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Everything posted by ☣BioHaze☣
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@GaryWalnuts - check your steam PM's. I sent you info on where to find the Cholera recovery supplies we stashed for you. Good luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Apocalypse or no, ass, gas, or grass, still applies.... I had a long play session today lasting near 7 hours. Initially I met up with Gary and we fought off a pack of wolves in 2 waves at Kamensk jail. Not long after our battle ended, Gary realized that he was sick from drinking dirty water when not full healthy. The search for antibiotics was on and we scoured medical buildings around the North and middle of the map. We found a pack of 4 and Gary kept his hydration and hunger in check until emu came around with a saline bag. He then took Gary off to look for more saline and antibiotics in a chasis V3S while I continued on foot. emu doesn't like morphine going to waste.... Here we inspect the warnings that should have been clear to Gary. Gary's condition began to slide downhill fast, so he logged out (RP: medically induced coma) while we searched for more antibiotics and saline for him. Returning to Kamensk with emu another few wolves came out to play. We actually got split up before they found us but managed to basically encircle the small pack and take them out separately before linking up again. Here 2 infected share a tender moment. Brooks and IMT joined us and both noobs didn't have rain gear so I set to making them a fire. Brooks had a strange gray face bug. Here Brooks and I made a meat grinder in this doorway. It actually worked out well in this spot. Infected couldn't get strikes off and we never hit each other. After quite a bit of driving around, zombie killing, looting, we finally made it back to Gary's sick bed and left our care package for him and logged out.
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Welcome back! Boy oh boy, where to start~! SO, vehicles are really really buggy right now, both on Experimental branch and Stable Branch. We are on the cusp of all physics engines becoming unified as Beta gels. Short version is like this, the stable version of vehicles available are running on older tech than what's found on experimental, but both are buggy for different reasons, and in different ways. Searching for tires isn't necessary as you can repair all but double wheels currently with the repair kit found in the vehicles inventory. With any damaged tires you will find climbing hills to be near impossible in a truck or bus. The top speeds of the truck and bus are 70-80km an hour currently (if I'm not mistaken), and you can shift a bit earlier than your instincts might dictate, especially if you have some downhill or level terrain. Eventually we are supposed to see many more engine and body parts, and huge improvements to physics and traction performance, which will make vehicles much more sought after for groups, and a challenge to maintain. They are basically ready to go when found now for testing purposes (and this is why the ruined battery worked, or it's a bug). Dirt bike, ATV, pick-up truck, crop duster, helicopter? In time. Please, and working well.... thank you.
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I almost forgot.... emuthreat's new "more emu" look (not to be confused with an emo look), for more threat factor.
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Play dead... forever. My hunt for wolves took many hours but North of Lopatino my prayers were answered. A pack of 7 fell upon me in the woods, no structures to hide within. Killed 3 with my shotgun and killed the 4th with my Glock before the others ran off. They took 1500 blood, ruined my helmet, and damaged my vest. I grabbed the pelt and headed South, now determined to test tanning. I found a barrel but no lime. Carried the barrel over to the next town North and when I tried to drop it my hands were bugged with the barrel stuck in them. F2 made me drop the barrel but my hands were now stuck over my head no matter what I tried. When I logged back in the barrel was no where to be found but my hands were free. I even retraced my steps all the way back to Lopatino but still didn't find it. No rest for the wicked. I found a truck near Sinistok shortly after emu logged in and then he managed to get a bus stuck. Here you can see him testing the monkey wrench... emu found a barrel, and I had some lime. Soon we found the wolf pelt did make tanned leather. Unfortunately, when we added nails to try to dye the leather, all ingredients disappeared, and all was lost. Not entirely discouraged, we decided to try to find some assault rifles, and other higher tier weapons. A tour of some hotspots yielded surprisingly little but the views sure were pretty. Our next mission was to unstuck the stuck bus with the truck, Gus. We had thought to try tanning and dying again so emu kept a barrel handy. At one point it was invisible to me and emu demonstrated it's presence by punching it. Not long after this art met up with us and we continued our tour, looking for rifles in all the wrong places. Here we found a Russian heli crash which had 2 drum magazines among other things... As I have reported already vehicles slide when the engine is off and a person is in the drivers seat. This is potentially dangerous when exiting the vehicle. If you move to the passenger seat the vehicle will stick in place. For safety in this patch, leave the passenger seat empty whenever possible and always move the driver to the passenger seat before exiting. Here's why.... After we collected emu's things for him, we drove the vehicle to meet him where he spawned. When we were about to meet up with him we stumbled across a lost herd of cows roaming through the streets. As they were broken apart and splintered off by the sound of our vehicles we could only take down 2 before the herd was gone. We then set about cooking our meat and had a mind to continue tanning, and possibly testing other ways of dying. Our final destination in our search for rifles was Myshkino tents. The logic here was that it was least likely to have traffic and possibly similar to other far flung areas, it will have a lot of loot for it's size. Unfortunately, we once again found little of interest and for all of our searching came up with just an AK for which we had no mag and 2 SKS. I experienced the crash when opening inventory and crashes when exiting the client. Along with the one heli crash we looted 3 police cars which had a nice mix of things.
