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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    Status Report - 16 May 2017

    I have less, 100% on purpose. I see where the game is going to need time to develop and I allow for that time by taking a break and playing/doing other things. DayZ burnout is a real phenomenon that most of you do not prepare for or recognize as a problem at all. If you want to be here until the end, hedge your expectations, take breaks, be pragmatic about your feelings attached to a game you put $35 into, and follow the status reports. If you really get frustrated, try walking away completely, for longer. Maybe then you'll appreciate DayZ more again, when you come back with fresh eyes and a new perspective. Also, people's preconceived notions of what DayZ is and will be cause them to meltdown or burnout. It's like when you are in a relationship and the other person is thinking it will progress long term and you're just having short term fun. At some point the conflicting ideas clash and someone gets hurt.... In this case it's always the player/tester, who doesn't really understand that they are a tester of anything at all...
  2. ☣BioHaze☣

    Status Report - 16 May 2017

    Anyone who played the mod with open global chat knows it's a bad idea to have a whole server on one channel. People playing music, chat sniping noobs by getting their location, racist and offensive chatter, and trolling/stalking of players on their favorite servers will become the order of the day once more.
  3. ☣BioHaze☣

    Status Report - 16 May 2017

  4. ☣BioHaze☣

    New forum format/style

    Ok, I guess this might be a little improvement but I do not like this circular forum avatar window first off. Secondly, we still have "likes" and not BEANS to give out. :( Thoughts, feelings, philosophical musings? Edit: hahaha in the time it took me to create this post, the avatars switched over to a square shape....
  5. ☣BioHaze☣

    New forum format/style

    I've already asked for an edit timer adjustment and we were told that the option was not found. :/
  6. ☣BioHaze☣

    Status Report - 2 May 2017

    Beans for saying Helichopters. I say this too....
  7. ☣BioHaze☣

    Status Report - 2 May 2017

    I'm so excited. And I just can't hide it. I'm about to lose control. And I think I like it.
  8. ☣BioHaze☣

    Status Report - 18 April 2017

    Thanks to all for their hard work and dedication!
  9. ☣BioHaze☣

    Framed Chernarus Map

    I've always wanted the official ARMA2 Chernarus map and recently I received the map and an Anyone in Cherno? t-shirt for a gift. Now I have a DayZ logo t-shirt and the iconic anyone in Cherno shirt plus the map (which came with ARMA postcards and other maps). They even threw in an ARMA3 sticker (which I put on my bike helmet) and a Ylands postcard too. Check it out! ^Here you can see the map proudly displayed next to my original copy of Super Smash Bros Melee signed by Shigeru Miyamoto. I'm going to want to set up a small spot lamp on the map for lights out playing but I'm psyched to use this as much as possible (I know it's not the same as Cher+).
  10. ☣BioHaze☣

    Framed Chernarus Map

    It's my brother's name and one of my best friend's names.... So I'm ok with being James if I must be. :)
  11. ☣BioHaze☣

    Framed Chernarus Map

    That's an open Skype chat window with the other person's name in it. What would I have open that would have my name in the corner like that?
  12. ☣BioHaze☣

    Framed Chernarus Map

    Ach, I didn't even think of this! Well, I guess it means I'll buy the update when the time comes. :) I thought to iron it but I was afraid to possibly damage it. I guess the maps have been sitting around since 2011.... It's framed silly! And my 2nd post says, dry erase markers, which would be for on the glass. :)
  13. ☣BioHaze☣

    Framed Chernarus Map

    I guess I need dry erase markers and at least put marks where missing towns and landmarks are?
  14. Considering I grew up in a time when games could easily take 5 years to make and well, age brings patience too; yeah I don't mind the slow train if I get my dream game. Also, this has been a project especially plagued by unforeseen problems and systemic changes that are difficult to follow at best. These have hampered and staggered progress throughout. Some it has really sucked but most of it is understandable if you've followed closely and kept an open mind.
  15. How far are we from the optimization passes that will bring us to what resembles 1.0 performance? .68? .82? .99? Do not try to gauge future performance on current results in Alpha with a 1,000 borked things dragging us into the frame death. I'm waiting to upgrade my graphics card for when we know what is working most reliably with DayZ 1.0. What we play now is a fractured platform to test bits that will be tied to a better platform. ^I'm convinced this is lost on 99.99% of the playerbase.
  16. No one said it pained them to reply, it pains me to read a repeat topic for the umpteenth time. Replying in snarky fashion can be cathartic. If you really think you are offering anything new or constructive here when you actually had no idea what you were talking about, and now you're taking the holier than thou approach accusing us of ganging up on you, or being oldfags, you are seriously deluded. No one told you not to post anything. Feel free to post redundant post after redundant post, using the forum like a chat room for easily searchable topics on the same thing discussed in detail, ad nauseum. Or maybe, step back for a second and recognize that the topic of DayZ is 5 years old and almost everything has a thread. Does it not behoove you as a potential contributor to use the forum search function? While we "can't tell you what to post as we are not moderators", we are the community, which is what the forum consists of, and if you can't embrace the development side the way you embrace the "game" (see also, barely DayZ), you will be asked in friendly and less than friendly terms to do your research on the topic before trying to contribute. Now where's my banana holster.
  17. ☣BioHaze☣

