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Everything posted by ☣BioHaze☣
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How do you enter town safely as a lone wolf?
☣BioHaze☣ replied to Donair's topic in New Player Discussion
Most of what wolf said, also always approach high pvp cities from odd angles, go way out of your way to scout for snipers, scan the tree lines and then find somewhere where the trees meet structures so you don't have to be exposed fully to breach the city perimeter. Then use networks of closely grouped houses to weave a path to your destination while hugging the walls and fences for cover. -
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Pilot Wings, with zombies.
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^what's on his hand? Is that a small fight clubesque acid burn? Mark of the beast? Mole shaped like the virgin Mary?
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DayZ Developer Blog 7th September 2013
☣BioHaze☣ replied to SmashT's topic in Mod Announcements & Info
Beautiful. I can feel the hours of my life slipping away as I watch this gorgeous beast take shape. The pile of money that has accumulated from me throwing it at my screen has now filled my room, and accomplished nothing. Here's the worlds greatest "sweep method" guitar player and also good guy Aussie, Frank Gambale accurately portraying the joy I will feel as I watch DayZ develop. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
☣BioHaze☣ replied to SmashT's topic in Mod Announcements & Info
Maps for all types of fictional countries modeled after real ones? The Conjoined Provinces of North 'Murica? Candania? New Queensland? Maybe the great city of New Amsterdam? :) I'm trying to be Zen... must be Zen. The Alpha is coming, the Alpha is coming. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
☣BioHaze☣ replied to SmashT's topic in Mod Announcements & Info
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Use scraps to craft ammo or other stuff?
☣BioHaze☣ replied to kyle939's topic in DayZ Mod Suggestions
Along the lines of "crafting ammo" my mind goes back to this.... "Blunderbusses were also commonly carried by officers on naval warships, privateers and by pirates for use in close-quarters boarding actions.[11] The Portuguese marines used it widely in the 17th century. Many types of ammunition, including gravel and sand, could be shot." http://en.wikipedia.org/wiki/Blunderbuss -
I'm not really a fan of this mechanic but the guy above me gets beans for being the first to say this.
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erm, "This is DayZ. This is your story." I dunno....
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beans for nuking the loot and calling the hacker out for being a pussy.
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I like the idea, you could even tie to a relative that was an actual spawn, but I think it changes something at the core of the DayZ experience that should be left alone. How many story lines can there be? People will soon play the same stories, and they lose their meaning. If the stories then tie to loot or are even "cooler" somehow, will people decide some "characters" are more desirable?
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August Round-up: DevBlog, #DayZDaily, Gamescom
☣BioHaze☣ replied to SmashT's topic in Mod Announcements & Info
The reboot of the zombie pathing shows the dedication to quality IMO. I would hope the Devs have spoke at length with others who have tackled the same or similar pathing problems, and can learn and expand on their work. -
Meme'd out of boredom.
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Closer to topic. There should be like 2 tandem bikes on Chernarus plus, but regular tandem for 2 people, not 3. :)
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The "bicycle rifle" was a thing in the late 1800's.
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^ I lol'd The detail on those ist Wunderbar.
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I like some of your suggestions. I imagine we will see a huge number of guns in the game over time. If they make it possible to empty both barrels at once, a sawed off double barrel shotgun would be super effective in close quarters.
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idea for more secret stash places for hide loot
☣BioHaze☣ replied to wild_man's topic in DayZ Mod Suggestions
Also, if this were actually to be implemented than I would also like to add the concept of crafting a stash spot. A rock with a false bottom could be fashioned to hold small items, a crowbar could pry a floorboard, ceiling tiles of a "dropped ceiling" could be lifted, and slid aside. Simply burying stuff would be good, but you would have to protect the item/s from the elements somehow or it would degrade the quality of the item over a few days. Empty coffee cans, tupperware, paint cans, plastic paint buckets, biohazard drums, and oil barrels would be good things to fill and bury. X marks the spot.... -
idea for more secret stash places for hide loot
☣BioHaze☣ replied to wild_man's topic in DayZ Mod Suggestions
I like the ideas, but I think loot will be so much more rare that you won;t find that you have much overstock, or superflous items. -
Improved melee, adding hand to hand, and a whole range of possible P2P interactions will be great to see, if done well. It was also suggested that every item have some limited melee capability.... Imagine beating someone with a shoe, or a can of beans. If we can push.... I want to be able to sneak up behind a zombie or bandit at the top of a flight of stairs, and push them down the stairs with appropriate results. Possible range of random outcomes: merely being knocked down a flight of stairs and having to stand again > broken neck insta-death.
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August Round-up: DevBlog, #DayZDaily, Gamescom
☣BioHaze☣ replied to SmashT's topic in Mod Announcements & Info
It's nice to see all the updates in one place. thanks, smasht. dayzdaily is a great idea too. -
I use one of these for long distance cycling excursions. It's a good idea for an item, but should only be usable with certain backpacks that have a compartment for the hydration pack, which means it won't take up an item slot inside the bag itself.
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Pretty Much Ignoring Stand-Alone - Anybody Else?
☣BioHaze☣ replied to Vicco's topic in DayZ Mod General Discussion
Just reading this forum gets me riled enough. Some people actually seem to take DayZ development personally somehow, like every day they have to wait for the SA is another day Rocket n' friends get to kick them in the balls and take their lunch money. One of my oldest friends gets himself so worked up over releases that he has been known to make cardboard mock ups of controllers so he can "know what they feel like in his hands". Seeing him get obsessive helped me to scale back my own hysteria for these things, and I now have the attitude that games , "will be released when they are ready". No amount of screaming, crying, or whining will make it come out faster. I imagine that so much of this banter will be a faint memory very shortly after the SA version is released. -
Of course, in a perfect world players would not use DayZ for DM at all! BUT, you cannot control the fact that people might like the look and feel of DayZ in a DM map/scenario. Maybe if you accommodate these people it equals better survivor style DayZ, and more sales for DayZ in general.