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Had-a Lada. Met Brooks. When I stepped out, Nada Lada. The Lada had become invisible. I was blocked by an invisible wall when walking around it but could not see or action any part. Throwing stuff at it (bottle of vitamins) did not help. Logging back in the car appeared where I left it. Brooks took over driving (to Tisy) and when we left we drove about 1/4 mile and the server crashed. Logging back in we were back in town at the spot where I parked but no car.... sigh.
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This server name is likely not kosher... @Baty Alquawen
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2 more cents. Quiver isn't in the game for a long time. Internal mag weapons are not configured to spawn loaded at all yet (shotguns included). I might agree with you on the snap loaders though. I don't think I've seen them either.
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Earl Grey. Only milk, no sugar please.
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It must be really hard to find good help these days. Played about 2.5 hours more. Met up with Brooks and had a short bus ride around a few military hotspots, looking for better gear. Part ways through Brooks gets the bus stuck on an invisible map element. He can be seen here venting his frustration on the tires. I did not drive but I could tell that the physics was acting differently. One annoying and potentially dangerous thing we noticed was the propensity of the bus to slide while someone is in the drivers seat with the engine off. Our shared journey ended with a smoker at NWA. After looting this Brooks had to go so I finished looting NWA alone. Near the end of clearing the tents, I thought I saw a player and started out North again. Once I cleared the railroad tracks I looted the nearby town and logged out. Some frame drops were seen when spinning around, and the usual hitch when piercing the network bubble with Brooks was experienced.
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There was an AUS as well earlier. May take a moment to come up, or you may need to change your ping filter.
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haha, well it only shows when I'm moving. I should have made that clear.
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Infected hit detection is greatly improved. Infected strikes will fully cancel upon melee strike. It is now possible to take partial damage instead of every strike being 100% contact. Awesome. I really like how these red flowers pop. I am hearing clipping of audio files, and some bird audio does seem a bit overwhelming in volume. I also bumped up some of my graphics settings and now I'm definitely seeing the pixel noise that Weyland was posting about. It's pretty ugly and immersion breaking.
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Rock n roll. I'm in. \m/ Thanks.
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One of my good friends said, in a reggae rhythm. Don't jump in the water, if you can't swim. I want you! I want you to straighten out my tomorrow. ~~~~~~~~~~~~~~~~~~~ Feature poor test bed, feature poor test bed! Friendship is magic!
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Short, late night session. The nights are looking better and better. I definitely sense an improvement in the ambient sounds as well. I think I keep hearing what sounds like a distant train fairly frequently in my left ear, which is weird and was sort of tripping me out. I played really conservative, stealthy like. Entered a small northern town and decided to do some infected hunting with a suppressed Makarov. I thought I noticed an improvement to infected hit detection somehow. When I was able to kill one that got a little too close, I seemed to successfully cancel the full effect of the hit, taking a tiny partial hit, which is something I never thought I saw before. Usually, you just get a full hit no matter what.... I dunno, it's a hard thing to verify in a short play through. I'm looking forward to all new combat for everything though. May we please have left handed characters as an option? :P
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I was just wondering.... Why wouldn't the devs just simply record the Czech countryside and build the soundscapes from those examples? That would seem an easier and irrefutably authentic way to help create the ambient audio. May we have one US 1PP server back, prosím?
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Oh shit..... Hatchet tossing BETTER be a thing.
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"When people get shot, especially in a vital area like the torso, they generally fall down in place. They aren't driven backward as if pushed by a giant invisible hand of fate. Cops who get hit with bullets into their soft body armor generally report the sensation as being like a bee sting or a hard punch, not a charging bull. The stuff you see in movies is just that--movie stuff. " https://www.quora.com/Does-shooting-someone-really-cause-them-to-fly-backwards
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I would also reinforce what fing said in that I expect nothing, and add that much of my reward is the process, contribution, and outcome of development. Getting to bork around with all this jacked up code is something I've always wanted to do and I know I'll miss when it's all replaced and polished. On top of the fact that DayZ as it's envisioned is an ideal choose your own adventure horror, apocalypse, survival, gaming experience, many of us have only dreamed of since we watched our first zombie movies. Anyway, in the short term, having our screens featured in official Twitter announcements is really cool too....
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I would rather have something cosmetic like a badge. Maybe when a player checks your pulse your name would be preceded by a small Chernarus defence force patch. You can see the badge on the CDF T-shirt sold on their website.
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I would like the infected to speak bits and pieces of broken garbled Czech language. Kind of like zombies in resident evil 4 but less coherent, less sane. Idle: Kill kill kill. Why.... Why.... Why... So huuuuungry.... Meat, blood, save me.... It huuurts!!! Where am I?? What's happening? Aggro: Food!!! Meat!!! Kill! Over there! There he is! I will eat you! I will kill you! Time to die!! I will tear you to pieces!! *All in Czechoslovakian language.
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Thanks, devs, and all involved. So much to look forward to! I hope fire as a weapon is something you all discuss. A zombie apocalypse without Molotov cocktails just doesn't seem right....
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Ice axe, guys, ICE AXE. Infected, average 3 hits. Garden plots. Rock mining. Can run full sprint with in hand, no penalties. Fast swing animation, little refresh time. Takes 2 slots and no animation when hot bar activated. Just instantly in hands. Ice axe.
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If you can think for yourself, you'll find that doesn't always mean KoS. Have fun with rinse and repeat.
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What happened to, "stop already"? Such hypocrites.