBrooks, Hell, and myself gathered vehicles and tents while intermittently fighting wolf packs. We also made contact with a recurring player on the server who will likely join us in the future, Bubba. *I believe Buckshot at range should be more effective and possibly have less dispersion at 50 meters.
  4. ☣BioHaze☣

    Exp Update 0.61.137826

    Maybe invisible infected is due to client and server desynch/discrepancy as to where the infected/infected hitbox was when you shot it. On the client you killed the infected so the body drops but the server thinks you merely wounded or aggro'd the infected so the invisible representative of the infected is being tracked by the server chasing you. The client has the hitbox on the ground so the invisible infected is effectively a ghost and you must attack the corps to silence it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A few more snaps from today, Luc and Hell in a Hesco structure this afternoon. Running with Hell this evening....
  5. ☣BioHaze☣

    Exp Update 0.61.137826

  6. ☣BioHaze☣

    Stable Update 0.61.137813

    Read this, new guy. I hope you feel like a massively ignorant asshat after internalizing this, if you can. From your tone and level of expectation, it's obvious you need to take a long long long break and come back in 6-12 months. Please?
  7. ☣BioHaze☣

    Internal Milestone - Road to Beta

    Hi Eugen! I heard you like cats. This is my roommates cat, Boo! He's a great cat friend. :3 Thanks so much for this bit of helpful insight as to where exactly we've arrived in the dev cycle. I am fascinated and excited to see how all the changes transmogrify our favorite game into the sleek modern AAA beauty she should be. Cheers!
  8. ☣BioHaze☣

    Exp Update 0.61.137813

    I played a couple hours earlier and had no crashes in x64 but I did experience slide show like frame rates while I was passenger in the bus with 3 other passengers. It happened directly after bringing up the game options overlay used to adjust in game volume. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I killed a few wolves and then met up with emu and eventually Thurman and fing. At Tisy emu managed to axe a wolf to death and it was very entertaining to watch. I only wish I had thought to take screenshots..... Later on at NWA emu accidentally killed me with the bus due to poor communication and I spawned as a black woman in Solnichny. After absentmindedly jumping a sedan into the ocean, I looted a medical clinic and became Nurse Shaniqua Novotny. When I tried to warm up by a fire I drew aggro but then once warm I ran east to emu dragging my friends with me. Ducking into the gas station I was thinking I could punch out the 3 infected on my own but that was a bad idea and I died right before emu arrived. I once again spawned near Solnichny (with my proper character model) and when emu met up with me again, I intentionally threw myself in front of his bus as I had wanted to log for the night anyway. ^The last desperate moments of Nurse Shaniqua Novotny.
  9. ☣BioHaze☣

    suggestions to consider

    That's great but may I suggest you read and read and read and read and read some more to try to get up to speed. 99% of the player base are not properly educated about DayZ dev when they join the forum and it makes their contributions mostly pointless and adds to clutter on the forum.
  10. ☣BioHaze☣

    Historical Data on Infected Population

    1,000 now? Wouldn't dynamic imply the number rises and falls as people enter towns? I honestly don't think there are any static infected on the map anymore..... Numbers regarding legacy infected populations would only be applicable to the old and now defunct server spawned system. I too would love to see all those numbers laid out as well, relevant or not.
  11. ☣BioHaze☣

    Stable Update 0.61.137741

    Cold chillin' with @ColdAtrophy 2 small packs of wolves, many zombiez, and a few tents raided to bulk up our own supplies, with enough time to chew the fat.
  12. ☣BioHaze☣

    Exp Update 0.61.137768

    Well, it was a straight CTD no dialogue box no warnings of any kind. One second in game, next second desktop. On 32 bit I almost never crashed.
  13. ☣BioHaze☣

    Remove zombies, 100 player servers

    We need a planned parenthood style pamphlet. "Vanilla DayZ and You: the right fit?"
  14. ☣BioHaze☣

    suggestions to consider

    *You're Ok, first ALPHA. Now, everything you have posted will be fixed/tweaked by things which have been outlined in status reports. There are many many OLD problems and bugs which MUST WAIT FOR LARGER CHANGES TO TAKE PLACE before the smaller related components are tweaked or COMPLETELY REPLACED. Most of the things you are concerned with are effected by PLACEHOLDER elements from the mod or coded into old script around old mechanics. You're fucking welcome. :D
  15. ☣BioHaze☣

    Exp Update 0.61.137768

    I'm willing to donate as well. If there is a way we can have a PayPal to top-up the subscription at our leisure, that would be ideal. Muchos gracias.
  16. ☣BioHaze☣

    Exp Update 0.61.137768

    If I played with x64 in prior versions I would always crash, usually within less than 30 minutes of starting to play. It got to the point where I stopped trying to use x64 and was waiting for word from the team that a fix was put in place.
  17. ☣BioHaze☣

    Exp Update 0.61.137768

    The helicopter despawned completely, leaving only the smoke for a moment. emuthreat said that the loot might still be there so I checked for at least a couple of minutes but I could not find any.
  18. ☣BioHaze☣

    2016 In Review

    This is one of the few major issues I have with DayZ. For me it's not that they implemented dynamic infected spawning it's that it took so long for them to realize that they needed to use a dynamic spawn system which cost time developing said system.... Now if I see pop in of infected and empty cities from a distance in 1.0, I will be disappointed.
  19. ☣BioHaze☣

    Exp Update 0.61.137768

    *forum ghost, double post*
  20. ☣BioHaze☣

    Exp Update 0.61.137768

    Damn, the end of an era! Thanks for so graciously hosting all this time, even when you couldn't join. Time for a new spot....
  21. ☣BioHaze☣

    Exp Update 0.61.137768

    ^Yesterday, that moment when the heli despawns in front of your face. D: Logged into 1PP today and encountered wolves almost immediately after not finding them all day yesterday in 3PP. I then met fing where we did a bit of impromptu zombie killing before I took off in his sedan and he logged to play Payday 2. I drove East towards Thurman but was about a minute too late to save him from infected, and he was logging out as well. This did however put me right where I needed to be to take his bus back to our current camp and I proceeded to take it on a short tour and was able to grab a tent out of Kamensk base with a little navigation assistance from emu. I then drove south to meet emu and got hydrated with the quickness. After grabbing another tent at a roadblock, emu drove us to the camp where we could begin the process of homesteading once more. I played in x64 with no crashing! There were some frame stutters when I first logged in and some particularly bad stutters while driving for some of the people I played with. I did not see these stutters when I drove though. ^emu's hands bugged, somehow bizarrely wrapped around the Jerry can.
  22. ☣BioHaze☣

    Exp Update 0.61.137768

    Oh hey, a reason to try x64 again. Thanks GuyZ!
  23. ☣BioHaze☣

    Exp Update 0.61.137741

    Oh grwat and pwerful gawdZ, plz wiep. Owr offrngs of lootcakes, left to your tender mercies. Wipth dem from Cher's anus. *does the patch dance* hi-how-r-yu hi-how-r-yuh hi-how-r-yuh
  24. ☣BioHaze☣

    Exp Update 0.61.137741

    No sir, more borked = better data sets, deeper data sets, bugs expressed sooner, rather than later, for all aspects concerning the CLE/persistence. EVERYTHING, including PvP, if you can do it in DayZ, please do it ad nauseum in Experimental, do it until something dies inside you, and the code. Won't anyone think of the children?!?
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