Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by ☣BioHaze☣
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There is only one true beefening, we know this. It involves Pvt Meatbag, a leather hat, and a pantless wolf combat strategy....
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5 years, 5 long years, the same bird sound, over, and over, and over.... the same bucket being kicked over by no one, over, and over...... the same fence being banged, over, and over.... Will it really end? Can it possibly? I won't dare to dream! Thanks for all the hard work devs/everyone!
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*Beta is for balancing. We need access to more stuff, more readily, in Alpha. There will be insanely brutal mods that I think people who want more scarcity will gravitate to. It's possible that future server options will allow people to very easily have lower loot numbers and you can have vanilla + scarcity without feeling like you're playing a mod as much. In experimental the devs have toyed with scarcity across different builds and are still now putting finishing touches on just how the loot economy will work let alone balancing values. I remember there were versions of the mod that were extra harsh. Always night, super aggressive and powerful infected, super scarce loot, I forgot what this version was called.... I realize that Vanilla may not be my preferred version in time. But I hope to enjoy Vanilla enough to want to maintain a character in the official hives as well as play the more brutal and unforgiving versions that pop up. I'm really excited to see what people do with modding. I really think a lot of the best post 1.0 content will come from modding communities and we are going to see some really innovative, fun, and challenging stuff come from DayZ/Enfusion. And yeah, I'm pretty much a fan of scarcity, and making guns more valuable/harder to come by, maintain, or complete.
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You know, I think that was just for the infected but my memory could be flawed.... Off topic @Espa - is your avatar Mallory Knox about to shoot Scagnetti?
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You know, this is a suggestion I do not recalling hearing before... and I like it! It may well be something for the more ambitious back end features but this could add more intrigue and variation to the set and setting of DayZ.
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I too would like a system for identifying friends that is authentic but not immersion breaking. Waypoints and tags are definitely a mod feature best left off vanilla, and mods will give a lot of people the variety of experiences they are looking for in general. With many clothing modifications and combinations you can make a fairly unique look which can be distinguishable rather quickly. Also it's possible that beards and scars planned may add to the perceived personalities of our characters. Larger armband color schemes, and more unique clothing configurations and colors are the most I would hope for at this point.
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Sure but if any of you actually cared about the process we are involved with you would read and read and read, and then maybe figure out what's being addressed and in what order and why. It's important to tell new players/forum members to get caught up and it is in no way the responsibility of the mods. If you had the perspective of a 5 year member who has read EVERYTHING and is fully engaged in the process you would find these posts tedious at best.
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Click the gear icon next to your avatar in the top right corner of the forum webpage and choose account settings. On the left you will see a tab marked signature.
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Signatures? I had forgot they were even a thing! With more features in place, is it safe to say that DayZ Standalone Forum is in Beta now? I'm hoping some decent emoticons are forthcoming.
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I understand, thank you. And thanks for the join date info as well. *thumbs up* Edit: looks like the location info format is working properly as well, awesome!
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Hello raisin flavored horse! This all happened after today's maintenance. Generally, we've seen an uptick in engagement with the devs via our new friend @Baty Alquawen! ^This has been really fantastic! Otherwise, it's been a little sleepy other than the build threads. Maybe a little pre-spring cleaning and a few new doilies hanging about will draw more flies back to this pile.
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:lurk: = ninja smiley looking side to side :facepalm: = picard faceplam of course :murder: = red bandit pointing gun Those were some of my favorite of the old emoticons.
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Can we have the feature where if you edit within 10 seconds the "Edited just now by" text doesn't show? I believe the old forum had this....
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I'm trrryyyying! Oh hey look, a little *Thread starter* label for the OP, nice!
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@Jervant Hi! May we please have the join date under our avatars again?
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OMG IT DOES NOW SAY BEANS. :D GodZ be praised!
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[0.62] Early Preview Broadleaf + Grass Shader
☣BioHaze☣ replied to Weyland Yutani (DayZ)'s topic in General Discussion
Thanks for sharing. Anyone else notice the disease icon in the HUD? Nice addition.... -
For nearly 20yrs I've wanted to visit Prague particularly as I've always heard good things. Playing DayZ has only contributed to my resolve to visit the CZ.... Thanks for the update! Moar Exp patches plz.
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Barrel stuck in hands and I got no idea what to do
☣BioHaze☣ replied to yazar8's topic in General Discussion
Assuming you have tried to log out and in again..... Try F2 or any of the other gesture keys. This may free up or refresh your hands slot. Some changes were made to how the hands slot works to combat duping but it can lock up your hands as well. Good luck! -
What would you do if you ran into two players at their own camp?
☣BioHaze☣ replied to yazar8's topic in General Discussion
This was something you could do in the mod. I do not think it is currently possible. Eh, Zod doesn't play regularly anymore I think.... Wait? You're playing DayZ??? I mean.... the devs don't even have DayZ so, did you create a time machine? What we have here is FAR from DayZ and the way you prefer to enjoy this borked frankenmodpatchenstein may not be a viable playstyle in Vanilla. This will NOT be the mod+. Ready for stamina, item weights, a whole new character controller? Everyone who keeps playing like this is how the game will be in the future will eventually rage at some upcoming change that was planned all along. It's like they fall in love with a pretty girl and once they get to know her, they realize they don't actually understand her at all. -
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Hi Eugen! I heard you like cats. This is my roommates cat, Boo! He's a great cat friend. :3 Thanks so much for this bit of helpful insight as to where exactly we've arrived in the dev cycle. I am fascinated and excited to see how all the changes transmogrify our favorite game into the sleek modern AAA beauty she should be. Cheers!
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That's great but may I suggest you read and read and read and read and read some more to try to get up to speed. 99% of the player base are not properly educated about DayZ dev when they join the forum and it makes their contributions mostly pointless and adds to clutter on the forum.
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Historical Data on Infected Population
☣BioHaze☣ replied to Weyland Yutani (DayZ)'s topic in General Discussion
1,000 now? Wouldn't dynamic imply the number rises and falls as people enter towns? I honestly don't think there are any static infected on the map anymore..... Numbers regarding legacy infected populations would only be applicable to the old and now defunct server spawned system. I too would love to see all those numbers laid out as well, relevant or not. -
We need a planned parenthood style pamphlet. "Vanilla DayZ and You: the right fit?"