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Your DayZ Team

☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    how much time

    thanks for the video
  2. ☣BioHaze☣

    On the usefulness of handguns and shotguns

    We are getting a new hit box and significant more balancing of damage values for everything in the future probably really starting during Beta and certainly continuing beyond.
  3. ☣BioHaze☣

    Status Report - 16 Aug 2016

    I may be wrong but I think there will still be a base number of infected spawned at server start in most major areas. So, imagine a city like Cherno could have nearly the same amount of infected as we have now except when a player enters the server will begin to spawn more infected in the surrounding areas, as if their presence drew more in either by the commotion you make moving about or some kind of esp/horde awareness. Again, I may be wrong but I think hordes in DayZ form organically when larger numbers of infected become aggro'd in a small area and they begin acting with hive mind characteristics.
  4. ☣BioHaze☣

    Status Report - 16 Aug 2016

    ^YES, this. Let's also keep in mind that balancing will truly begin in earnest in Beta and will likely continue up to and after 1.0.
  5. ☣BioHaze☣

    Status Report - 16 Aug 2016

    Yeah, no problem, what wolves!? Feel free to release the .61, hounds free. Some of us found .60 stable to be rather short lived and we've been twisting in the breeze for many weeks now. Having significant infected in the game would mean I could entertain myself with solo missions criss crossing Chernarus for many hours without end. Yup, the day I can enjoy DayZ the way I used to enjoy the mod, playing in a fashion similar to an open world Resident Evil title, is the day DayZ replay value really returns to the way it should be (for me). I'm excited for the day when DayZ is not regarded as just some rinse and repeat shooter full of trolls. Thanks for all the hard work devs/all!
  6. ☣BioHaze☣

    A few Questions for hicks206 about dayz

    Welcome! Sorry, I'm not Hicks206 but I can help a little with these questions.... We do already have seasons in game with regards to temperatures. We've seen snow on the ground as textures but it has been said there will be no snowfall in Vanilla 1.0. Also, today this video dropped about the all new audio module which will be part of .61! Hopefully this will solve some of those terrible legacy bugs left over.... and not add too many new ones in their place! I haven't heard anything about changes to sway but maybe the new character animation controller module will change that (*no ETA on animations update yet). We are on the verge of many more HUGE changes too, very exciting stuff!
  7. ☣BioHaze☣

    Gear dissapears

    Welcome! Boy, I sure enjoyed some Amiga back in the day, fond memories.... https://forums.dayz.com/search/?type=all&q=gear+disappears
  8. ☣BioHaze☣

    DayZ: Lead Designer Peter Nespesny Q&A

    "Break the iron shackles of the past!" Yes! I'm so pysch'd for the coming modules I could spit fire! Thanks, Peter!!
  9. Greetings, Filip! Thank you for taking time to answer questions! I saw the new grass on Trello and it looks great! If possible, can you tell us about upcoming improvements to grass and bushes that will allow for cover regardless of a persons rendering distance? I would love to see the cities completely choked with infected! Will Enfusion be robust enough to handle high numbers of infected in dense urban areas and do you have a goal in mind for the number of infected in a city like Cherno? Thanks again!
  10. ☣BioHaze☣

    Status Report - 02 Aug 2016

    Oh man.... I can almost taste it!
  11. ☣BioHaze☣

    Status Report - 02 Aug 2016

    Looking forward to all these amazing changes, many of which I could only have dreamed of in years gone by! Thanks for all the hard work! Please release .61 BEFORE my vacation! THANKS@!!
  12. ☣BioHaze☣

    Arm the Infected!

    My point exactly (put more succinctly), and 100% agreed, I've said all I need to on this topic.
  13. ☣BioHaze☣

    Guitar to the campfire?

  14. ☣BioHaze☣

    Guitar to the campfire?

    Do nazi's typically sing songs around camp fires?
  15. ☣BioHaze☣

    Arm the Infected!

    First off, you thought I was talking about something you wrote when I was talking about the road map and status reports. That's the definition of being misunderstood. Infected don't HAVE to be the way the were in the mod but will fall under the same parameters of abilities. None of which include armed infected ,especially with guns. Also, it's not an insult to say you lack objectivity, if I wanted to insult you I would have said your idea was sophomoric and belongs in some complete other game or mod like, "nazi zombies vs chernarus", you know, for the kids! I never expected you to have read ALL of my posts but you surely don't have a right to call me closed minded regarding DayZ dev, I just make suggestions based on what I know the direction of the game is, not something so far fetched as to completely change the essence of DayZ. DayZ relies on some semblance of authenticity. I can suspend my disbelief for angry animal people in a DayZ setting, I cannot suspend my disbelief to include gun toting infected. Most of the people who bothered to post wrote something like, "No, but here's how I think infected could be more dangerous.". Hardly a resounding chorus of people interested in giving infected guns. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You haven't played with stamina for characters. You haven't played with the new animations system. (New injured animations, variety of infected attacks.) You haven't played with infected destroying barricades/doors. You haven't played with the dynamic spawn system in place. You haven't played with high numbers of infected (as simulated by the dynamic system). You haven't played with ammo scarcity and differing ammo quality AND high populations of infected. You haven't played with horde AI in place (unless you played the experimental build that featured an early version). What did I forget??? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ And yes I died to infected in the mod, early on while learning the game and later when I went on infected killing spree's and bit off more than I could chew.
  16. ☣BioHaze☣

