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☣BioHaze☣

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Everything posted by ☣BioHaze☣

  1. ☣BioHaze☣

    GamesCom Pics/Vids

    He traded time spent on the official forum for Reddit and they eventually flamed and trolled him until he had a meltdown and left social media altogether.
  2. ☣BioHaze☣

    [Dev] Eye zoom 'probably' being removed entirely

    It may not be as much of a game breaker for me but I do think it was a good way to compensate for the limitations of hardware.
  3. ☣BioHaze☣

    GamesCom Pics/Vids

    Remember what Reddit did to rocket? I do....
  4. ☣BioHaze☣

    GamesCom Pics/Vids

    I think the short answer here is that all of the legacy bugs you're most concerned with had to wait for the new renderer and the modules being merged before they got fixed. We all have our pet bugs and glitches but we don't have the same perspective on priorities that the devs have, and at some point you have to try to trust them that it will get done and stay engaged with the process, or walk away from DayZ for a while and maybe return later once more bugs are squashed.
  5. ☣BioHaze☣

    GamesCom Pics/Vids

    No, it's not. Things are often developed for years before announced to the public in large studios and some large games have taken the better part of a decade to complete. Your concerns may be valid but your perspective on what's "acceptable" from BI and what's considered reasonable in the industry is unnecessarily negative and doesn't seem to have much of a point or constructive line of thought. Will you want your money back if DayZ "fails"? What do you think modding will do for DayZ overall? How many leagues are there in a furlong?
  6. ☣BioHaze☣

    GamesCom Pics/Vids

    It's not and you're bordering on troll bait right now. My comparison applies for all the right reasons pertinent to the discussion at hand and you're projecting baseless negativity in the future of a product none of us has seen finished yet.
  7. ☣BioHaze☣

    GamesCom Pics/Vids

    The game was released for Microsoft Windows via early access on Steam in December 2013, and is currently in early alpha testing. DayZ (video game) - Wikipedia
  8. ☣BioHaze☣

    GamesCom Pics/Vids

    Also, thank you @Espa for posting these. You made it possible for me to continue about my day and easily stay on top of the DayZ news. You have all my beans, sir.
  9. ☣BioHaze☣

    GamesCom Pics/Vids

    Don't read the Steam chat unless you want to have vivid fantasies involving beating the chatters with a ball peen hammer. D:
  10. ☣BioHaze☣

    GamesCom Pics/Vids

    So you were 1337 with 5k hours PvP in DayZ? Time to unlearn some shit CoD jerk. *holds out bucket for incoming tears*
  11. ☣BioHaze☣

    GamesCom Pics/Vids

    There was a radio console in that first brick house the guy goes into. When he comes out of the kitchen area you see it clearly.
  12. ☣BioHaze☣

    GamesCom Pics/Vids

    I disagree in only that the question becomes irrelevant when you know that you really can't compare the development of DayZ to those other titles. Which, was basically Eugen's answer. Those titles were cobbled together around existing platforms, DayZ is all new engines, code, and art assets. It's sort of like asking if a man building his own house timber by timber is jealous of the guy who finished a Sears and Roebuck prefabricated house. Maybe a little jealous in terms of time of completion but in the long run his house will be many many times nicer.
  13. ☣BioHaze☣

    GamesCom Pics/Vids

    I'm helping.
  14. ☣BioHaze☣

    GamesCom Pics/Vids

    I love the look on Eugen's face when the interviewer is asking about how he feels when other games that were DayZ inspired are more feature complete. It says, "You really don't understand what we're doing with this title, do you?".
  15. ☣BioHaze☣

    GamesCom Pics/Vids

    My game. :D
  16. ☣BioHaze☣

    How do you see DayZ Infected?

    Probably just the hive mind/horde mechanics. Large groups of aggro'd infected acting as a single entity. I've requested child infected but I think it will be adults only just to avoid any possible region blocking the game with a bad rating. As far as heavy and light infected, they are in already and will likely be tweaked and expanded upon. The infected in the puffy jackets pretty obviously take more damage to kill, as well as military infected. The clothing on the infected will likely effect their durability similarly to ourselves, once they finish incorporating our wardrobe into theirs. In the mod the infected would eat off of a corpse or KO'd player. I woke once or twice to being eaten and it's super creepy. I hope they do have some stuff specially to prone characters and I personally would like to see them able to grab a player from different angles. Lastly, I think if we are going to follow accepted lore that it's important to remember the people now think like animals and would not be capable of the abstract thought needed to use a weapon etc. This would be the same reason they bash doors instead of just try the handle.... More 28 Days later style zombies than RE4 Ganados style.... Mods are the answer to all our dreams though, it is important to remember that modders are going to go apeshit with this platform as soon as they get their hands on it. You'll have giant tortoise zombies firing tactical nukes in the middle of Cherno in no time.
  17. Nice pics. Miss you guys! You know I'll be back... :)
  18. ☣BioHaze☣

    Gamescom 2017

    Not this time... :/ But if you or the devs ever end up visiting NYC, I hope you'll let me know! I make a great tour guide and host! :D
  19. ☣BioHaze☣

    Status Report - 8 August 2017

    Choo choo. Thanks devs, all!
  20. ☣BioHaze☣

    Exp Update 0.62.141072

    Not really. I want to believe that development will speed up on all fronts when all modules are merged together. I believe patience will pay big dividends. :D
  21. ☣BioHaze☣

    How do you see DayZ Infected?

    I think the quote is more along the lines of "biggest threat". The players will always be the top threat but they don't intend to make infected a non factor. I want to believe the infected can be made to cause trouble even for a well armed group... But it remains to be seen.
  22. ☣BioHaze☣

    How do you see DayZ Infected?

    What you're asking for is basically a complete departure from widely accepted lore for a single new element that adds maybe a couple of new factors to gameplay and in my opinion (as a bit of a purist) it's not worth changing the core experience. What's often frustrating for me, is the lack of foresight of the community. So little that we discuss now will be relevant at all until we see some deep iteration into Beta. Let's extrapolate a little: Beta > new hit boxes > new combat mechanics > new player and AI controller structures on same tech > new animations > stamina > infected destroying barriers > optimizations(?) > increased infected populations(?) > hive mind/infected horde mechanics = profit(?). ^All of this is really really close and will change how we deal with and view possible changes and improvements to infected. Until then, it's all just speculation, suggestions, and fantasies, and often these are best for a mod or belong in some other game....
  23. ☣BioHaze☣

    How do you see DayZ Infected?

    One of the only pieces of lore connected to DayZ is that we are the immune. I see the current infected in DayZ as a placeholder and a massive WIP. Just the fact that they will be able to break down doors in the future will make them more dangerous. Let alone the myriad other improvements slated for Beta and beyond.
  24. ☣BioHaze☣

    Reasons for "Mostly Negative"?

    PUBG = Unreal engine - premade plug and play engine with way more than a few years of iterations, improvements, and optimizations. DayZ SA = Enfusion engine - brand new engine and script being built and written from the bottom up. Made especially to handle the specific tasks that DayZ SA requires.
  25. ☣BioHaze☣

    Reasons for "Mostly Negative"?

    Negative reviews are the direct byproduct of ignorance and impatience. There will still be plenty of people who have never heard of DayZ when 1.0 and console versions drop and the popularity is almost sure to surge once again. Vanilla DayZ is as much a long haul perma death process as following it's development and mostly people haven't the belly for it. The constant revolving door of burnt out and melted down players that I've seen here is seemingly never ending. And few of them even ever realize they were testing anything really at all.
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