    The Promise and Fear of .62

    Most of you cannot know what this wait is like for me/those of us here from the beginning. Forget .62..... I'm talking 1.0. I am prepared for all 1.0 release estimates to be missed by as much as a year! If you can be objective and not invest too much emotion in the DayZ dev process you'll find the rough patches easier to swallow. Bohemia is only as beholden to us as they chose to be, there is no unbreakable contract here. Whether it takes many months extra to complete or not, if I have most of what they promised in the end, I will be happy. New environments weren't even a dream until recently, so extra time = extra awesome to me!
  18. If you care about DayZ dev you will follow it's development, CLOSELY. Those of us who have taken the time and energy over the last 5 years to actually follow DayZ are right to be annoyed at ignorant posts. NEW PLAYER CONTROLLER. If you only try to play DayZ you will only be sad and angry at how it plays. If you take the time to follow and contribute to development you will couch your expectations more realistically and be able to have an INFORMED conversation on all topics related to DayZ.
  19. ☣BioHaze☣

    Future of public hive servers

    IF you decide to disallow rental of public hive servers this will help a bit with server hopping but definitely not solve it. The only way to help with hopping is to either make each server it's own hive or create successively larger log on time penalties for hopping. 1 hop within 2 hours = 5 minute timer, 2 hops within 2 hours = 15 minute timer, 3 hops within 2 hours 30, and so on. ^With something like this, you lose nearly an entire hour by the 3rd hop. I think this would dissuade a lot of people from hopping.Not everyone, but many. If you want to REALLY talk about what ruins the DayZ experience, you need to talk about removing, changing, improving, or restricting 3PP, period. 1PP is DayZ, everything else is easy/casual mode. Most of the player base does not care what the devs want for a DayZ experience and will continue to exploit and abuse aspects of the game for as long as the devs make it possible. Until you FORCE a change in gameplay style with mechanics or drastic changes to bring DayZ closer to it's intended experience people are always going to play outside the intended experience. Currently, as much as ever, the players are dictating what constitutes the majority DayZ experience due to the ability to simply CoD in Chernarus. Until Beta brings the balancing of scarcity, the restriction of foot travel distances of the new player controller, plus stamina, weight, and many future gameplay changes, people will CoDayZ forever. If DayZ takes a drastic turn with a firm hand to make it cerebral, brutal, and nail biting again, so be it, thy will be done. Good riddance to the ill prepared, they will be replaced with like minded people who want a real challenging game.
  20. ☣BioHaze☣

    from fun to pretty much unplayable

    Hey, pssst, hey you, yeah you. How we all play the game currently is mostly irrelevant. Have nice day.
  21. ☣BioHaze☣

    Eugen Harton on Early Access

    The degree of 20/20 hindsight here is pretty extreme. This talk almost plays out like, "Here's a list of the EA development and community decisions we could have made differently." I'm likely considered a fanboy but even I would have trouble not ticking most of the bullet points he presented as having been poorly handled by them at one point or another. That said they were pioneering things....
  22. ☣BioHaze☣

    Status Report - 04 April 2017

    Yes, YES, YES! Best. Status report. EVER. Thank you so much guys n' gals!!! *fanboy gush* As always....
  23. ☣BioHaze☣

    Food & drink Fix

    Dear OP, please take some time to read about the last 5 years of DayZ. Thank you.
  24. ☣BioHaze☣

    BANDIT/KOS/DRUGS

    *I have been engaged in the conversation longer than anyone here. Once again I will offer what I have learned in hopes that it sheds some light on the subject. Shooters train people to KoS everything. Asking people to try a game with guns in it and not have them shoot everything that moves goes against all of the ingrained habits from every other game. Now take into account how the brain of most men works under the age of 30 and their need to feel "tough" or puff up their ego's at the expense of other peoples fun goes up exponentially. Shooters are one of the least "fun" types of games out there but people are addicted to an endorphin bump from feeling they preyed on someone or the adrenaline dump from a firefight. The irony is that just like hard drugs, thew law of diminishing returns kicks in and the habit of KoS losses it's rush in relatively short time. IF people were more creative OR they could actually think for themselves, they would realize that the most replay value is in exploring all aspects of the game. People try to argue that KoS = survival. This is incredibly false. When you fire upon someone you are inviting gunfire in your direction which is exactly counter to survival. I talk first always unless fired upon and I guarantee you I survive longer than most KoS players, easily. Server hopping for gear and 3PP add to the problem as this decreases the need to spend as much time looting and reduces the sense of danger by giving overhead and corner peeking views. TL;DR It is possible to be "bad" at having fun and many peoples ideas of what constitutes fun is stupid, repetitive, boring, and requires little to no creativity or talent, like the music they listen to!
  25. ☣BioHaze☣

    Individual Hand Slots

    That's all fine with me but as a lefty I want to choose a left handed stance for my character for everything. Shouldn't this just be a mirror image thing?
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