    Arm the Infected!

    Hicks says the infected will never be as much of a threat as the players, not the infected will never be a threat at all. You are not comprehending what I have written and it's very frustrating. The "easily digested" part was about the road map and status report. It's not about "lore" either, it's about the parameters of the infected based on how they were designed in the mod and beyond. Some suggestions, if you understand DayZ are not worth discussing very much, sorry not sorry. Infected firing guns is one of them. Notice, everyone turned this into a different topic, one that has been beat to death.... Having to clarify every other point to someone who is half informed is laborious at best, if you think dissenting informed and intelligent opinions or thoughts have no place here then you don't belong on an open forum. If you had any idea what this place has been like for the past 4 years, or followed my own posts for that long, maybe you could call me closed minded but considering none of that is true, you have no basis to say so do you? I mean you've maybe read a few hundred of my 3500 posts here, right? Yup. I think there is about 1,000 people who really understand where DayZ is headed and a bunch of those work at Bohemia.
  17. ☣BioHaze☣

    Arm the Infected!

    ^How does this = this? You lack objectivity. Your idea is fun to discuss for a moment but would never make Vanilla 1.0 and if you follow and comprehend the direction and concepts that DayZ has presented for the infected you would know that this is never going to happen. In fact, I will send you 100 USD if they put infected that fire guns in the vanilla game. -_- You obviously don't understand the type of zombie DayZ has. The virus has the effect of making the people more aggressive and animal like losing all semblance of human reasoning and changes their senses making their hearing keen but their eyesight poor.
  18. ☣BioHaze☣

    Arm the Infected!

    I would be shocked if anything really big in the way of changes was still not revealed yet. Arming the infected, if it were going to be in Vanilla DayZ 1.0, would have been confirmed by devs a long time ago. So basically all that easily digested info you referenced is for the most part the stuff worth discussing, i.e. roadmap/status report content.
  19. ☣BioHaze☣

    Arm the Infected!

    Hi! They are currently working on a range of melee attacks for the infected and they will also be beating down doors in a variety of ways. Infected will be working together when hive mechanics come into play as well. Stamina for players is not in place (but is in place for infected), which makes them easy to outrun. New hit boxes, new animations for players, ammo scarcity, advanced AI behaviors and sensors updates.... so much is still to come! I am amazed by how few people can conceptualize what DayZ 1.0 will include.\ All of the information is out there. Just about everything worth discussing that will be included in Vanilla DayZ 1.0 has been told to us. Now take all that info, sit back, close your eyes, and dream of DayZ; because it's still a long long long way off.
  20. ☣BioHaze☣

    Status Report - 19 July 2016

    Will we see the restock timer turned on in initial public experimental release of .61?
  21. ☣BioHaze☣

    Status Report - 19 July 2016

    Thanks for hard work devs/all! I was hoping we might see .61 before the next status report but judging by the blockers remaining I now believe that may be overly optimistic. Good luck!
  22. Thanks, man. I'm struggling right now.... I would offer a 2nd vote for Green Mountain. I believe it's the first contamination zone as I recall my character getting mysteriously sick after flying over in a Heli.
  23. Home is where the infected are. And truthfully, I ain't seen home yet. -_-
  24. ☣BioHaze☣

    Status Report - 06 Jul 2016

    Thanks for all the hard work devs/all!! Everyday I'm just hoping for .61. I feel delusional holding out hope for zombies in my zombie game but there it is, I have hope!
  25. ☣BioHaze☣

    2200 hours on DayZ SA, and wall glitching is still a thing

    In 4 years I have posted that many replies because I have followed the development of DayZ from the beginning of the mod. I have 500 hours in the mod and 1,000 hours in the SA and I guarantee you I have forgotten more about this game and it's development than you probably know. I will be surprised if they do not ban you from here as insulting members the way you have now twice is generally not tolerated. Also, I am not your prototypical gamer that you think I may be and likely you would not have the balls to say the things you are saying here to my face, unlike me. You're not very bright.
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